A big thank you for the people, who collected and posted all the information about crit system, hidden HP and other game mechanics. Really helped me understand the mechanics better.
But why the hell do we need to grab this information from cryptic game files? And read giant spreadsheet to understand HP and HE damage system? Or learn it the hard way by trial and error in many games. Wargame unit stats already have been intransparent. But Steeldivision is really the new benchmark for having weird hidden stats and mechanics. I do not have a problem with the game mechanics being complex. But they should be explained at least basically by a game manual or the patch notes. I do not even want to have a fancy tutorial for advanced game mechanics. Just some plain text from the devs, so that we do not need to wait until someone has extracted all the infromation from the game files. (By the way, this would be easier, if you could write your code in english instead of french
).
So please, the next time you change basic game mechanics, give some information, what you have done.
Regarding the new crit system: Personally I think, that making the game more dynamic and a bit more arcade style is a good idea to atract new players. But at the moment the change is to extrem and the balnce favours vehicles to much. Increasing chance for crits with permanent effect and giving AT a price buff should fix it. Of course it depends on the playstyle, if you like it or not.
But why the hell do we need to grab this information from cryptic game files? And read giant spreadsheet to understand HP and HE damage system? Or learn it the hard way by trial and error in many games. Wargame unit stats already have been intransparent. But Steeldivision is really the new benchmark for having weird hidden stats and mechanics. I do not have a problem with the game mechanics being complex. But they should be explained at least basically by a game manual or the patch notes. I do not even want to have a fancy tutorial for advanced game mechanics. Just some plain text from the devs, so that we do not need to wait until someone has extracted all the infromation from the game files. (By the way, this would be easier, if you could write your code in english instead of french
So please, the next time you change basic game mechanics, give some information, what you have done.
Regarding the new crit system: Personally I think, that making the game more dynamic and a bit more arcade style is a good idea to atract new players. But at the moment the change is to extrem and the balnce favours vehicles to much. Increasing chance for crits with permanent effect and giving AT a price buff should fix it. Of course it depends on the playstyle, if you like it or not.