Now, this is a very big request, I get that.. But, would it be possible for someone to figure out how to:
A. Dramatically reduce the number of very tall buildings in-game.
B. "Focus" Growth of taller buildings in a city center "cluster(s)" around a set of factors:
1. Existing surrounding density
2. Existing surrounding land value
3. Interconnectedness to the rest of the city/ map / proximity to transportation
4. Proximity to Parks
5. Proximity to Water
The surrounding density of other buildings would be the main deciding factor regarding the "Focus" of the city. The tallest buildings will usually grow in this area, which is a gentle gradient, radiating out from a central core.
This growth pattern can of course "stretch" in certain directions, being pulled by the same above said factors..
Illustrations of "City Center" effects.
So, basically the tallest buildings will be built near the center of this "effect".. with some level of randomness to taller outlying buildings, but a general trend toward "up" in the center..
You guys know what I'm talking about..
Perhaps a slider-bar indicating how pronounced and focused the "city center effect" will be on a scale of 1 to 10 would be a nice addition.. A higher value would create a more tall/focused downtown, while a lower value would "flatten out" the city center effect create a more spread out Washington DC/European type city.
Such as:
The effect wouldn't be simply a circle though, it would be a "amoeba" looking blob, being pulled in different directions by the above factors.
Can it be done?
A. Dramatically reduce the number of very tall buildings in-game.
B. "Focus" Growth of taller buildings in a city center "cluster(s)" around a set of factors:
1. Existing surrounding density
2. Existing surrounding land value
3. Interconnectedness to the rest of the city/ map / proximity to transportation
4. Proximity to Parks
5. Proximity to Water
The surrounding density of other buildings would be the main deciding factor regarding the "Focus" of the city. The tallest buildings will usually grow in this area, which is a gentle gradient, radiating out from a central core.
This growth pattern can of course "stretch" in certain directions, being pulled by the same above said factors..
Illustrations of "City Center" effects.

So, basically the tallest buildings will be built near the center of this "effect".. with some level of randomness to taller outlying buildings, but a general trend toward "up" in the center..
You guys know what I'm talking about..
Perhaps a slider-bar indicating how pronounced and focused the "city center effect" will be on a scale of 1 to 10 would be a nice addition.. A higher value would create a more tall/focused downtown, while a lower value would "flatten out" the city center effect create a more spread out Washington DC/European type city.
Such as:

The effect wouldn't be simply a circle though, it would be a "amoeba" looking blob, being pulled in different directions by the above factors.
Can it be done?
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