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Soviet Union still should be a struggle to defeat, cause just like with Napoleon, they wouldn't just end up surrendering after taking main cities, specially after they moved and had a lot of factories safely behind Urals + it is ideological war of fight or die. This way could also create a viable option for player to not go for RKs option but instead go for the other plan of creating buffer states (manpower/less revolt/less stronger SU (nationals hope to break away from SU)). I think Rosenberg advocated for Buffer state plan, but reading further there were many conflicting ideas of how the actual General plan OST should be carried out or implemented. Like these are some excerpts from book mainly about Alfred Valdmanis, the Latvian collaborationist. Just a thought but could like have a various outcomes that in the end effect Germany and the region, cause their plan to just colonize the vast swaths of the Eastern Europe outside of Poland in spite of running full into another inflation of their economy was a pipe dream more or less.

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Soviet Union would still be a great challenge. What I want to achieve is the USA even harder to conquer than USSR, because in late game, after Bitter Peace, the Allies are just too toothless against Germany.

Generplan Ost is still distant future, though I have general concept of final order in Europe after war - mostly based on choice between Greater Germanic Reich and European Confederation.
 
Well USA war production was twice that of the Axis powers combined at their height, and it wasnt even fully at its potential in 1942. Could also buff Allies, with Land Leases, like give off map IC if allied with USA. That I think would buff them up a bit. Like setting a local flag that is circled if no longer allied with USA in events.
 
So I've tried to play the fall Wesserubung scenario.

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I don't think that it is possible to be won as Germany, because of DH's long land invasion time - German forces will get slaughtered before they even land, while in reality the've managed to accomplish this in few hours.

I've also played as the allies during the relief offensive, and well.... I always believed that Germans were outnumbered 5:1 on their western border during the 1939, so I thought that this would be easy, but I was wrong - Germans received reienforcements from Poland right after I've captured Saarbrucken, and they also attacked the maginot line (which was stripped of non-garrison units), making my push very difficult, and the best result I could manage was German marginal victory.
 
I don't think that it is possible to be won as Germany, because of DH's long land invasion time - German forces will get slaughtered before they even land, while in reality the've managed to accomplish this in few hours.
Well, it is:
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Actually it's pretty simple. You just have to play it completely different than historical invasion. Focus your troops on one province, use U-Boats as bait for British carrier fleet, separate battleships from transports and order them to bombing shore.

DHs long land invasion time is actually pretty realistic. It's not only creating beachhead, it's defeating all enemy troops sometimes several dozen kilometers inland.

I've also played as the allies during the relief offensive, and well.... I always believed that Germans were outnumbered 5:1 on their western border during the 1939, so I thought that this would be easy, but I was wrong - Germans received reienforcements from Poland right after I've captured Saarbrucken, and they also attacked the maginot line (which was stripped of non-garrison units), making my push very difficult, and the best result I could manage was German marginal victory.
It's a myth. Germany left on western border ~50 divisions, half of infantry units came from 1st and 2nd mobilization waves (active units and fully trained reservists). In Maginot Line sector France had 2nd Army Group, bigger than Heeresgruppe C, but not in 5:1 ratio (more like 1.5:1) and in large part composed of fortress and border units (so practically useless in offensive).

German reinforcements were added, because without them playing as France was too easy. I would think about delaying it a bit to give French player chance to get to the Rhein.
 
1.09.39: Hrg. C has 34 Divisions for the Westwall front.
I dont have any french OOBs for the 1.09.39 (Maginotline troops) but they have more than 110 divisions at the end of 1939 (french and british). So would think the ration is close to 1:3.
But that is a small note by me.
I have done some of these calculations for TRP battle scenarios in the past but unfortunately we had no time for those combat scenarios so it is a pleasure to see such scenarios by another mod!
 
Small update:
- Chance of UK proposing Colonial Agreement would be much smaller (depends on GER-UK relations), I've made a few runs and I was getting colonies every time.
- Multiple events give smaller relation boost.
- Chances of succesful coups in South America and Lithuania are drastically reduced, same issue as with colonies.
- Events about supporting foreign nazi/fascist parties could happen only from 1934 - their appearance in 1933 was quite impractical when you have high dissent and more important expenses.
- I'm working on system which forbids Germany to take military control over non-puppet allies. In OTL Germany didn't control all armies of its allies and I want to model that - especially to get the effect of Mussolini's adventures.

1.09.39: Hrg. C has 34 Divisions for the Westwall front.
I dont have any french OOBs for the 1.09.39 (Maginotline troops) but they have more than 110 divisions at the end of 1939 (french and british). So would think the ration is close to 1:3.
But that is a small note by me.
I have done some of these calculations for TRP battle scenarios in the past but unfortunately we had no time for those combat scenarios so it is a pleasure to see such scenarios by another mod!
I've used Dr. Leo Niehorster page for German OOB. According to that source:
  • HG C: 1 Inf-Div in reserve
    • 1. Armee: 6 Inf-Divs in reserve, 10 frontline Inf-Divs and border units in strength of ~3 divisions
    • 5. Armee: 2 Inf-Divs in reserve, 9 frontline Inf-Divs and border units in strength of ~3 divisions
    • 7. Armee: 3 Inf-Divs in reserve, Der Führer regiment, 3 frontline Inf-Divs, border units in strength of ~1 regiment
    • OKH Reserves at HG C: 11 Inf-Divs
Summing up: 45 Inf-Divs + border units (and Der Führer). Probably you missed OKH Reserves.

For French OOB I've used mostly this source http://www.atf40.fr/atf40/documents/chapitre 1.pdf and this map: http://www.atf40.fr/ATF40/divers/cartes/GUF_1939_9_2_p1.JPG
French 2nd Army Group had 39 Inf-Divs, 2 Cav-Brigades, 5 Mot-Divs, 1 Panz-Div, 3 Mtn-Divs and fortress/border units in strength of ~20 divisions. So about 70 divisions in all.

All together my point is - at the beginning of the war, the forces on both sides of the Maginot Line were fairly even. Of course French Army as a whole was much bigger than HG C, yet I've assumed French full-scale invasion in September 1939 was rather impossible. France was just mobilizing, and the use of the entire army on such a short front (450 km) is unimaginable.
 
Ah. You have rated the second line units for combat troops, i never counted the Landwehr/Westwall-RAD/Reservefestungseinheiten into my calculations because they were static non-combat units (beside the official name).

Thx for your response.
 
Ah. You have rated the second line units for combat troops, i never counted the Landwehr/Westwall-RAD/Reservefestungseinheiten into my calculations because they were static non-combat units (beside the official name).

Thx for your response.
Actually some of them took part in combat after 1939, still they were pretty poor and in REP they're weaker than divisions from 1st and 2nd mobilization waves.
 
Do you have examples for those second line combat units? Because in my books and material i cant find any "combat records" for those units. Tessin e.g. listed any combat subordination for any of the 'Grenzwacht-Regimenter' (Niehorster's "border units"). Thx.
 
Do you have examples for those second line combat units? Because in my books and material i cant find any "combat records" for those units. Tessin e.g. listed any combat subordination for any of the 'Grenzwacht-Regimenter' (Niehorster's "border units"). Thx.
I've meant infantry divisions from 3rd/4th wave. All I've got about GAKs is that they were used to form other units after 1939/40.
 
Hello Mr. red Heinkel
Are you going to make the rest of the country more like Germany in the long run?
Because it is most lacking.
btw you are doing mod yourself, or someone from the old eufiae populus people is helping you?
Regards
Powerful Warmian
 
Hello Mr. red Heinkel
Are you going to make the rest of the country more like Germany in the long run?
Some more info:
- the only country meant to be played is Germany - not Hungary, not Brasil, not Mongolia - Germany;
 
Small update:
- I've just added all German SS-divisions (historical + 8 ahistorical for 1945-1947)
- Ahistorical SS-divisions were added for Czechia (Böhmen und Mähren, Wallenstein), Slovakia (Hlinka) and Poland (only if Polish State exists: Goralenland, August der Starke, Dagobert)
- I've wraped up plan for dismantling of France & Benelux:
  • According to that map, Germany could occupy only closed and coastal zones (the rest given to Vichy), historical occupied zone or all metropolitan France.
  • If Germany occupies more than closed and coastal zones, you have option to create SS-State in eastern France with possibility to enlarge it by Belgium, Netherlands and (in case of full occupation of France) all lands on the way to the Mediterranean :)
  • Belgium could be fully occupied, turned into commissariat , turned into fascist puppet under Degrelle rule or divided into Flanders and Wallonia.
  • Netherlands could be fully occupied, turned into commissariat or turned into nazi puppet. Netherlands could be enlarged by Flanders or whole Belgium and could get claims on various colonies.
  • Luxembourg obviously would be annexed by Germany.
  • Revolt risk in Belgium and Netherlands would depend on which party you've supported earlier and which type of occupation you've chosen (e.g. if you supported NSB and then you created Dutch puppet, occupation of Netherlands would be easier).
- I've finished research for flavour occupation events for Benelux with corresponding SS divisions and collaboration units.
- I've also finished research for all other foreign units in Wehrmacht and SS (both historical and ahistorical). So in the future you could get mighty Greek Waffen-Gebirgs-Division (I don't think I have to say what its name will be?) or SS-Panzer-Korps formed in Great Britain.
- I still have to do research for occupation of France.

After finishing the above points and carrying out some trial games, the new version of the mod will appear.
 
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Small update:
- I've just added all German SS-divisions (historical + 8 ahistorical for 1945-1947)
- Ahistorical SS-divisions was added for Czechia (Böhmen und Mähren, Wallenstein), Slovakia (Hlinka) and Poland (only if Polish State exists: Goralenland, August der Starke, Dagobert)
- I've wraped up plan for dismantling of France & Benelux:
  • According to that map, Germany could occupy only closed and coastal zones (the rest given to Vichy), historical occupied zone or all metropolitan France.
  • If Germany occupies more than closed and coastal zones, you have option to create SS-State in eastern France with possibility to enlarge it by Belgium, Netherlands and (in case of full occupation of France) all lands on the way to the Mediterranean :)
  • Belgium could be fully occupied, turned into commissariat , turned into fascist puppet under Degrelle rule or divided into Flanders and Wallonia.
  • Netherlands could be fully occupied, turned into commissariat or turned into nazi puppet. Netherlands could be enlarged by Flanders or whole Belgium and could get claims on various colonies.
  • Luxembourg obviously would be annexed by Germany.
  • Revolt risk in Belgium and Netherlands would depend on which party you've supported earlier and which type of occupation you've chosen (e.g. if you supported NSB and then you created Dutch puppet, occupation of Netherlands would be easier).
- I've finished research for flavour occupation events for Benelux with corresponding SS divisions and collaboration units.
- I've also finished research for all other foreign units in Wehrmacht and SS (both historical and ahistorical). So in the future you could get mighty Greek Waffen-Gebirgs-Division (I don't think I have to say what its name will be?) or SS-Panzer-Korps formed in Great Britain.
- I still have to do research for occupation of France.

After finishing the above points and carrying out some trial games, the new version of the mod will appear.

Is there any specific differene between RK and national goverment? As you know, RK has only one national core province (Capital. Administrative center), when national states will have national cores that cover their entire territory . I'll glad to hear your opinion about this, since national goverments with national cores will be overpoweed
 
Is there any specific differene between RK and national goverment? As you know, RK has only one national core province (Capital. Administrative center), when national states will have national cores that cover their entire territory . I'll glad to hear your opinion about this, since national goverments with national cores will be overpoweed
From opening post:
New occupation and puppet system (still WIP)
One of the novelties introduced at Darkest Hour were the Reich Commissariats, originally forms of civil administration over the occupied territories. In practice, they didn't differ much from ordinary satellite countries, except that they didn't have cores in their provinces. In REP, I introduced a new occupation system that allows three ways to manage conquered areas:
- Full occupation - Germany would have total control over occupied territory, but also need to deal with revolt risk and TC loss. On the other hand, Germany would directly obtain IC, resources and MP, though only a certain percentage depends on modifiers like these given by Prince of Terror as minister of security. Most importantly - Germany would get cores on occupied provinces after certain amount of time.
- Reich Commissariat/Protectorate/GG - Germany would create Reichskommissariat-like puppet without cores on occupied territory. Germany wouldn't suffer from TC loss, but still has to deal with revolt risk in occupied provinces. Moreover, Germany wouldn't get any IC or MP (except for special volunteer events), but still can get resources through trade deals. This type of puppet wouldn't produce ANY units, nor discover any techs, but Germany would be able to annex it after certain amount of time.
- Regular puppet state - Germany would create ordinary vanilla puppet. No TC loss, but also no IC or MP. Germany could get resources through trade deals and control puppet's divisions. If puppet is created over conquered territory (e.g. Polish State after German invasion on Poland), it would get some dissent. Puppet state has to be changed into Reichskommissariat-like puppet if player wants to annex it in the future.
 
I've actually finished adding new content for the next version of REP (comparing to recent posts mainly occupation of Benelux and France). I'm dealing now with bugfixing, then I will play two campaigns, the first one pretty historical towards Barbarossa, the second one focused on testing more diplomatic path.

Multiple ministers got unique personalities:
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Integration system for occupied territories (for Czechia, Slovakia, Poland, Scandinavia, Benelux and France for now) is ready:
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Generally, occupation system works as follows:
- at the beginning of occupation you choose one of three types of occupation:
  • Military administration (i.e. direct control over occupied territory)
  • Civil administration (protectorate, GG, Reichskommissariat)
  • Puppet government
- you can integrate territory only if its under military or civil administration;
- you can turn puppet government into RK and in most cases this is the only possibility to change type of occupation;
- two exceptions are (and both cancel integration):
  • Turning GG/Military administration into Polish State after beginning of Barbarossa (decision)
  • Creating Quisling regime in Norway after Feb 1942 (one shot event with choice between creating puppet or getting higher revolt risk)
These rules apply to occupied territories in Czechia, Slovakia, Poland, Scandinavia, Benelux and, in the future, Soviet Union. In case of Poland you have to control historical territory of GG (with Distrikt Galizien) and Bezirk Bialystok to start integration.

You can also integrate:
- Warthegau and Suwalki due to Heim ins Reich decision
- Luxembourg (only military administration available here)
- Eastern France and Geneva (as above)

German-speaking parts of Switzerland, Austria, Sudetenland and territories in pre-WW1 borders of Germany are cored without integration process.