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Slavic face

Second Lieutenant
7 Badges
Oct 11, 2014
121
64
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III: Chronicles
  • Victoria 2: A House Divided
  • Victoria 2
Hello there,
I've played Ck2, Eu3 and Victoria 2 and I saw the same thing in all of them. When an army is defeated, even if it didn't take high loses it can be easily chased down as many times as necessary and get destroyed, regardless of its size.
Have you ever though it's weird? I don't really know any serious battles from history when an army would get destroyed after losing a minor skirmish or even a battle.
Any thoughts?
 
EU4 finally fixed the ping-pong problem by introducing forts which block enemy movement. As long as you have a buffer zone to retreat behind, you'll have time to regain morale, reinforce soldiers, and add mercenaries. (Of course this fix also relies on forts blocking movement even if they're besieged by a suitably large force, but that bit of un-realism is preferable to the un-realism and bad gameplay we had before.)
 
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I've read about forts and I didn't find anything that they block moving, only that they force you to capture the fort before any other provinces surrounding it. So thanks for the info ;)
 
I've read about forts and I didn't find anything that they block moving, only that they force you to capture the fort before any other provinces surrounding it. So thanks for the info ;)
Best example I can think of is Denmark/Sweden. Whoever controls the fort at Skane basically controls who is on offense. Sweden can't invade Danish homeland without controlling this fort (except by long way or naval invasion) The same is vice versa.

They are fixing this so that when you capture a fort, it will block the enemies movements during the war. This is nice.
 
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Best example I can think of is Denmark/Sweden. Whoever controls the fort at Skane basically controls who is on offense. Sweden can't invade Danish homeland without controlling this fort (except by long way or naval invasion) The same is vice versa.

Only the movement penalties aren't applied to the rightful owner of the fort even if it's occupied. That's coming next DLC as you said.
 
Partly belonging here: EU4 also saw a morale boost being added for the army that won a battle, preventing the Player (or AI, but mainly Player) to wait next to a battle for it to end to defeat (or even wipe) the remaining army, whilst on low morale.
 
EU4 (and soon Crusaders King II) also get a shattered retreat which basically is a mechanism that allows the losing army to retreat faster than the winning army. Its kinda derpy sometimes because the retreat is automatic