I'm having trouble understanding how research, particularly feasibility studies are supposed to work and I'm hoping for some help.
So I get the basic idea (played SotS1 too): the tech tree, apart from core techs, is random, so you only have access to certain technologies; what those are exactly depends on chance and your faction (what faction is good for what techs? How do I find this out?). But all the techs show up in your tech tree, you just might not be able to get them; so you gotta do a feasibility study to see how good your chances are.
So far fair enough... but here's my problem. So let's say I do a study for Shields and the result is I have a 50% chance. So what does that mean exactly? Is the cost increased to double, will it take twice as long? Well no, because it still says the same amount of turns... so it means the research can fail? Well apparently, cuz I tried it with a 1% chance tech and that's exactly what happened!
But why does it fail? Or more specifically, when? I got the 1% chance, so if I tell my researchers to try anyway, at what point do they say "okay, we can't do this!"? It seems to be at 200% of the research, but is that correct? Generally, how does the chance mechanic work? It's clearly not just a single dice roll, otherwise it would just be a binary thing, not a %-based chance. And if it's just a "roll every turn" kind of thing, why is there a fail condition? Why can't I just keep retrying until I get it, even if it takes 200 turns?
So yes, I'm rather confused by this; if someone could explain to me the exact mechanics, I'd be very grateful.
So I get the basic idea (played SotS1 too): the tech tree, apart from core techs, is random, so you only have access to certain technologies; what those are exactly depends on chance and your faction (what faction is good for what techs? How do I find this out?). But all the techs show up in your tech tree, you just might not be able to get them; so you gotta do a feasibility study to see how good your chances are.
So far fair enough... but here's my problem. So let's say I do a study for Shields and the result is I have a 50% chance. So what does that mean exactly? Is the cost increased to double, will it take twice as long? Well no, because it still says the same amount of turns... so it means the research can fail? Well apparently, cuz I tried it with a 1% chance tech and that's exactly what happened!
But why does it fail? Or more specifically, when? I got the 1% chance, so if I tell my researchers to try anyway, at what point do they say "okay, we can't do this!"? It seems to be at 200% of the research, but is that correct? Generally, how does the chance mechanic work? It's clearly not just a single dice roll, otherwise it would just be a binary thing, not a %-based chance. And if it's just a "roll every turn" kind of thing, why is there a fail condition? Why can't I just keep retrying until I get it, even if it takes 200 turns?
So yes, I'm rather confused by this; if someone could explain to me the exact mechanics, I'd be very grateful.