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Laffertytig

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Mar 31, 2003
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ive tryed a couple of games on normal and hard difficulty and find that ive none left by the end of 36. and this i without increasing IC or hiving resources away. im all for a challenge but crippling germany this early kill the game really.

is this deliberate?

ps, there is a rationing event that takes resources from you. the figures are something like 90000 steel, 60000 rubber and so on.
i suspect this is a bug or was it intentional to replace germanys economy with afghanistans;)
 
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ive had 2 of thee rationing event now and both times ive lost all my resource and ive went to a negative number in oil. my IC at the moment stnd at 141. it totally killed the game for me asi cant reearch or build anything which i totally unrealistic in 1937.

interesting that ther been 20 views and no replies. i everyone ele happy with these resource killing events?
 
Hi guys, the stony team had been working on the issue and we will have a clean totally reworked update soon. But do not expect a piece of cake. Reductions will still happen and will test your true Bill Gates abilities. :D
 
Some of us wait eagerly to see your changes! :)

In fact, I like the rationing event, in its severe form once, say in 1937, with the correction of the negative oil situation being solved so that Oil is not < 0, and perhaps with a milder form each year until war is declared. In my alt. I have made the event reduce the resources by 5k each after the initial smackdown. (If one is able to trade for above 400 incoming units, one can still progress on stockpiling, but just barely given a net surplus of just above 700 or so coal).

While the suprise only lasts for the player one time, the effect on hoarding is permanent for all except those who edit the files.
 
Originally posted by Rio
Some of us wait eagerly to see your changes! :)

In fact, I like the rationing event, in its severe form once, say in 1937, with the correction of the negative oil situation being solved so that Oil is not < 0, and perhaps with a milder form each year until war is declared. In my alt. I have made the event reduce the resources by 5k each after the initial smackdown. (If one is able to trade for above 400 incoming units, one can still progress on stockpiling, but just barely given a net surplus of just above 700 or so coal).
While the suprise only lasts for the player one time, the effect on hoarding is permanent for all except those who edit the files.

Well the idea of the correction, is to make the resource reduction not just a no reason punishment with illogical numbers. If it happens that your resources stock is bellow 0 after the reduction, then it means that actually you are not allocating the required amount of resources the event is asking you for, so it should be punished. Not only for not giving the amount you are asked but also for your bad resource management as the numbers required now have being thoroughly tested and are not impossible if trade and spending is properly managed. We are trying to adapt at the moment the wartime events. Once that is finished you may all have the corrected version in the Stony page. :)
 
i have a little question did one of the stony developers try to play as germany? it is nearly unplayable! you have to start the war 36 or you will not be able to defeat poland without losing westgermany to france. germany is cripled enough without that ressource reduce there is no steel ruber or oil on the worldmarket you can buy and since germany have a reduce for steelproduktion reduce you realy need to buy steel or your ic will fall down to 200 ic´s. an other prob is the tech france poland england have very high tech now. in 1939 polands infantry have around 30-35 defense! and 70 organisation france the same and england a little bit higher.USA is an other case the only do tech from 1936 till war and the use around 400 ic´s. the develop nuclar weapons in year 1941! and they use them!

all in all a good mod but not playable for germany.
 
How to keep your supplies running.

I've been playing the pre-war period a couple of times as germany, now, with the new patch. Second time through, I managed to keep the supply running by setting up the following trades(playing on 'very hard' HoI and 'hard' SR difficulty levels):

180 rubber for 540 coal
200 oil for 200 coal
200 iron for 200 coal

The goal is to bump oil above 30k at the end of the year, so the consumer demand event does not put it below 0. The other resources are no problem, as negative numbers are changed to 0 immediately.

I did experience some shortages in 39, but nothing too significant.
 
1) I do not think it is too hard to get around the resource event either. Just Concentrate on gaining Oil (must have over 30,000 before event hits) and keeping your "on hand inventory" of Coal/Steel/Rubber as low as possible for 1936/1937.

2) In 1938 you will max. out resources if you divide Check. with Hungrary.

3) In 1939 try to max resources again before going to war. This is because trades for Rubber, Oil etc... become very difficult when at War.

4) Try to time the capturing of capitals (Warsaw/Paris etc...) to occur after the rationing event. This is because you will capture large stock piles of resources that you can use to get you through the year. I tried to get Poland in 39, Belgium/Netherlands in 40, France in 41 so I would not run out of resources. Coal is very important at this point as you must have enough to trade for the Steel you need once the rationing event hits or you will spend alot of time with a very low (or none) IC output.


Personally, I like the rationing event. It really forces a German player to deal with one of the main problems Germany faced (lack of resources, mainly, Oil and Steel).

However, I would make a change to it.....At the start of the game, there should be an event that Germany initiates trade pact with Sweeden for Steel delivery of 50 (or some other amount of Steel) daily and then a convoy route from Sweeden to Germany is set-up using a corresponding number of German transports.

When Allied (French or British) WE hits a certain level they should have a % chance each turn of demanding that Sweeden reduce (or end) this convoy of Steel to Germany. Once the demand is made, Sweeden should be slightly influnced towards Germany.

Germany should the get an event to "threaten" Sweeden to resume the Steel convoy. If threat is made, Sweeden should then be influnced back towards the Allied point of view, and the convoy is opened back up.

I think an event along these lines makes the game more realistic:

A) Gives the Germans a real reason to close the Baltic (protect the steel convoy).
B) makes German agression against Sweeden very unlikey as the Convoy should end if Sweeden is attacked by Germany or a German Ally.
C) Gives Allies a target to attack to hurt Germany (Sweeden or a place to open Baltic to allied sea power).
D) Forces Germany to protect Sweeden.


Anyways, it is just a thought.
 
The goals are good, it is the implementation that is wrong. You shouldn't have to "game things" based on the Dec 3 date. A much better design would be to have an event that triggered every month (or randomly some number of times per year); this causes the reduction of resources to be spread out, and doesn't cause all the artificial gaming.

The actual German economy didn't implode on Dec 3, 1936, why should the economy in the game?
 
I do not agree with you on this point....I look at the December 3 day as the date at which the "Annual Budget" for the following year is set. As such, when December 3, 1936 comes around, the amount of resources to be spent (rationed) for the following year's economy are allocated.

This only makes sense, as all countries needed and indeed had annual budgets to avoid confusion and so the private sector/Military Establishment could make plans etc.. for the following year. Monthly resource distribution would have caused a tremondous disruption to the economy and made any plans beyond the most limited problamatic. In fact, German was hurt very dearly in WWII as their resource distribution network broke down (allied bombing etc...) and actual planning of their economy became more difficult towards the end of the war.

To randomize this event would be wrong. Part of the game is for the player to take over the running of the economy of the country they are playing. Randomizing this aspect of the game would take away this aspect. What if you got hit with this event (or an event along this line) at say October 31, 1936 and then at March 3, 1937???? You'd be dead.

Anyway, the real problem with this event is the fact that it takes away the resources in a lump sum. This is unrealistic. It should take away the resources on a pro-rata basis either daily, weekly or monthly. For Example, Lets say in 1936 you select not to ration. On that day you lose 70,000 Coal, 100,000 Steel and 30,000 each of Rubber and Oil as it stands now. What should happen, in my opinion, is this: Those amounts should be divided out by eithier 360 (for days), 52 (for Weeks) or 12 (for months). Then the new amount should be what is deducted from your stockpile each day/week or month. So, Lets say, you select not to ration and if the event was set up so that it took the resources daily, you would lose 278 Steel, 195 Coal and 84 Rubber/Oil each day (beginning on December 4th) until December 3rd of the following year.

This is just my opinion. I think this would work very good.
 
hm my problem is not that recource event my problem is that there is no steel ruber and oil on the worldmarket. i have to trade steel 5 to 1 at least to get some on the market oil most time 2 to 1 and rubber 3 to 1 must be a mistake in my geme then.but belive me you can´t handle the 5 to 1 for steel you need at least 100 steel from the market and that price is much to high. my next prob is the military strengh of the allies poland for example in my 2 games has more then 70 divisions of infantry and lvl 3 forts(not a problem so far) but there tech lvl on ground weapons is very high in 1939 and i only played hol hard and stony easy not to speak from england and usa they have nearly finish every ground air ship and doktrin techand usa nearly have nuclar bombsneeds only three main tech to get it.
 
This is waaaaaay too severe. Can you at least release a bug fix for us less fourtunate that fixes this??? I don't want to go into my events folder. Last time I changed something in there, I couldn't play until I replaced it with a backup.

A final word- The Fuher need not be concerned by these pathetic civillian's needs -_-
 
Originally posted by AntiClan
I do not agree with you on this point....I look at the December 3 day as the date at which the "Annual Budget" for the following year is set. As such, when December 3, 1936 comes around, the amount of resources to be spent (rationed) for the following year's economy are allocated.

This only makes sense, as all countries needed and indeed had annual budgets to avoid confusion and so the private sector/Military Establishment could make plans etc.. for the following year. Monthly resource distribution would have caused a tremondous disruption to the economy and made any plans beyond the most limited problamatic. In fact, German was hurt very dearly in WWII as their resource distribution network broke down (allied bombing etc...) and actual planning of their economy became more difficult towards the end of the war.

To randomize this event would be wrong. Part of the game is for the player to take over the running of the economy of the country they are playing. Randomizing this aspect of the game would take away this aspect. What if you got hit with this event (or an event along this line) at say October 31, 1936 and then at March 3, 1937???? You'd be dead.

Anyway, the real problem with this event is the fact that it takes away the resources in a lump sum. This is unrealistic. It should take away the resources on a pro-rata basis either daily, weekly or monthly. For Example, Lets say in 1936 you select not to ration. On that day you lose 70,000 Coal, 100,000 Steel and 30,000 each of Rubber and Oil as it stands now. What should happen, in my opinion, is this: Those amounts should be divided out by eithier 360 (for days), 52 (for Weeks) or 12 (for months). Then the new amount should be what is deducted from your stockpile each day/week or month. So, Lets say, you select not to ration and if the event was set up so that it took the resources daily, you would lose 278 Steel, 195 Coal and 84 Rubber/Oil each day (beginning on December 4th) until December 3rd of the following year.

This is just my opinion. I think this would work very good.

There are events that tell you how much you will need to spare in a particular year and the whole stuff has been reworked. Also in HOI 105b the trade has become much more easier than in 105 so we had to rework it again to balance it.