they add no real customization, all they do is buff the build they were designed for anyways. torpedo computer for torpedo ships, artillery computer for artillery ships etc. an auto upgraded universal combat computer would still be there for rp purposes and for ascensions/crisis specific modules and events, but you no longer need to tell your picket ships to use the picket computer. less pointless busywork in the ship designer too. allow us to customize combat behaviors in the ship designer instead if we don't like the auto chosen behavior.
replace them with structural designs to allow real customization, with the default being "Standard Fitting". you unlock different designs with technologies, events and ascendancies. higher rarity fittings would increase benefits relative to the downsides. these fittings would be multiplicative so as to scale with technologies and fulfill their intended purpose of making your ships unique throughout a playthrough. this would be an empire wide policy rather than individual components.
for a generic example, researching and using "Reinforced Fitting 3" would boost your ships hp, shields and armor by 50%, but reduces move speed and attack speed by 30%. or "Ultra-Light Fitting 2" increasing move speed and evasion while reducing ship costs and build times by 40%, but reducing hp, armor, shields and damage by 30%. the numbers aren't important, the idea is.
this would increase replayability and make sure battles with different empires can be unique experiences even if they build similar ships.
replace them with structural designs to allow real customization, with the default being "Standard Fitting". you unlock different designs with technologies, events and ascendancies. higher rarity fittings would increase benefits relative to the downsides. these fittings would be multiplicative so as to scale with technologies and fulfill their intended purpose of making your ships unique throughout a playthrough. this would be an empire wide policy rather than individual components.
for a generic example, researching and using "Reinforced Fitting 3" would boost your ships hp, shields and armor by 50%, but reduces move speed and attack speed by 30%. or "Ultra-Light Fitting 2" increasing move speed and evasion while reducing ship costs and build times by 40%, but reducing hp, armor, shields and damage by 30%. the numbers aren't important, the idea is.
this would increase replayability and make sure battles with different empires can be unique experiences even if they build similar ships.
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