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Very strange. I've never encountered such bug. Did you loaded any specific division?

Christmas time isn't good for working, but pretty neat for thinking. Anyway, I've finished actually all events for occupied Poland and added preliminary events for Germanization and integration of Poland. I've started new paths for case when Germany is able to get Danzig without war with UK & France (so if Poland stays as German ally or if Poland is outsmarted by Germany and left alone by UK & France). Germany could start another war crisis:
- Anschluss of Switzerland - If Germans supported Nazis in Switzerland, they can try a coup. If Switzerland yields, Germany would make another Anschluss. Switzerland could also ask France for help and finally lead to war between France and Germany.
- Northern Schleswig - Path similar to the Danzig one, Germany could demand Northern Schleswig (with control over Danish straits optionally) and has to have bigger army than France & UK.
- Yugoslav Civil War - the most interesting path in my opinion. If Germany supported Ustashe, there would be no Cvetković-Maček Agreement. In effect, Croatia would revolt and all Yugoslavian neighbours (as well as all European powers) would be dragged in another Balkan crisis.

Of course Germany could skip that all and start invasion on Low Countries and France.


no specific divisisn. One newly built.
 
Yes, iirc Lithuanians could get their claims if Germans keep them in their sphere od influence.

Events about exceeding limits have 30 days offset if I remember correctly, so maybe you just hit in the gap.

If you have aby ideas for events related to German-Hungarian relations before 1941 I would happily take a look at them.

no specific divisisn. One newly built.
Is that one of divisions or brigades added in REP? Do you have a problem with all divisions or only with that one?
 
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What if German coup in Switzerland fails?

Also: every Swiss citizen is a soldier, so making an Anschluss should't be limited to just a coup. You could turn it into a minigame, in which Germany would military controll the Swiss nazi party, and lead it's forces during the war with the Swiss government, however it wouldn't join axis. (This could look like the military controll option for Germany/USSR in the Spanish Civil War).
 
Germany could annex Switzerland, start war with Switzerland (and optionally with France if it interfered) or stand down.

After Anschluss Germany has to deal with Swiss army (part of it could join French army), size of revolt would be determined by previous choices.
 
I played it to 1940. I love how the autobahn event and 4 year plan is implemented. I started to lag behind notably in research already around 1939. I like how the early years 1933 and 1934 feel quite dramatic and chaotic and then it slowly calms down. Especially the mobilization events are nicely done. Also I like it that the mobilized troops are quite vanilla, leaving the player room to specialize them to their taste. Some events fired after a nation was annexed, one for austria, and maybe one for poland (not really sure about this, annexed may 1939). I like that any newly created countries/puppets are not empty shells like some other similar mods. Plan Z didn't do much for me, guess it still needs implemented. Thank you for taking the time to make a new great mod.
 
I've played the Sonderfall Otto scenario both as Germany and Austria.

The German part was a piece of cake - just as it should be - even though I didn't ask for luftwaffe's help.

The Austrian part was a bit more demanding, however with a bit of micro-management I've managed to get a marginal victory with Germans held at Hollabrun-Sankt Poelten-Graz line.
 
Amazing mod and superb work, country ended up exploding cause I forgot to improve relations with UK and wasnt at war with anyone in 1940, in any case learned a lot from playing in regards to German history of this era so cudos on that. Only thing that is lacking is some German music to accompany reading those walls of text ( that is some fine writting!)
 
Alright, so I've played the fall grun scenario.

1zltGHK.png


That was easier than I expected. One just has to keep in mind, that scenario lasts only until december, so losing men doesn't hurt, but losing ground does. I've held the Sudet line until the end of october, and after that I've delayed Germans in Bronovice and Pilzen for as long, as I could.

LOlL9gB.png


As Germany, I've managed to take Prague, and I've got this as a result. I think, that the victory conditions should be changed a bit, so that this dafault ending screen doesn't appear.

I propose this:

Czech strategic victory: leave it, as it is
Czech marginal victory: leave it, as it is
German marginal victory: Hold Prague, Munich and Berlin.
German strategic victory: hold Bratislava, Prague, Munich, Berlin and all of Sudets.

This would eliminate the victory point criteria from the German side, and eliminate the risk of default screen appearing instead of the normal one.
 
noticed a bug - Neuwied (province in Rhineland) is not German core after regaining Rhineland. Also I couldnt launch invasion of Norway becuasse the event in regards to war with Poland hadnt fired ( even if I was at war and won )
 
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You've asked about almost the same thing on the first page od this topic. I feel the problem is on your side, so I suggest redownloading mod and installing it according to the instructions from the opening post.
Thank you for your feedback. Personally I can't remember last time I played any Paradox game with 'in-game' music, usually I listen to 'regular' music or play with no music at all, so adding German songs is at the very end of my to do list. Unless it is new Till Lindemann album :)

Mentioned bugs were already reported before.
Ok, I did miss one situation when Germany got Prague, but not 10 VP. I'll change triggers for scenario ending.
 
One thing I did notice in my play-through, could adjust AI willingness to join alliance before 1939 or before their coups, because I found out you can easily ally Turkey, Iran, Romania, Greece, Brazil ( before integral take over), Argentina, by the year 1938.

Just a suggestion - Hitler peaceful speech could lower belligerence not improve relationships, you kind of end up maxing out relationships in short time with both the diplomatic offense and peaceful speech options with certain nations.
 
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One thing I did notice in my play-through, could adjust AI willingness to join alliance before 1939 or before their coups, because I found out you can easily ally Turkey, Iran, Romania, Greece, Brazil ( before integral take over), Argentina, by the year 1938.
Huh, I checked that and there is a thing. AI files for all countries you've mentioned (except Brazil) have befriend factor on Germany. I would lower it for most of them and remove it for Greece (I'm not aware of any special relations between Germany and Greece in 1930s...), though iirc in HoI2 there was an open window for alliance with Turkey before death of Atatürk.

Brazil should be available as the Axis member after integralist coup (no matter which side won). Same thing for Argentina, but coup event could happen in 1939 if Germany is at war with UK.

Edit: actually increasing neutrality should do the trick. I would add AI switches for BRA/CHL/ARG to lower it after signing Anti-Comintern Pact with Germany.
 
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So I've played the Fall Weiss scenario:

qmelWnZ.png


Firstly: I like what you did with the German and Polish marginal victory - they have the same conditions (Poland controlling Warsaw and having less than 50 victory points)) and display the same text, which is something like: 'Poland managed to delay the Germans, but still fell'. I like it, because it fixes the send everything to the Warsaw exploit.

50avrac.png


Secondly: During my game as Slovakia this happened, and default victory screen appeared as a result. The condition of Poland controlling less than 1 VP should be removed from the German strategic victory to prevent this.
 
To be honest, battlescenarios in REP are designed to primarily play as Germany, achieve total victory as Germany and provide any challenge to do so (+ keeping as historical gameplay as possible). I would review victory conditions, but I can't promise that I would check every weird situation with minors miraculously holding one small vp somewhere.
 
I think it's time for progress update. What's new in REP?
- I've added events for occupation of Poland. Now player has to leave significant forces in Poland to avoid dissent hits and partisan attacks on infrastructure. On the other hand, if GG or Polish State exists there are decisions to improve infra/airports.
- New alternative path for Anschluss of Switzerland if Germany managed to deal with Poland without war with the Allies.
- Similar path for Northern Schleswig issue.
- However, if Unternehmen Weserubung happened, special occupation events for Denmark, Norway and Sweden are waiting for the player - including building Nordstern, expanding Kiruna mines and defending Scandinavia against British raids!
- More than 60 events about panzer, submarine and flying aces, most outstanding soldiers and leaders, as well as iconic Wehrmacht equipment, were added.
- Fall Gelb battlescenario.

I wonder what else to put in the next version of the mod. There will certainly be a Western campaign there with the occupation of France and Benelux (with SS Burgund State and Nazi Brittany as possible German puppets), as well as minor events about period between start of the war and capitulation of France. I'm reading The Wages of Destruction by Adam Tooze and I've already had some ideas for more economic events. Most probably I would share the next version of the mod after adding things described above. The next next version would be about struggle against the UK, war in Africa, Middle East and Balkans (with promised Yugoslav Civil War as alternative path). Afterwards - killing the Red Giant.
 
Could integrate similar path for Britain like it was in Edge of Darkness. Like setting up German Collaboration government, setting up government under British Fascists, splitting up the UK or general peace in Europe to avoid intervention by USA or etc. Each with their own things and headaches for Germany. Also could implement something about setting up Brittany as a puppet state
https://en.wikipedia.org/wiki/Breton_nationalism_and_World_War_II
 
My plan for occupation of UK:
- British version of Vichy France with David Lloyd George as British version of Petain (DLG was pro-German and advocated seeking a peace with Germany in 1940) and Edward VIII as king.
- Fascist UK with Mosley as its leader. You will be able to decide if the Mosley dictatorship will be closer to German (Mosley as HoS and HoG) or Italian (Edward VIII as HoS, Mosley as HoG).
- Additional option to partition UK into England and Scotland.
- Direct occupation.
There will be no RK Great Britain, as Nazis never planned to annex and integrate UK. I've mentioned Nazi Brittany above.

I've done some tests today, take a look at one of possible outcomes of German-British Colonial Agreement.
ZmLI6Oq.png
 
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Yeah I agree about not having RK England, they might even prefer them to hold on India and other parts of the Empire, something under some pseudo belief of their ''Aryan'' accomplishments. Could even set it up that puppet status lasts only few years and they go to nominal status of a ally ( so game doesnt become too easy and it doesnt just snowball ) in return for support and etc against Bolshevism.

Though besides that, Sea Lion should be really hard to pull off (in base game and some other mods, it doesnt end up being much of a challenge, even it probably was more daring than Barbarosa), so maybe some counter events to the fall of France that gives UK some coastal forts and garrisons, in case AI decides to not to deploy its fleets.
https://en.wikipedia.org/wiki/British_anti-invasion_preparations_of_the_Second_World_War