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Nevermind the issue I mentionned a few hours earlier...

Turns out that the problem came from the installer: it offered me to install a French translation. When I first installed the new version of the mod and since I'm French, I asked for that and it actually made me unable to play the mod. I just reinstalled the mod without it and it works fine...

A word of advice though: whoever works on the Installer should fix this.
 
?! Didn't it take about 4 months for GOT mod for Conclave to be released? I was expecting somewhere in December, to be honest. I thought it would weeks after 2.6.2. official release at minimum.

Thank you. I'm gonna spend next half an hour contemplating weather I should play this or EU4 new DLC.
Most of the long work was in getting the mod updated for 2.6.1 . 2.6.2 was much smaller and so we could finish it off whilst it was still in beta.

What do you mean by this - Removed The Thousand Islands as an active realm. Added a natives related event in its place
They used to be a playable county, but that was removed making the thousand islands wasteland again (this is because they dont seem like people who interact politically with other cultures). An event where you encounter the green people when near the thousand islands was added instead.

Nevermind the issue I mentionned a few hours earlier...

Turns out that the problem came from the installer: it offered me to install a French translation. When I first installed the new version of the mod and since I'm French, I asked for that and it actually made me unable to play the mod. I just reinstalled the mod without it and it works fine...

A word of advice though: whoever works on the Installer should fix this.
Ah, thanks for bringing this to our attention.
 
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They used to be a playable county, but that was removed making the thousand islands wasteland again (this is because they dont seem like people who interact politically with other cultures). An event where you encounter the green people when near the thousand islands was added instead.
Aww so I can't go raiding and get some Green Salt Wives as Ironborn anymore?
Edit: Fixed this: "Also I can't seem to get any unlocked Ruler Designer sub-mods/mods to work with this anymore, used to be they would work even if they weren't made specifically for AGOT no matter the version just by adding those subtract year traits"
 
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I am already impressed and I just made it through the start of game "Game Rules" section. That, plus the speed that this update came out blows my mind. Of course this also has made me put my own mods on hold for a while. ;)
 
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The green people of the thousand islands should get back in, it doesn't matter that they don't interact with others a lot, what matters is that I as a player should have the option to conquer them when I please. Removing something completely for the dubious reason of making a sandbox setting in a game follow a book description to 100% is very anti fun. Just give them the Giants treatment, - 100 relations with everybody else and they won't bother anyone.
 
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They used to be a playable county, but that was removed making the thousand islands wasteland again (this is because they dont seem like people who interact politically with other cultures). An event where you encounter the green people when near the thousand islands was added instead.

Thank you
 
What options are you referring to?

I posted on this bug in the mod forums....even with the previous version, whether installer or zip file some things don't appear. Like the personal interaction option. All i get is the give gift. Well last version had more options dissapear but in this version they are present. So it's just the personal interaction options...unless you removed it and I missed it
 
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As a general observation, the Targaryen kings of Westeros are very frequently declaring wars of emancipation and liberation on the Free Cities, as far as Qohor. They didn't usually do this before, preferring embargos, so it could be a bug.
 
So just a few observations. I've played for a few games and noticed that the ai loves messing up the borders, provinces in Dorne will for some reason be transferred over to the north, riverlands will have provinces in the reach, and so on. I've also noticed that a lot of characters who were previously clean-shaven now have facial hair.
 
I posted on this bug in the mod forums....even with the previous version, whether installer or zip file some things don't appear. Like the personal interaction option. All i get is the give gift. Well last version had more options dissapear but in this version they are present. So it's just the personal interaction options...unless you removed it and I missed it

Some options may indeed be disabled because AGoT isn't an exact duplicate of standard CKII. Your options will also vary based on who you're playing as, whether you have the right focus and ambition, and who you're targeting. Otherwise, I'm not noticing any issue on my end. Make sure you don't have any mods that might conflict.
 
My big problem is the Personal Interaction Button..is it still there or removed for the vanilla sent gift? And no, I am not using any other mod, yes I am sure i installed it right.There seems to be no problem on the installing side.
 
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