Since the Heavy Metal minicampaign is broken in my career game, I've gone back to my campaign game which I absolutely played to death back in 2018.
The company management side is hilariously out of whack when you have 500 million C-bills in cash, plus multiple mechs of every type in storage. I allied with Kurita, flew to their planet and bought snub PPCs and ++ heat exchangers in bulk. When the black market opened, I snapped up multiple SLDF Griffins, Black Knights and Highlanders (after editing the json files) and stripped them for their heatsinks. But I digress.
One thing I've noticed is that, even with the changes to contracts that HM introduced, my game is still using the old pattern of contract spawns. I only get 2 per planet, and they all tend to be pushing me towards the top-right corner of the map. The contract difficulties are also jacked up; even the starter planets are rated 4-5 skulls.
Is there a way to change this? I'd like to be able to get 5-6 contracts per planet and a wide spread of skull ratings, like in my career game.
The company management side is hilariously out of whack when you have 500 million C-bills in cash, plus multiple mechs of every type in storage. I allied with Kurita, flew to their planet and bought snub PPCs and ++ heat exchangers in bulk. When the black market opened, I snapped up multiple SLDF Griffins, Black Knights and Highlanders (after editing the json files) and stripped them for their heatsinks. But I digress.
One thing I've noticed is that, even with the changes to contracts that HM introduced, my game is still using the old pattern of contract spawns. I only get 2 per planet, and they all tend to be pushing me towards the top-right corner of the map. The contract difficulties are also jacked up; even the starter planets are rated 4-5 skulls.
Is there a way to change this? I'd like to be able to get 5-6 contracts per planet and a wide spread of skull ratings, like in my career game.