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Can't you make Danzig a free state instead of League of Nations protectorate?

Until 1939, when Germany invaded Poland, Danzig was under nominal control of the League of Nations. The name "Free City" is misleading; Danzig never was truly autonomous during this time, and (as the game depicts with Polish troops in Danzig's borders) it was in reality controlled and used by Poland.

It's among the awkward decisions made at Paris that eventually led to World War II...
 
Eupen should be considered as a national province of Germany after the surrender of Belgium in May/June 1940. It has currently only an "annexed"-status and is controlled by Germany but not a national province (in my game). Originally before 1920 Eupen-Malmedy was belonging to the German Empire.

http://en.wikipedia.org/wiki/Eupen-Malmedy#1940-1945_Annexed_to_Germany
 
Until 1939, when Germany invaded Poland, Danzig was under nominal control of the League of Nations. The name "Free City" is misleading; Danzig never was truly autonomous during this time, and (as the game depicts with Polish troops in Danzig's borders) it was in reality controlled and used by Poland.

It's among the awkward decisions made at Paris that eventually led to World War II...

Polish puppet, with a League of Nations High Commisioner as head of state.
 
Still playing my wacked out Japan game, I think I found another issue this time with an event. Its December 1941, I decided to DoW USA since Germany is gone from the picture, I wanted to see who else would join the USA in the fight against Japan. Almost all of South America DoW on me and Nationalist China, guess thats no surprise because they had all those guarantee independence agreements.

Well after the screen filled up with all the DoW's I let the game run one more day and I got this event:

JapanEventKamikazes.JPG

Shouldnt this fire off during the time Japan is getting smashed sometime in late 1944? It was actually 1 day past my DoW of USA in December of 1941 that this event happened. Devs is this because of the strange game I have with no Germany? If so I still think it should be coded different so that is based upon province losses or something not because I DoW USA to start the Pearl Harbor Event. Btw that event has not fired either, wonder if its because I waited till after Christmas to DoW USA.
 
Eupen should be considered as a national province of Germany after the surrender of Belgium in May/June 1940. It has currently only an "annexed"-status and is controlled by Germany but not a national province (in my game). Originally before 1920 Eupen-Malmedy was belonging to the German Empire.

http://en.wikipedia.org/wiki/Eupen-Malmedy#1940-1945_Annexed_to_Germany

Edit the German event for guaranteeing the belgian territorial intergrity like this:


action_a = {
name = "ACTIONNAME316026A" # Guarantee it
ai_chance = 95
command = { type = relation which = bel value = 30 }
command = { type = dissent value = -1 }
command = { type = guarantee which = ger where = bel }
}
action_b = {
name = "ACTIONNAME316026B" # We cannot guarantee anything
ai_chance = 5
command = { type = addcore which = 2941 } #Eupen
command = { type = relation which = bel value = -20 }
command = { type = relation which = fra value = -10 }
command = { type = relation which = eng value = -10 }
command = { type = dissent value = 1 }
 
Also, I would like to suppose the new Weimar Republican event. When Hindenburg dies, there should be 3 options in the new event, as I supposed earlier:
A: Hitler
B: Return of Wilhelm II (additional event who should be the chancellor: von Papen or Hitler)
C: Ludwig Kaas as president and Otto Wels as chancellor.
Also, the events shouldn't be dependent on who is in charge. For example Hjalmar Schacht and other nazi politicians would have served their nation if Hitler hadn't been a chancellor. There should be events for putting them into keypositions. Whole hjalmarschachtian reforms could be done.
 
Map Issue:

In Japan/Korea, Yamaguchi and Busan have a land link but its not transitable ((Just wondering if its a bug or was it done on purpose for the sake of supply flow and industrial production in Japanese cores on Korean Territory))

Congratulations on the great game IC is ;)
 
I started to read some books about WWII german navy, and I found some anomalies, compared to the HoI 2. Destroyers don't have a single name, one destroyer unit represents a full fleet of them which is quite funny.
Zerstörer 1936 DD-2: 3,7 IC/ 3415 long tons = 0,002083455 3,7/3 sea attack= 1,23
König klasse: BB-2: 9,6 IC/ 28100 long tons = 0,000241637 9,6/17 sea attack= 0,56
Scharnhorst klasse CA-2: 7 IC/ 32100 long tons = 0,000218068 7/8 sea attack= 0,87
Deutschland klasse CA-7: 9,7 IC/ 12100 long tons = 0,000801652 9.7/16 sea attack= 0,60
So, lower the IC of destroyers and make them a single unit. Also redesign all IC values, because in my opinion, it is bad. There should be 1,2 1, 0,8 0,6 0,4 IC/sea attack quotients for destroyers, light, heavy and battlecruisers and also for battleships.
 
Two issues I am noticing running revision 2 with Doomsday.
1) The Z plan builds for germany still are not working most of the time. The text box shows that the Zplan tech is enabled and then disabled after the build commences, but the actual production build is whatever level of tech you are at for that type of ship. I tried it with both sub fleet and battle fleet and no difference.
2) Gifts of resources to German puppets doesn't work. Gifting 5000 metal to, say Scandinavia just causes their usage of metal to jump to 4900 the next day, even with a trade efficiency of 100%. In addition, trades made with these countries are canceled the next day. I haven't tried it with other countries puppets, but I would guess that it is a global bug.
 
2) Gifts of resources to German puppets doesn't work. Gifting 5000 metal to, say Scandinavia just causes their usage of metal to jump to 4900 the next day,

It's forbidden for a puppet to keep more than 1000 resources - except money and supplies.
Any surplus will be transferred to the master.
It's not a bug. It's the main reason to have puppets.
in addition, they get full resources, manpower and IC from their territories, you only get a small portion - 40% resources, 20% IC and 10% MP IIRC.