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Which type of agreement with SU did you choose? Lithuania went to Soviet sphere of influence?

I am sorry I forgot, probably chose them to belong to Germany and made them later my puppet.

Which model number this destroyer has? DD-14 unknown string wanted

Huh, it seems militia should be change into garrison to hold the ground long enough for regular divisions to come. Well all I know is that in 3 playthroughs I jumped 3 of 1938 paratroopers on top of the militia in hull and with the help of just one stack of ground support of fighters or tac bombers I made them rout before support from neighbouring provinces arrives in the fall of 1939. It may just need a little bit more (maybe one more fixed garrison?) to avoid that exploit?
 
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Pretty much self explaining:
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I've also finished research for 2nd El Alamein / Torch scenario. I think I would release small update containing three battlescenarios, some fixes to bugs you've reported and some new content, though it would be rather new flavour events and changes in existing decisions (so nothing big). Then I would deal with Balkans: Yugoslav Civil War, occupation events and, as always, tons of flavour (you've always wanted to annex Transdanubia, haven't you?)
 
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When u need help for german OOB research feel free to ask.
I think i have some stuff on my pc or in my library - or i can read all the german source files ;)

Keep up the good work!
We need more of this battle scenarios for DH.
 
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NukePL91, very love ur work, I am making the mod on hoi4 with overhaul of the occupation of the Reich's subjets (RKs, Generalgouvernment etc). I wanted to ask you for permission to use some of your events, with all the credits of course.
 
NukePL91, thank you. Nah, i not really interested in integration events, for this i want to do GUI with Germanization mechanic, but its very very alpha version. Germanization for non-Aryan areas and Nazification to show the progress of integration of Swiss and Scandinavian lands.

I am much more interested in adding minor events and decisions, since hoi4 is quite empty for such stuff.
 
Working on game economy. I did some recalculations based on League of Nations and United Nations statistical yearbooks. There will be much more IC and resources on map (of course most of it would still be out of German reach), I also have to change some techs. It could look strange, but basing on real data these 30-40% growths of resource output for each five years are still very modest (even excluding new oil fields, mines etc. - these would be implemented by events).
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I've pretty much wrapped up new economic model (I can't wait to test it more). What has changed?
- IC is based on real production data from statistical yearbooks and now means 'how much given economy is able to produce'. So IC is a derivative of all goods produced by given country. Of course agriculture or processing have smaller influence on IC, so Poland doesn't have 100 IC based on milk and potatoes and Curacao doesn't have 40 IC because of oil refineries.
- Resources are also based on real data - metal is iron ore, rare materials are multiple minerals (rubber is about 20% of it), energy is output of coal, lignite, natural gas and hydropower plants in kWh, oil is, well, crude oil.
- There would be some events, which add new oil fields, mines, hydropower plants etc.
- Industry now need oil - for each 10 points of base IC you need 2 units of oil (though I'm eager to change it if it wouldn't be adequate burden for every country). It simulates both needs of industry (you can't transport everything with trains!) and civilians (indirectly, as consumer goods are output of IC). Oil consumption is updated each month.
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- Most of oil in the world would be in hands of USA, UK and SU (directly or indirectly - via trade deals). So no more buying huge amount of oil from Venezuela.
- Old synthetic fuels system is gone. Synthetic fuels was produced mostly by Germany for very simple reason: Allies and SU literally bathed in crude oil (in comparison with Germany of course). They didn't need to produce synthetic fuels, though they experimented with them and built small plants - of course not to extent Germans did. Nonetheless, all countries would have option to build synthetic fuels plant if they don't have enough oil and have enough energy and money. It would work in the same way as it is in current version of REP (so via decisions). Free conversion from energy to oil is disabled.
- Rubber! Before war, most of natural rubber was produced in Malaysia, Ceylon and Indonesia. Other significant sources were Thailand, Indochina, Sarawak and Brasil. So Germany simply had to produce synthetic rubber, because during war would be cut off from natural sources. Similarly, when Japan conquered most of countries mentioned above, USA had to begin production of synthetic rubber on huge scale. So major countries would get significant malus to production of motorized troops and TC if they don't have enough synthetic rubber plants and sources of natural rubber are in enemy hands. Of course Germany would be hit already at the beginning of war. Similarly to synthetic fuels plant, you could produce synthetic rubber via decision. They would still provide some on-map resources.
- Synthetic fuels and rubber techs would improve efficiency of the process (so you would spend less resources to produce fuels or rubber).
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- Swedish iron ore event path would be slightly changed. Sweden would lose 35% of capacity of its iron ore mines in Kiruna and Lulea if there is winter (December-April) and Narvik is in Allies hands. Look here for broad explanation.
 
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I would be cautious with the 30% increase in IC > in real life, there are way more factors involved that aren't reflected in game, for example differences in the product and the composition of capital being employed. Although I think is a good change, some adjustments should definitely be made on unit cost, reinforcement, and upgrade cost so that things doesn't get too spamy.

Also one suggestion from my part would be to replace the Hawk-Dove slider for an economic mobilization one. While the current mobilization slider would only get maluses, the economic mobilization slider could increase IC in wartime and reduce consumer goods needs, with the slider being moved though decisions like mobilization. I first saw this in a WW1 mod, and while the execution wasn't perfect, I think it's a really good idea as it provides a general framework for representing war economies.
 
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There is no perfect way to estimate IC in HoI games. You can of course use Madison's GDP estimations and have China or India with 200 IC. I feel pretty ok with my calculations, having big agriculture or mining sector or huge population itself doesn't make your IC base extremely big. However, there is a gap between major countries and rest of the world, though countries like Australia and Canada have now pretty big IC base. Everything will be more clear when I will test it.

Manpower is major factor which limits spam of divisions, so for now I don't plan to increase price of units. Especially when USA have too small land army to fight with Germany after Barbarossa. Of course I don't rule out that option.
 
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I was referring mostly to the tech increase , I agree that the Hoi vanilla Ic distribution has always been bad. However when we see in statistics a 5% growth in productivity annually of industrial sector, there are a lot of things going on. Also take into account that Gearing bonus and the applied assembly lines techs would be accounted for productivity. Thus I would say that a lower bonus of raw productivity, like 10-15% would be more realistic. Also due to the way tech works, we would have nations like China with huge increases of productivity as industry techs are always a top priority.
 
Increase of IC resulting from technologies remains unchanged, though it's still very small in comparison with reality - according to Maddison's estimations world GDP in late 60s was more than four times larger than in early 1913. In the more or less same time increase of IC from tech in DH is 56%. So I don't think that adding several hundreds of factories here and there would destroy balance. It would change USA into unkillable economic monster at most. Anyway, if during test it turns out that Allies magically spawn thousands of divisions (which is not very likely given manpower limitations and time to produce such huge army), I would think about different balance of IC.

Production of crude oil had risen from 197 mn of metric tons in 1933 to 1,510 mn of metric tons in early 60s. Similarly, production of iron ore content had risen from 38 mn of metric tons to 326 mn of metric tons. So, as I wrote above, these 30-40% growths each five years are very modest and still too small to reflect real increase.
 
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What will victory conditions be like? I'm sure that holding Tunisia until the end will be the minor one, but what about the major one?
Yeah, my first guess is Tunisia for marginal victory and Libya + Tunisia for strategic, but everything will be more clear when I finish at least Italian and British OOB. Then I would be able to check if 2nd El Alamein is winnable for Axis before beginning of Torch.