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For disabling drones maintenance :
An addon that would be useful: Ctrl click to disable / reactivate all the same type of buidings.
Also, the text about approximatively "a drone is in way to maintain this building" in the window of the building waiting for maintenance disappeared due to the patch "opportunity". Is it possible to reactivate it?

For selectable cables, you can't select a leaking cable.
 
An addon that would be useful: Ctrl click to disable / reactivate all the same type of buidings.
I assume you mean the maintenance on the buildings, not the working status?
Also, the text about approximatively "a drone is in way to maintain this building" in the window of the building waiting for maintenance disappeared due to the patch "opportunity". Is it possible to reactivate it?
possibly, depends how annoying it is :)
For selectable cables, you can't select a leaking cable.
Added to v0.2
 
The 2 filters (use passages for work and use passages for services) for a dome are applied to all passages that are connected to it. You can't decide for a dome with multiple passages to react differently with each of the domes connected to him.

I have 3 domes : A -- B -- C
Dome B is a services and residences specialized dome.

I don't want B colonists to go working in A, so I set B filters to prohibit work. But I will B childrens to go to C schools : impossible because B prohibit work.
If the filters are on passages and not on the dome, I could set passage between A and B "prohibit", and passage B to C "allow". More logical, no?

If it is not possible to move the 2 filters on the structure passage, the other quick solution, but less effective), would be to turn the school into a building not considered as a workplace (for example: as a services building).
 
The why

In Dome A, I have residences and factories, so I have no penalty. Colonists go to Dome B for services.
In Dome B, I have a lot of residences and services. I accept all colonists, especially Saints, empaths and children. Thus, when the child finishes school and becomes a teenager, he automatically earns several bonuses since his house is B.
If I put the nurseries in the dome C, the children, become teenagers, will move in a random dome and will not receive any bonuses if they do not go in B.
Traveling the saints or teenagers from one dome to another is more than tedious. My method automates everything very easily.