I left for a day and there's a bulk of info to catch up
I found the discussion very interesting. I haven't much to add, i've just expressed my thought about the need of trade and revenues decrease in other threads. As i can see there is a large convergence on this matter, starting from Real EU settings to finish with players 'house mods' (my setting may be classified in this category too). I started from a gameplay prospective and it's nice to see there is even an historical justification behind this reasoning.
Talking about my settings i'm still convinced it's the right way to go. This looking at my own litte experience (one played game). May be the range i originally choosed (20%-40% from level 0 to 10) is too much restrictive but i think a suitable range should not be very different. To me, playing as England, trading is still a viable option, even with the original merchant's deployment costs; indeed you are forced to behave in a different manner compared to the original game:
- Establishing a monopoly in your own european CoTs is not worth it because competition is fierce, better maintain level 5 with less investment to gain a small net revenue;
- Investing in other nation's rich european CoTs is barely on pare;
- You can afford a complete monopoly (20/20) in your own exotic CoTs with good revenues (good compared to the overall revenues reduction).
In the original game you can compete, as a player, virtually in every CoT and gain a big net revenue.
If you play a major this kind of settings makes the game more challenging and even more historical, if you play a minor you are strictly contained. But minor is just that, a minor

oh well, this is my opinion indeed
Obviously this is my experience, other's may differ.
