Hello,
I don't know how to programme. I do know how I would use an existing game mechanic to try to produce an effect many have begged for: the farmers field.
Therefore could farms "pollute" fields?
Once a farm is established, slowly a field will grow around it.
Challenges:
Manythanks,
Someone who was really hoping for some better mechanics....
I don't know how to programme. I do know how I would use an existing game mechanic to try to produce an effect many have begged for: the farmers field.
- What is a farm field?
- Usually a wheat field, maybe with some trees around it. 1st challenge is can an overlay/mask of some kind be made yellow? Seeing as the surface paintbrush mod seems to use some kind of masking, I'm assuming this is possible. So maybe we could have different shades for different "crops". The trees might be tricky, but lets get to that later.
- What grows around a building?
- Pollution seems to "grow" around industrial buildings.
Therefore could farms "pollute" fields?
Once a farm is established, slowly a field will grow around it.
- Can the fields have tree lines/hedges to break up the "fields"? Does a lot have to only have one "field" or could it have multiple?
- Does the field of pollution field have to be circular? Why not rectangular (depending on the lot size in the first place)?
Manythanks,
Someone who was really hoping for some better mechanics....