Originally posted by Dr. Smith
the former indian population. In reality the indians never formed an integral part of a european colony,
In North America that is, South America was quite different.
Originally posted by Dr. Smith
the former indian population. In reality the indians never formed an integral part of a european colony,
Originally posted by Ironfoundersson
But what is wrong with removing them completely? (maybe except Iroquois as in EU1)
1)They add little to the overall game
2)They hamper the colonization of France, England, Nethrlands etc. by occupying the space and because the ai is so stupid to declare war on them.
3)Like Twoflower said they can hardly be considered to be nations.
Well then all the more better for you, but i don't see that happening here and would prob stop helping if that were the case.Originally posted by Dagfinn
For what its worth, I agree with this view. When I play, I always edit them away when I play.
Btw. I edit away many native nations in ROTW also...![]()
This IS EUROPA universalis after all...![]()
Originally posted by maxpublic
I'm thinking there might actually be a way to solve this, although I haven't tried it myself. The question is: can you assign natives to a province *and override these values with whatever is in the nation's file*? That is, can I assign natives to all the Huron provinces and have these be ignored if the Huron are actually in play?
If so, you could change province.csv to add in natives to the provinces, then make an option on the install executable to 'remove all American nations'. If the player picks the option the nation files wouldn't be specified in the primary .inc file, and the native values would be used because they're no longer suppressed by the now-absent nation.
It's just a thought. But if it did work then everyone would be satisfied because they could choose for themselves, at install, what they want to use during play. As is, anyone who simply wants to use natives and not nations has to make the changes himself, and I can tell you from experience here it's a real pain in the ass.
Max
I am not so sure that the cost differential is as great as is often alleged. You still need to purchase an army, transport and either suffer attrition very heavily or suffer provincial unrest from war exhaustion. In the former, recruiting costs would increase as you're looking for a quick resolution that involved numerous assaults. Taking a more prolonged and, intially less costly approach that involved seiges, however, subjects the player to the -ve effects of war exhaustion.Originally posted by Isaac Brock
The cost of (say) 500d in sending colonists, and 7 (or 10) colonists is much higher than the cost needed to run a sucessful war to take out one of the native countries. Reducing the benifits changes the balance to a good degree, but the cost side is radically different.
The merger, to my knowledge, has declared the NA tags are free. So they have been removed from the merger. For this reason I had asked:Originally posted by Isaac Brock
As I understand it we're closing out the EEP, so this discusion would be better for the merger thread.
I maintain that I don't want to become entrenched into any kind of battle for saving them in the EEP, but for me, I'd like to know which NA-tags would remain in the EEP as it would be nice to know that the potential is still there for playability and improvement in a near future.Originally posted by ribbon22
My question is whether or not EEP is going to to get stringed along on the merger's move.
Originally posted by ribbon22
By closing out the EEP, to carify, do you mean to say that there will be no new additions to the EEP ever?
this seems to confirm the 'lack of time/effort' reason. The Committe members (most now High Council members on the merger I notice) don't forsee themselves as having any interest after the merger is complete with the EEP anymore?Originally posted by mnorrefeldt
This mod is run by the EEP Committee, but with rather low intensity nowadays since work is directed towards making a merger of EEP and AGC. No more versions are planned to be released. Bugfixes will also go straight into the merger.
The committee consists of me, Twoflower, Isaac Brock, Johnny Canuck and Garbon. Crook did the installer.
I miss these crucial discussions everytime! I will bet that alot of these topics were discussed before summer even...Originally posted by Garbon
The whole point of the merger is to 're-combined' the talent that was divided upon the AGC-EEP split. Once merged, what use would there be to have the EEP remain as an outside project, since all that it is, has become part of a larger project?
So its not really a time issue but more of an issue, that there'd be no point to a merger if we wanted to keep the EEP going.