• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

fcmsaab

Major
86 Badges
Aug 4, 2011
510
3
  • Victoria 2: Heart of Darkness
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Crusader Kings II: Jade Dragon
  • Victoria 2: A House Divided
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Divine Wind
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Heir to the Throne
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Crusader Kings II
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Nemesis
  • 500k Club
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
Hello, my modded religious units appears as d_name_name in game. attached are my scripts! *some of them are PMM scripts, I give the guy credit!!!**
 

Attachments

  • religious_events.txt
    61,5 KB · Views: 1
  • landed_titles.txt
    319 KB · Views: 2
  • static_modifiers.txt
    15,7 KB · Views: 0
You need to create a new localisation entry. Copy an existing reference in /localisation and change it to your new one.