• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Losttruppen

Colonel
38 Badges
Oct 20, 2016
990
1.751
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Magicka
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Age of Wonders III
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
I am wondering how to tell this command which Hyperlane I want removed. How do I format the command and use system ID #s?

effect remove_hyperlane

This gives me a reply in the console "Remove the Hyperlane connection between and " so presumably it's a matter of communicating which two systems using ID: #
 
The wiki has this:
remove_hyperlane = { from = <system> to = <system> }
but it does nothing with the ID in any format I can think to try: name, ID#(with and without #), [brackets]. The reply still comes back with blanks instead of the IDs I use.

Why does this exist and why has no one figured it out? Every "solution" I have found points to a mod that creates a megastructure to do this somehow yet this effect clearly exists in game already.