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Gamlasemlan

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Dec 4, 2005
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GENERAL

This is the thread where you publish your AARs.

A full AAR consists of

1. A narrative

2. An edit request consisting of
a) reward specification
b) an MT calculation
c) a leader request
d) a core request
e) a culture request
f) a request for any other edit you want



WHEN TO POST AN AAR

Post your AAR not later 09.00 CET the day before the session takes place, i.e. on Sunday if it is a normal Monday session. Because this is the earliest moment at which we will start excerpting relevant edit information from your AARs. When we have made a compilation of all this info we will post it in our general thread. You will then have some time to check it for errors. Note, only such errors will be corrected. If you change your list of edit requests in your AAR after we excerpted them then this change will not be considered by us when we make the edits for the upcoming session.

No one will ever be given extended time. Does not matter if you were run over by a car. If you are late your only chance is that I am late doing my compilation.


THE TITLE OF THE AAR

The title of your AAR post shall be
<AAR> <NATION name> <YEARS>
Example: AAR SCOTLAND 1419-1435
The reason for this is simply that it makes it easier for the editor to spot what AARs he must inspect each week.



THE NARRATIVE

If you write a narrative of at least some 200 words you will get a reward of your own choice (see below under REWARDS).

Please take note of the length requirements for the AAR narrative. And please avoid putting yourself around the length limit required.


EDIT REQUEST PART 1. THE REWARD SPECIFICATION

If you are entitled to a reward or two you specify what it is you want. You can freely choose between

1. 1% Deflation
2. - 3 Badboy
3. An amount of ducats. The amount of ducats will be determind using this scale, where the savedate will be guideline:

1419 - 1500 = 250 ducats
1500 - 1630 = 700 ducats
1630 - 1750 = 1500 ducats
1750 - 1820 = 2300 ducats

4. Conversion of a province that you own. The price of the conversion must not exceed the amount of ducats that would have been given.
5. Enlargement of fort in a province. You must be able to build the fort in accordance of technology and taxvalue. The price of the fort may not exceed the amount of ducats that would have been given.

Presently you get rewards for being on time (as specified in post 1 of the general thread) and for writing the narrative part of an AAR.


EDIT REQUEST PART 2. THE MT CALCULATION

Formula for MT

Definition: military unit = 1000 infantry or 1000 cavalry or 10 guns or 1 war ship or 5 galleys. Only integer values for each category, truncate decimals.

Next session's MT =
1
+ (previous session's MT/2)
+ (number of military units lost in battle during the session * 25) / (the theoretical cap of the manpower pool at the end of the session * number of whole years played the last session) /2

For the 2nd session the value of you losses (i.e. the 3rd part of the formula) will be divided by yet again 2 because all players always lose a lot of men in session 1. Likwise it will be divided again in session’s starting after 1750 (because of the economical growth) according to this: divide by 1.2 for session starting before 1770, with 1.4 for session starting before 1790 and with 1.6 for sessions starting later.


Truncate the end result down to one decimal since Tonio's generator handles one decimal and not more.

Note 1: This system makes no distinction between wars vs humans and vs AI.
Note 2: Only battles, i.e. what is called "Combat" in the stats, are taken into consideration, not attrition nor disbandment.


The formula in words

What the formula says is: if you have a MT value of 3 and play a normal 25 years session you need to lose as many military units as your MP pool cap to keep your MT at 3. If you lose less it will decrease, if you will lose more it will increase. If you have a MT of 4 you need to lose twice your MP pool to keep your MT.


Explanation of the expression "theoretical cap"

Assume you do not control all of your provinces. Then edit the save to give you control of all of your provinces. Just make Control-C on the row for owned provinces and then Control-V on the current line for controlled provinces and overwrite whatever it says. Then load the game and run one month (I believe you may have to do that to have the correct number updated). That way you will get your theoretical MP pool cap.

If you control all of your provinces that provides MP (i.e. those in Europe and if anyone outside Europe only if land-connected to your capital) you will not need to do this edit and check.

You get your cap by hovering over your MP number on the top of the screen, there it will say "Maximum is X" where X is a number. The X number is your cap, or at least the number we use as cap in the formula.


Max and min value of MT

The allowed span of MT will be 2.5 to 4.5.

I.e. if your MT is lower than 2.5 it will be increased to 2.5. If it is higher than 4.5 it will be lowered.


Who does the MT calculation

In your AAR you must do this calculation yourself. Just apply your formula. If you cannot do that this game is not for you. The reason for this is to spread out the burden of work needed to be done by the GMs/Editor. With this solution the one making the random leaders will only have to look at the appropriate section in the AAR, titled “MT CALCULATION”.


EDIT REQUEST PART 3. THE LEADER REQUEST

Specify what leaders you want, according to the rules in the general thread.


EDIT REQUEST PART 4. THE CORE CLAIM.

When claiming a core do it by writing “Core PID” where PID = province ID. E.g. “Core 519”.


EDIT REQUEST PART 5. THE CULTURE CLAIM.

When claiming a culture write a narrative explaining why you are allowed to claim. Say how many provinces exists with this culture and then tell when you become owner of which relevant provinces. If your narrative is deemed unsatisfactory for determining the correctness of your claim an edit will not be made.

Example: I claim Congolese as state culture. It exists a total of 10 provinces with that culture and I have owned 5 of them for 100 years. These 5 are province X1 (conquered 1567), X2 (conquered …) etc.


WHAT HAPPENS IF YOU DO NOT PROVIDE A FULL AAR

These are the consequences for not making a full AAR.

1. Narrative
If you do not write a full narrative you do not get the reward.

2. Rewards
If you do not specify what kind of reward you want you will get deflation.

3. MT
If you do not make a MT calculation you will get the minimum value for the next session. That value is presently 2.5
If you fail to make a correct calculation the GM will give you a warning. If you have a warning on your neck already, GM will give you minimum MT value, 2.5.
4. Leaders
If you do not specify your leader setup you will get the one you had the previous session. If you do not make any specification for the first session you will get 2 generals and 2 admirals in that session.

5. Core claim
If you do not claim a core you will not get one. If your claim in not correctly made you will not get it.

6. Culture claim
If you claim the culture incorrectly you will not get it.



If a request is involving a province make sure to ALWAYS write the PID (province ID)
 
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BRANDENBURG AAR 1419 - 1435​

Brandenburg started with only 4 provinces. However, it had a rather large army and a lot of cores. And since the army was way over supportlimit, expansion was priority nr 1. The question was which country to dow first. Saxony seems like a good choice, since they have a goldmine. Before we attacked Saxony, an alliance was made with Bayern, the largest german (ai)nation. After that, war was declared. In just a few months Saxony was under our heel. We took our cores and vassalized Saxony. After that, another nine nations (!!) was vasslized. During all this time, we were very careful not to upset all the other small german states. We also always had a rather large army. Because, a small army and some angry nations - that leads to countless of wars.....

Economy was centralized and Brandenburg will very soon reach infra 3. Some taxcollectors were appointed and envoys was sent out to different countries in Europe. After some years, Saxony desided to join our glorious realm. The Junkers were given more power. Money wa saved up, and at the moment Brandenburg is the richest country around.

Sometime during this period, the Archduke suddenly didnt seem to like our alliance with Bayern and dowed them. We of course honoured the call from Bayern, and was prepering for a war with Austria. However, after some disussion and confusion, a deal was made with the Archduke. We thought he would vassal Bayern, but instead he chose to conquer a lot of Bayerish provinces. That made a lot of small german states angry. The Archduke soon found himself in war vs. countless of small states. And since the Archdukes didnt fielded a large army, Bohemia and Hungary attacked. To help the poor duke, we then attacked Bohemia and cruched their armies and also took some of their provinces.

The future looks bright for the Margrave. (313 words according to Word)

Edits:
For Brandenburg
- Two governors, in provinces 1942 (Wittenberg) and 332 (Leipzig)
- Brandenburg didnt start with six governors like other nations and there was no governors in the conquered provinces (like I was told...). I therefor ask for some deflation. I leave it up to the GM to deside how much.
- For the AAR: Bad boy reduction
- For being on time: Bad boy reduction
- Core: 1927
- Leaders: Generals
- MT:
+ 1
+ 1,2 (2,5/2) = 1,25 = 1,2
+ 0,8 (54*25/55*15) = (1350/825) = 1,63 = 1,6; 1,6/2 = 0,8
3

Other edits I discovered (yes, a little reminder for Semlan)
- Edit out danish governors and one from Sweden (former danish, I guess?)
- Seems like all players have a temp CB on Poland until 1821, that should be edited out
- Some countries needs their land/naval slider edited
 
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AAR Spain 1419

spbanner.jpg


The pride of the Iberian peninsula, Castile, controlled vast areas of land, from hills to plains, from forests to mountains and villages and somewhat larger villages, the Castilian communities were rather small, hence the term city would be somewhat inadequate. Regardless, the greedy King craved more lands, he desired to spread the learnings of the Iberians to the somewhat uncivilised lands around the Mediterranean. So, as custom for the Castilians when they embark on endevours such as this, they put on blindfold, take a map of Europe and spread it out over the table, flips a golden coin over said table and map and where the coin lands, the army goes. This time, it just happened to land on Naples. A few months later, the Spanish army had been defeated outside the Napolitanean capital. However, that did not stop the Spanish army, because, after all, they had God on their side, and with him as backup, surely victory could not be far away...

...alas, it was. The ungodly Venetians decided to take Naples side along with Aragon and some other unimportant countries, such as the Ottomans. The war waged for long, until a peace treaty was agreed upon, depsite the sneakiness of the Venetian army and a few random outbursts of anger by the Castilian king. Either way, all was good, Aragon was now the primary target of the Castilian army, along with the merry men of the Portuguese army. After some initial skirimishes the war seemed to lead directly to a total Castilian victory. This time, God did not fail the Castilian army, he instead lead it to a complete victory over the Aragonese army. However, a peace was delayed due to some uppity rebels on Malta and in Rosello, but after they had been hung, drawn and quartered peace was signed and the western Mediterranean was Castilian.

It may now seem as if the hardships were over, but, they were in fact not. Castile could not rest before it had accomplished the goal they had set out to do. So, in light of the recent failures in Naples, the King decided to attack Navarra and Genoa. Both countries were quite easily subdued and dealt with according to Castilian custom. What the future holds for the adventurous king and his loyal followers noone can tell, we can only hope that they will be pleasing, and perhaps somewhat sexy.

AAR Reward: Deflation

---------------​

Core: Corsica - ID 398

MT: 3

1+(2.5/2)+(65*25)/(70*15)/2
1+(1.25)+(1625)/(1050)/2
1+1.25+1.5/2
1+1.25+0.75

Tell me if I did something wrong with the calculation, it seems right to me, but I suck at math. :p

Leaders: 2 Generals and 2 Admirals​
 
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AAR Royaume de France 1.419-1.435

Dairy of teh King:

Dear Diary,

I'm King of France, France is the most awesome country that you could ever imagine, wherever I go I'm the most cool guy in the room, or street, or town. I made a picture of myself and some of my neighbors. :D

frenchdiary1py8.jpg


There are a bunch more of them, but they aren't cool enough for me to write them down.

Anyway I started school today, it wasn't as awesome as I thought it would be cuz the teacher was all the morning telling me how to behave and stuff. My neighbors also go to the same school I attend, a smelly spaniard that keeps bragging about how cool es his (but he's poor), a english kid that wants my hat cuz his isn't pretty as mine, an Italian kid that likes to take things that aren't his (aka, mafia or some shit like that) and the little brother of the spaniard... i think he's portuguese, but meh, who cares? :S

Today at school the english bully managed to annoy me :mad:, I told the teacher but he didn't pay attention. I knew that he wanted my ubercool hat that makes me soo cool so I took some paper, glue and some star dust and gave him a fake hat that looked that mine, he actually thought that he had my hat, he's so dumb :p

I returned very tired to my house, I wanted to sleep in the afternoon but my little brothers were making so much noise that I barely could close my eyes, I had to kick them around the house so I could ginally get some sleep, but then mom told me that I had to do my homework :(

I hope I can write to you as soon as my day ends, but I can't promise that, sometimes Im too lazy to writ this stuff down, sometimes I'll prolly be pwnd so hard that I will close ICQ for the entire week and avoid this thread, but meh, when nothing of the above happens that I'll sure write some stuff down to get the AAR prize.

-------------------

On time: -bb
AAR: -bb

Core: Savoie - ID 405

MT:

1 + (2.5 / 2) + (64 * 25) / (58 * 15) /2
1+ 1.25 + (1600) / (870) /2
2.25 + 0.91
3.1

Leaders: 4 Generals
 
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AAR of Muscowy 1419-1435

image034.gif

In the beginning of 15th century Muscowy and other russian minors were in a desperate situation. Mongolian warlords controlled most of the land in the south and north was divided and governed by the mongolians. It was time for someone to stand up and unite these vast eastern territories into one greater power.

We, the muscowites, took the lead. New goverment was formed and vassasilation with the golden horde cancelled. Pskov and Yaroslavl followed us and and military alliance led by us was formed. It was time to start the unification process. Tver and Ryazan, still governed by the mongolians, were annexed with no greater struggle.

Our eyes turned to north, to the famous city state of Novgorod. War was declared and tens of thousands of men were thrown into the battlefield. War went for years and showed no signs of ending as the novgorodians proved to be sturdier than we thought. They won battles against unbelievable odds. However, progress was still made and all their provinces except Novgorod itself were taken in 2 wars.

Even in turmoil of war, the future of our country looks promising. Diplomats were sent to countries across Europe and our former enemies Lithuania and Golden Horde are showing elements of weakness. Campaign against the mongolian tribes has already begun and many of their forts are in our control. Siberia will soon be open for us.


-----​

On time : -bb
AAR : 250 ducats
Leaders : 4 generals
MT : 1+(2.5/2)+(33x25)/(51x16)/2
:2.8
Core : Samara, sry don't know id's for this mod
 
Fernand, open the save, search for Samaras captial (you might have to look that one up in the game), and you will find the prov id nr. ;)
 
AAR Portugal 1419-1435

Europe is old and mouldy, this the portuguese king knew when he signed the "Act of building a grand and large fleet of galley to sail around africa with". In all the major portcities in portugal ships were built. And not few of them either. The portuguese king knew that the world beyond europe is far greater. That it held riches and real power. So, the king had his fleet, he had the men, now he needed someone to lead them in the unkown world. And he came. Diogo De Silves reported for duty in 1425 and the fleet set sail. Some minor, heathen nations in africa were discovered and ignored. The king knew that there must be even greater riches even further east. As the expedition reached the most southerern tip of africa, it founded a small colony with a port. As the fleet sailed further, India was discovered and some minor nations there. But the fleet continued. After almost 12 years of sailing, the fleet reached an island which Diogo came to call Java. The king knew that this was the best place to settle first. He attacked the local natives and the war is still in progress. The question is only how long the great leader, Diogo De Silves will live...

AAR Reward = Money
On time reward = Money
Core = PID 549
MT = 1 + (2.5*0.5)+((8*25)/(29*15)/2) =2.4
MT = 2.5
Leaders = 2 Generals and 2 Admirals
 
Fernand said:
I'm not sure what u mean by this.

I don't know what u learn in Sweden but here 2.95 goes to 3 when rounded in one decimal. 100% sure of it.

Truncate means that you just cut of the decimals until you have one. An example:

Lets say your MT is 3.45674. You then just remove 5674, that leaves you with 3.4.
 
Fernand said:
I'm not sure what u mean by this.

I don't know what u learn in Sweden but here 2.95 goes to 3 when rounded in one decimal. 100% sure of it.
In this game we follow the rules of our old master. We do not round the measures we truncate them. Meaning that we cut it after one decimal. Not altering any of the numbers only removing those after one decimal.
 
What do you guys think about adding a little spice to the AAR writing in form of a little reward for the best AAR?

All the players would be allowed to vote for the AAR they think is the best and the winner gets a pretty insignificant bonus, such as 0.3% deflation or something.

I think this is a good idea and an incentive to writing AARs. :)
 
Absolut said:
What do you guys think about adding a little spice to the AAR writing in form of a little reward for the best AAR? All the players would be allowed to vote for the AAR they think is the best and the winner gets a pretty insignificant bonus, such as 0.3% deflation or something. I think this is a good idea and an incentive to writing AARs. :)
I am in for it. How about that the winner of week 1 choses the winner for week. 2 etc? Voting is usually a mess.... :)