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I forgot about this thread and posted this on main forum, but I'll copy it into here:

RE: Annexing a vassal

Ok this is the situation, I'm playing as Prussians and have Saxons as my vassal since 1772. In the "Alliances" tab, the only things appearing are "is a vassal of Prussia" and "military alliance with Prussia (and a few other of my vassals)" It's 1782 now and I'm eagerly awaiting the chance to annex Saxony through the vassalization thing. I can't wait! But then, all of a sudden, it says "Your royal marriage with Saoxny has expired" and then the vassalization status gets wiped away! Wait a minute, there was no royal marriage! What's going on here?
 
This may have already been mentioned, but playing as France I've been stuck with Charles VII for years beyond the time he should have died. Just a quick check turns up that he should have been dead in 1461; it's now well into the 1500's and the immortal Charles continues to reign.

The AI is a bit limp. as well, as has been mentioned. England was way too quick to make a white peace when they had me down in 1419, and way too willing to pull virtually EVERYTHING out of France after they did so. The result made winning the 100 years war somewhat anti-climatic.
 
Bugs in Fantasia game !

The first bug is a major one in the Fantasia scenario. I've been playing it for 3 hours straight and that's what happened :

1 - At the start (as Catalunya) I began colonizing when I realized that everytime I went to war with natives they were winning even if I had a much larger army than them and everytime I lost to them, their population roof climber (from 5000 to 6000 to 7000 in Valencia). I went dinning and when I loaded my game back, the natives in ALL european provinces (ALL) had disapeared. Now, Europe is natives free, wich makes colonizing WAY easier while Africa, Asia, Americas and (probably, didn't have the time to check it out) Oceania is still inhabitated by natives. Wich makes me (Catalunya), Eire and Ukraine rapidly expanding states while the rest of the nations have to fight their way off.

2- When I create a vassal, still in the same scenario, it costs me around 50$. Is that all right, because they don't tell this before creating a state.
 
Couple of bugs with 1.01:

Frequent CTDs (version 1.00 was perfectly stable).

Countries with which I'm at war (specifically, the Golden Horde while playing as Russia) ask for military access from me during the war ...

(Sorry if these already reported).
 
Selecting a province from another nation and then selecting either a river or a lake will produce obscure results - it will show the lake as being a province identical to the old one with the name changed and no resource in the display window on the left.


I've been playing as Turkey and no COT has appeared in Thrace at all. Is one supposed to appear eventually? Venice/Alexandria both have 500+ trade in them. It is the year 1565 allready.
 
Originally posted by TheDarkside
I forgot about this thread and posted this on main forum, but I'll copy it into here:

RE: Annexing a vassal

Ok this is the situation, I'm playing as Prussians and have Saxons as my vassal since 1772. In the "Alliances" tab, the only things appearing are "is a vassal of Prussia" and "military alliance with Prussia (and a few other of my vassals)" It's 1782 now and I'm eagerly awaiting the chance to annex Saxony through the vassalization thing. I can't wait! But then, all of a sudden, it says "Your royal marriage with Saoxny has expired" and then the vassalization status gets wiped away! Wait a minute, there was no royal marriage! What's going on here?

I, too, have been having problems diploannexing vassals. As Turkey, I've had the Kaliphate and Oman vassilized for quite some time to no avail. The annex is still greyed out.
 
AI doesn't realize it has lost

I ran into a glitch playing as Byzantium in a multiplayer game. I conquered all on the Ottoman's provinces and had my army stationed in their capital. I offered peace (I had 100% victory) taking all provinces except the capital, which added up to 76%. The computer refused and kept offering less than all its provinces (consistantly offered 6 of the 8 non-capital provinces plus 32d), but since it was past the generosity limit, its stability went down 1 point (as it is supposed to AFAIK). But, I kept making the same offer once a month, and it never accepted, even when its stab was -3 and it was not possible for it to take back anything. Finally after 8 offers I gave up, saved the game and edited the save file. I think there must have been some glitch where the AI thought my margin of victory was less than it really was.
 
Burgundy

Burgundy is diplo-annexing left, right, and center.
I think they've done it 6 times in 100 years, They were starting to look scary for a while there. I've had countries create seperate peace gaining provinces I had captured. And ships go to port with men aboard and not make it when they land ( they must all decide to go swimming 10 miles out from land or something. )
 
Analyzing An Anomaly

First, take a gander at this screensave:

http://junior.apk.net/~haydendj/images/ScreenSave0.jpg

No, the problem isn't with Brandenburg being diploannexed by Poland 20 years into the GC. (The Teutons have already grabbed Prussia, so you can say goodbye to Freddy and a Germany unified from Berlin.)

Here's what I'm seeing: Nations A and B are both coastal nations with differing religions, and thusly on seperate parts of the continent. A random event comes up: Diplomatic insult, boarding rebelling nobles, and I've even seen a Denmark-Mainz border dispute where there wasn't any border!. Nation A gains casus belli on nation B. Nation A sees that it won't lose any stability, so it declares war on nation B. Thus you get Naples vs. the Ottomans, Holstein vs. some random Asia Minor state, and Pommern vs. Albania. Each side's allies immediately join in since nobody seems wanting to break an alliance unless relations are totally crappy. The AI for the nations starts building up on the troops and ships. However, said nation either is landlocked or lacks a navy of decent size and thus sends over few to none troops. Meanwhile, it continues to build up troops at home, and eventually the Hansetag has an army that'd make even the English and French nervous. Back at the ranch in Copenhagen, a rather unamused Danish monarch finds his attempts at breaking the Hansetag (having already gained oaths of fealty from Holstein and Mecklenburg via an early and short war and just waiting for the military alliance to collapse) continually stalled because some member state found itself with a casus belli against some Orthodox or Muslim state that shouldn't even have an embassy this far north and the Hanse is merrily off to seek yet another white peace.

If you've stuck with me this far, here's my solution: States should not be sprouting casus belli from diplomatic insults and border disputes with nations they couldn't even find on a map. It appears that the random nation chosen from the event is being selected from the same continent. (I checked province.csv, Asia Minor is part of Europe.) This should go further: Unless the nation receiving the event is of sufficient size to actually go to war halfway across the continent - use perhaps the same test for being an HRE candidate - the nation selected by the event should be from the same region, not contient. Landlocked nations at war with a non-bordering nation that they have no access to shouldn't be building troops and praying for military access but instead supporting their allies through generous donations.

Or maybe I'm just blowing smoke because Paradox took care of this in the latest beta. Or maybe they'll ignore me because I took my retribution of Sweden cancelling their vassalization and ending the Union of Kalmar by swallowing Vastergotland, Bergeslagen, and Lappland. :D
 
Me again...

OK, first unexplained crash as a single player game. Sometime in August, 1492, the game crashed. I don't know what triggered it, wasn't paying attentiong, but I was not at war at the time. Perhaps and event was about to trigger?

Second, this goes with my earlier report of a lack of relations between Sunni Muslim states and the new religions. As a fervently Sunni Uzbek Khaganate, I just royal marriaged China! This implies I should be able, eventually and theoretically, to diplo-annex China.

This is with the patch applied, though the campaign was started without the patch.
 
Re: Burgundy

Originally posted by Pwyll
Burgundy is diplo-annexing left, right, and center.
I think they've done it 6 times in 100 years, They were starting to look scary for a while there. I've had countries create seperate peace gaining provinces I had captured. And ships go to port with men aboard and not make it when they land ( they must all decide to go swimming 10 miles out from land or something. )

That's nice. That's exactly what they should do. Defo in the Netherlands. The BRabant and Luxembourg ones are inheritances though. Now if they add Friesland and Gelre that'd be mighty fine.
 
I dont know if this is a bug or not, but I iwll list it anyway.

The French AI seems obcessed with Artois. Playing as Burgundy, I have fought a number of wars with France. It seems that no matter what, France will send all its armies into Artois, leaving its allies to attack my capital in Burgoune. The problem is that since they do this, I can sack province all over their country, while they waste away with cut off supply lines in Artois. he AI does not try and relieve its capital when its under siege, even when it has the capability ot do so.
 
Baluchistan

Hi all,

My first bug of weirdness...

I am playing the Timurids, over the first 20 years i lost Persia (of course) and my other provinces were revolting constantly. I managed to keep 15 provinces, but Baluchistan and Kalat particularly kept revolting. Now, as i was watching the Uzbeks, i really hated running my army down to the indian ocean all the time to squash rebels. So, i created a vassal Baluchistan.

Now Baluchistan province where the capital is located is shiite, while Kalat is sunni. The government is shiite. well, for whatever reason, they don't seem to be very nice to the shiites because Baluchistan province has a 15% revolt risk. so, rebels form, take the capital, wander to Kalat, the government falls.... wash, rinse, repeat.

the government of Baluchistan is falling on average twice a year! you would think the AI might notice and do something about it! I got around it in my game by changing the state religion to Sunni and changing Baluchistan province to sunni.

have fun with this one!

Mike
 
Re: Baluchistan

Originally posted by Lycortas2
Hi all,

My first bug of weirdness...

I am playing the Timurids, over the first 20 years i lost Persia (of course) and my other provinces were revolting constantly. I managed to keep 15 provinces, but Baluchistan and Kalat particularly kept revolting. Now, as i was watching the Uzbeks, i really hated running my army down to the indian ocean all the time to squash rebels. So, i created a vassal Baluchistan.

Now Baluchistan province where the capital is located is shiite, while Kalat is sunni. The government is shiite. well, for whatever reason, they don't seem to be very nice to the shiites because Baluchistan province has a 15% revolt risk. so, rebels form, take the capital, wander to Kalat, the government falls.... wash, rinse, repeat.

the government of Baluchistan is falling on average twice a year! you would think the AI might notice and do something about it! I got around it in my game by changing the state religion to Sunni and changing Baluchistan province to sunni.

have fun with this one!

Mike

I've got this one too. In my GC as Turkey, a 2 province Baluchistan was created when the Timurid Empire was destroyed by the Persians, Uzbeks, Afgans, etc. (It was completely wiped out before 1500). Baluchistan has about a 15% revolt risk (as has had since it's creation). It's government has been falling at least once a year for almost 70 years.
 
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