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In the meantime while we await further news, I have one small suggestion (if it still applies)....

Wiz, earlier you mentioned 'Styles of Warfare' (Roman, Parthian etc). One of your Styles of Warfare was Punic, which you said would give bonuses to elephants, cavalry and naval units. I would like to suggest that this be altered slightly for a focus on mercenary troops - historically, Carthage's army was overwhelmingly reliant on mercenaries since their own citizens rarely fought outside of the city and instead they used their great wealth to hire mercenaries from Libya, Spain and Gaul. Also, whereas the Romans maintained a standing army of its own citizens, Carthage tended to raise troops only when the need arose (e.g. wars in Rome and Sicily).

Perhaps mercenary efficiency could be improved in Punic style Warfare? I'm not sure how feasible it would be to increase the AI's use of mercenaries using this style but either way, its just a suggestion based on historical accuracy.

Can't wait to try the finished mod!
 
Hi Wiz,

Sorry to hear you are busy with life and all. I and I'm sure many others want you to know, that when you eventually are in a position to finish this off, will be as happy as a pig in a highly concentrated methane solution.

Cheers. :)
 
Who do I bug to make easier to mod this game. Forty-thousand lines is insane for event code in Paradox's games.

Well, yet I haven't ran across any game that is easier to mod than Europa Universalis: Rome :p

At least I'm happy that those 40 kilobytes of events aren't in a single file..

This mod is looking more than awesome Wiz! I guess it'll kill the need for the patch for a while ;)
 
Hey Wiz, if there's anything I might be able to help with, just let me know :) I'm looking for an excuse to get back into modding this game, and my own project is hitting its own roadblocks.
 
And although I have no experience of modding whatsoever, I will happily don a cheerleader outfit and wave some pom-poms around while singing supportive slogans in a very high pitched voice if it will help bring this project one iota to its long awaited conclusion.
 
Wiz, A simple hello would suffice. No need to confirm anything about anything. I personally just wanna know if you are still alive and kicking, cuz as long as you are alive there's hope.Not saying that I think you are dead or anything crazy like that:confused:
 
Well, Wiz logged in only a few days ago so I think he's fine. Seems Wiz just has his hands full like he said earlier. The LP he had going on the SA forums has also been dormant for months now. Lets hope he eventually finds the time and motivation to continue with the mod. From the previews it really does look like the one to breathe new life into it.
 
Hokay, contrary to what you might believe, I am not dead. The only missing from RoA2 currently is a bunch of character events, but I still don't have time to work on them, so what I'm gonna do is that in the weekend I'm gonna release the mod as-is (its functional, if lacking in character dynamics) and ask for help with making character events for the next release. If you think you might be able to give me a hand, shoot me a forum PM.
 
You fine man just saved my weekend :D Great to see you around and even greater to see one long awaited mod being released :)
 
It's the weekend. ;)