I present to you, the Remove Magic Principles mod.
mods.paradoxplaza.com
The addition of power blocs in the game came with new magical bonuses to Industry and Research. They have no justification for existing I believe.
The only principle group I left which gives a boost to industries is the Food Standardization which I believe makes some sense but anyway these didn't.

Remove Magic Principles - Paradox Mods
The new power blocs mechanic added a lot of magical and unjustified bonuses that should not exist.

The addition of power blocs in the game came with new magical bonuses to Industry and Research. They have no justification for existing I believe.
The only principle group I left which gives a boost to industries is the Food Standardization which I believe makes some sense but anyway these didn't.
Group Construction
Contruction 1
+10% contruction efficiency for all members
Contruction 2
+10% contruction efficiency for all members
-75% infrastructure usage of construction sectors for all members
Contruction 3
+10% contruction efficiency for all members
-75% infrastructure usage of construction sectors for all members
Unlocks Contruction Conglomerate company.
Group Advanced Research
Advanced Research 1
+25% Institution size change speed for Education
-10% Bureaucracy cost for Education
Impose same education system law on all members for leader
Provides Education +5 tecnology spread
Advanced Research 2
+40% Institution size change speed for Education
-25% Bureaucracy cost for Education
Provides Education +5 technology spread and -5% ahead of time penalty
Advanced Research 3
+50% Institution size change speed for Education
-50% Bureaucracy cost for Education
Provides Education +5 technology spread, -5% ahead of time penalty and +10 maximum innovation investment
Group Transport
Transportation Infrastructure 1
+33% infrastructure per 100k population
+33% maximum infrastructure from population
Transportation Infrastructure 2
+20% convoys
+33% infrastructure per 100k population
+33% maximum infrastructure from population
Transportation Infrastructure 3
+20% convoys
+33% infrastructure per 100k population
+33% maximum infrastructure from population
+50 land trade capacity
Unlocks Joint Diesel, Electric and Steam trains.
Group Military Industry
Militarized Industry 1
+10% War Machine Industries throughput
+10% Arms Industries throughput
+10% Artillery Industries throughput
+10% Military Shipyards Industries throughput
Militarized Industry 2
-15% military goods cost
+10% War Machine Industries throughput
+10% Arms Industries throughput
+10% Artillery Industries throughput
+10% Military Shipyards Industries throughput
Militarized Industry 3
-15% military goods cost
+10% War Machine Industries throughput
+10% Arms Industries throughput
+10% Artillery Industries throughput
+10% Military Shipyards Industries throughput
-33% supply route cost
Unlocks Balloon reconnaissance
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