• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I started a thread regarding Daedric Princes being reformable by outright usurping them through extremely difficult event chains where you become their champion, then beat them at their own game. I understand that would take a lot of time to programme with all the right fluff, and different chains for each prince so that you didn't have to just be "The exact same, but better" (An example I gave, a virtuous and attractive character inspiring greater art with their gentle beauty than Vaermina could with her nightmares)
 
Reformations yes, though how so, we are unsure.
I was about to post a suggestion but it was really long and drawn-out so I thought I'd ask whether or not there is a suggestion thread for this mod before posting the 626 word salad I made.
 
I was about to post a suggestion but it was really long and drawn-out so I thought I'd ask whether or not there is a suggestion thread for this mod before posting the 626 word salad I made.
One of the pinned threads is the suggestion thread.
 
It's compatible with 2.8.3.X, as indicated in the description. The SVN version is compatible with 3.0 Holy Fury.
 
Hello team, I am currently developing a standalone vampirism/werewolf mod for use in vanilla and was wondering if I could get permission to use some resources for those found within the Elder Kings mod; credit would be given to the team here of course. Perfectly fine if not, it would just save some time on my part :)
 
Hello team, I am currently developing a standalone vampirism/werewolf mod for use in vanilla and was wondering if I could get permission to use some resources for those found within the Elder Kings mod; credit would be given to the team here of course. Perfectly fine if not, it would just save some time on my part :)

Hi, I guess that really depends on what specifically you'd like to use? Different things were developed by different people. I've worked on MOST of the current system for vampirism but other team members have contributed to it too. I certainly don't mind giving permissions for things I've scripted, but depending on what it is, other people are involved too and I'd have to talk to them as well.
 
Hi, I guess that really depends on what specifically you'd like to use? Different things were developed by different people. I've worked on MOST of the current system for vampirism but other team members have contributed to it too. I certainly don't mind giving permissions for things I've scripted, but depending on what it is, other people are involved too and I'd have to talk to them as well.

I'm still in the early stages so I will let you know when I have a better idea of which features will integrate well that I would be interested in, thank you so much!
 
Sorry for asking so many questions, but does the atronach sign affect magicka regen like in the games?

The higher your learning, the higher your natural regen rate, which is capped at 8 per tick at 56 learning (quite a feat to have that anyway) and is affected as well by some artifacts (amulet of Akatosh being the best one, ring of Erudite, amulet of Alessia, amulet of Hagraven the others). The magicka regen effect will fire more often depending on your traits, effectively making them also important in your regeneration rate (these affect how often it fires, not the quantity of the magicka gained): Dragonborn (or descendant), Lich, Mane, Genius/Quick and having the ring of Erudite and/or the Amulet of Akatosh will make it more often, cumulatively (I'd like to see a Genius Dragonborn Mane turned Lich with both artifacts to see what happens : P). Being imbecile or slow, having any disease (especially chrondiasis), being addicted to skooma, having any mental condition (stressed, lunatic, etc) or any disability will decrease the frequency of magicka regen, on the opposite side.
 
not sure where to point out svn stuff but i noticed that the amulet of kings does not seem to recognize the new dragonblood traits yet

You're right! I'll commit a fix for that in a little bit with some optimizations. Are you on discord? If so, we have bug reports and SVN bug reports sections that you can report there, if you'd like. That way a team member is likely to see them right away (or almost right away).
 
You're right! I'll commit a fix for that in a little bit with some optimizations. Are you on discord? If so, we have bug reports and SVN bug reports sections that you can report there, if you'd like. That way a team member is likely to see them right away (or almost right away).
Thanks man, ill do that. Terrible at modding myself but i still like to help out.