UK, USA and Canada would get garrisons in every beach province. I want to make late-game more difficult with the USA as kind of final boss instead of SU.
Well, it is:I don't think that it is possible to be won as Germany, because of DH's long land invasion time - German forces will get slaughtered before they even land, while in reality the've managed to accomplish this in few hours.
It's a myth. Germany left on western border ~50 divisions, half of infantry units came from 1st and 2nd mobilization waves (active units and fully trained reservists). In Maginot Line sector France had 2nd Army Group, bigger than Heeresgruppe C, but not in 5:1 ratio (more like 1.5:1) and in large part composed of fortress and border units (so practically useless in offensive).I've also played as the allies during the relief offensive, and well.... I always believed that Germans were outnumbered 5:1 on their western border during the 1939, so I thought that this would be easy, but I was wrong - Germans received reienforcements from Poland right after I've captured Saarbrucken, and they also attacked the maginot line (which was stripped of non-garrison units), making my push very difficult, and the best result I could manage was German marginal victory.
I've used Dr. Leo Niehorster page for German OOB. According to that source:1.09.39: Hrg. C has 34 Divisions for the Westwall front.
I dont have any french OOBs for the 1.09.39 (Maginotline troops) but they have more than 110 divisions at the end of 1939 (french and british). So would think the ration is close to 1:3.
But that is a small note by me.
I have done some of these calculations for TRP battle scenarios in the past but unfortunately we had no time for those combat scenarios so it is a pleasure to see such scenarios by another mod!
Actually some of them took part in combat after 1939, still they were pretty poor and in REP they're weaker than divisions from 1st and 2nd mobilization waves.Ah. You have rated the second line units for combat troops, i never counted the Landwehr/Westwall-RAD/Reservefestungseinheiten into my calculations because they were static non-combat units (beside the official name).
Thx for your response.
I've meant infantry divisions from 3rd/4th wave. All I've got about GAKs is that they were used to form other units after 1939/40.Do you have examples for those second line combat units? Because in my books and material i cant find any "combat records" for those units. Tessin e.g. listed any combat subordination for any of the 'Grenzwacht-Regimenter' (Niehorster's "border units"). Thx.
Some more info:Hello Mr. red Heinkel
Are you going to make the rest of the country more like Germany in the long run?
Small update:
- I've just added all German SS-divisions (historical + 8 ahistorical for 1945-1947)
- Ahistorical SS-divisions was added for Czechia (Böhmen und Mähren, Wallenstein), Slovakia (Hlinka) and Poland (only if Polish State exists: Goralenland, August der Starke, Dagobert)
- I've wraped up plan for dismantling of France & Benelux:
- I've finished research for flavour occupation events for Benelux with corresponding SS divisions and collaboration units.
- According to that map, Germany could occupy only closed and coastal zones (the rest given to Vichy), historical occupied zone or all metropolitan France.
- If Germany occupies more than closed and coastal zones, you have option to create SS-State in eastern France with possibility to enlarge it by Belgium, Netherlands and (in case of full occupation of France) all lands on the way to the Mediterranean
- Belgium could be fully occupied, turned into commissariat , turned into fascist puppet under Degrelle rule or divided into Flanders and Wallonia.
- Netherlands could be fully occupied, turned into commissariat or turned into nazi puppet. Netherlands could be enlarged by Flanders or whole Belgium and could get claims on various colonies.
- Luxembourg obviously would be annexed by Germany.
- Revolt risk in Belgium and Netherlands would depend on which party you've supported earlier and which type of occupation you've chosen (e.g. if you supported NSB and then you created Dutch puppet, occupation of Netherlands would be easier).
- I've also finished research for all other foreign units in Wehrmacht and SS (both historical and ahistorical). So in the future you could get mighty Greek Waffen-Gebirgs-Division (I don't think I have to say what its name will be?) or SS-Panzer-Korps formed in Great Britain.
- I still have to do research for occupation of France.
After finishing the above points and carrying out some trial games, the new version of the mod will appear.
From opening post:Is there any specific differene between RK and national goverment? As you know, RK has only one national core province (Capital. Administrative center), when national states will have national cores that cover their entire territory . I'll glad to hear your opinion about this, since national goverments with national cores will be overpoweed
New occupation and puppet system (still WIP)
One of the novelties introduced at Darkest Hour were the Reich Commissariats, originally forms of civil administration over the occupied territories. In practice, they didn't differ much from ordinary satellite countries, except that they didn't have cores in their provinces. In REP, I introduced a new occupation system that allows three ways to manage conquered areas:
- Full occupation - Germany would have total control over occupied territory, but also need to deal with revolt risk and TC loss. On the other hand, Germany would directly obtain IC, resources and MP, though only a certain percentage depends on modifiers like these given by Prince of Terror as minister of security. Most importantly - Germany would get cores on occupied provinces after certain amount of time.
- Reich Commissariat/Protectorate/GG - Germany would create Reichskommissariat-like puppet without cores on occupied territory. Germany wouldn't suffer from TC loss, but still has to deal with revolt risk in occupied provinces. Moreover, Germany wouldn't get any IC or MP (except for special volunteer events), but still can get resources through trade deals. This type of puppet wouldn't produce ANY units, nor discover any techs, but Germany would be able to annex it after certain amount of time.
- Regular puppet state - Germany would create ordinary vanilla puppet. No TC loss, but also no IC or MP. Germany could get resources through trade deals and control puppet's divisions. If puppet is created over conquered territory (e.g. Polish State after German invasion on Poland), it would get some dissent. Puppet state has to be changed into Reichskommissariat-like puppet if player wants to annex it in the future.