Hey all, Pdox. I'm interested to know what the AI code looks like in regards to how it decides what strike_craft components to use. As there are fighters & bombers, does it look for specific tags or values in the component and then base it's decision on that?
From the script code exposed, there doesn't seem to be anything referencing how the decision making process is done.
Would be very nice to know this.
From the script code exposed, there doesn't seem to be anything referencing how the decision making process is done.
Would be very nice to know this.