CK1 has a fairly poor representation of religion, even when you consider its representation of Christianity, let alone the other religions.
Beyond stuff like realm-rulers not being able to convert, lack of jewish courtiers spawning and the poor implementation of Islam (which did cause serious gameplay problems), the heretical system was poorly implemented and the game treated catholics and orthodox as a separate religion entirely.
Part of this was caused by the previous engine's finite limit on tags, something that should be fixed in this version. Beyond allowing for tiered structures like Sunni/Shiite under Islam and Catholics/Orthodox under Christianity, it also allows for some of the minor divisions still present on parts of the CK map such as Oriental Orthodox (i don't think its necessary to divide the various groups) and Nestorian (especially with the chance of mongol invasion being Nestorian).
So what you'd ask is the purpose beyond superficial for these divisions? Well they all act independently of each other by this period and generally do not do more than tolerate the other (especially the RCC). While the Pope and Patriarch are on amicable terms, that is not the case for these church leaders. In addition to the obvious tensions created between the two religions, a Mongolian force sweeping through and bringing with it Nestorian beliefs, could get some converts and give a chance for a for a different kind of dilemma for the Church even if the horde is beaten down. If CKII is suppose to be a sandbox type game, this fits right in.
For Islam, depending on how the maps go, we could place the Kharijites in present-day Oman, but in CK1 that area was conviently cut out. Other than that, Sunni/Shiite is the only worthwhile division.
In addition to spawning as Pagan and Muslim (and possibly Nestorian), mongols could spawn as Buddhist giving them more unpredictability.
As for heretics, there was an effort early in the CK public beta to get some event chains going to essentially try to create a new religion, likely early Protestantism, early Church of England (or Church of XXX), or Calvinism for Catholics. Not sure about Orthodox, but something there would be nice too. It would be nice to have this get implemented if things really get out of hand.
Also while we're at it, Muslims should be able to have heretics. Christianity does not have a monopoly on that. Even if its not much, this doesn't need to wait for an expansion to get something basic implemented. Also a Sufi trait that gives bonuses to various culturally-related events and mechanics could be added now and fleshed out in an expansion.
Beyond stuff like realm-rulers not being able to convert, lack of jewish courtiers spawning and the poor implementation of Islam (which did cause serious gameplay problems), the heretical system was poorly implemented and the game treated catholics and orthodox as a separate religion entirely.
Part of this was caused by the previous engine's finite limit on tags, something that should be fixed in this version. Beyond allowing for tiered structures like Sunni/Shiite under Islam and Catholics/Orthodox under Christianity, it also allows for some of the minor divisions still present on parts of the CK map such as Oriental Orthodox (i don't think its necessary to divide the various groups) and Nestorian (especially with the chance of mongol invasion being Nestorian).
So what you'd ask is the purpose beyond superficial for these divisions? Well they all act independently of each other by this period and generally do not do more than tolerate the other (especially the RCC). While the Pope and Patriarch are on amicable terms, that is not the case for these church leaders. In addition to the obvious tensions created between the two religions, a Mongolian force sweeping through and bringing with it Nestorian beliefs, could get some converts and give a chance for a for a different kind of dilemma for the Church even if the horde is beaten down. If CKII is suppose to be a sandbox type game, this fits right in.
For Islam, depending on how the maps go, we could place the Kharijites in present-day Oman, but in CK1 that area was conviently cut out. Other than that, Sunni/Shiite is the only worthwhile division.
In addition to spawning as Pagan and Muslim (and possibly Nestorian), mongols could spawn as Buddhist giving them more unpredictability.
As for heretics, there was an effort early in the CK public beta to get some event chains going to essentially try to create a new religion, likely early Protestantism, early Church of England (or Church of XXX), or Calvinism for Catholics. Not sure about Orthodox, but something there would be nice too. It would be nice to have this get implemented if things really get out of hand.
Also while we're at it, Muslims should be able to have heretics. Christianity does not have a monopoly on that. Even if its not much, this doesn't need to wait for an expansion to get something basic implemented. Also a Sufi trait that gives bonuses to various culturally-related events and mechanics could be added now and fleshed out in an expansion.
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