So I've been playing a harder than normal career with 8 part salvage and BetterAI and AI Crit Chance set to one. I've found that I'm still ending up with Bulwark on 3/4ths of the team. When you are dropping in to 2 skulls with the starting Lance you really need everything you can and Bulwark/Sure Foot pilots are my mainstay. I'm still going Sensor Lock/Sure Foot for some, but until they get Ace Pilot, I feel their pain when they got counter-Locked and focused.
In my limited endgame play, I have enough raw firepower it doesn't matter as much. I did a good split between either Bulwark and Sure Foot lines and then the other two skill tracks for about 2/3rd of my pilots and the last third was Bulwark/Sure Foot combos. There, the added stability and Evasion combined with To-Hit Gyros makes the AI shoot other targets and I can kill things fast enough it doesn't matter after a few rounds. I can do 0 Bulwark runs and be OK, and it's even actually good on Lunar missions. But it's really my firepower and called shots to the head that are pulling the weight. The enemy doesn't get the numbers to drain my Evasion because they die quickly.
With the 8 part career, I'm about 100 days in and up to the 2 skull contracts with the starting Lance + 1 more JR7. I'm finding Evasion works just fine in a 4v4 or less situation, even when grossly out tonned by the enemy Lance with full armor. I can keep my Pips high across my Lance and not take internal damage, even with some shots slipping through. I'm spending my Resolve on P.Strikes for salvage more than I'm using it for Vigilance, I can regularly pilot incap half the Lance for salvage. Pushing back 25% of the firing force is a big deal and can significantly cut down on return fire if you cripple or destroy it before it can act.
When I face 6+ and specially if they Lock, Evasion just doesn't cut it anymore and it's Vigilance I fall back on. I can't afford to only set back one unit when 7 others are chipping away at me and need the most damage reductions possible, Bulwark pilot or not. Facing a Lance + Turrets isn't really getting me in this situation either, I always just fall back and they become a non-issue. It's just when you have 2+ Lances at once where I think Sure Footing fails me. I can do those assassination or Base Defense missions with three spread out Lances just fine and with no or minimal repairs. But do a Convoy Assault? That's going to hurt my bottom line for sure.
In my limited endgame play, I have enough raw firepower it doesn't matter as much. I did a good split between either Bulwark and Sure Foot lines and then the other two skill tracks for about 2/3rd of my pilots and the last third was Bulwark/Sure Foot combos. There, the added stability and Evasion combined with To-Hit Gyros makes the AI shoot other targets and I can kill things fast enough it doesn't matter after a few rounds. I can do 0 Bulwark runs and be OK, and it's even actually good on Lunar missions. But it's really my firepower and called shots to the head that are pulling the weight. The enemy doesn't get the numbers to drain my Evasion because they die quickly.
With the 8 part career, I'm about 100 days in and up to the 2 skull contracts with the starting Lance + 1 more JR7. I'm finding Evasion works just fine in a 4v4 or less situation, even when grossly out tonned by the enemy Lance with full armor. I can keep my Pips high across my Lance and not take internal damage, even with some shots slipping through. I'm spending my Resolve on P.Strikes for salvage more than I'm using it for Vigilance, I can regularly pilot incap half the Lance for salvage. Pushing back 25% of the firing force is a big deal and can significantly cut down on return fire if you cripple or destroy it before it can act.
When I face 6+ and specially if they Lock, Evasion just doesn't cut it anymore and it's Vigilance I fall back on. I can't afford to only set back one unit when 7 others are chipping away at me and need the most damage reductions possible, Bulwark pilot or not. Facing a Lance + Turrets isn't really getting me in this situation either, I always just fall back and they become a non-issue. It's just when you have 2+ Lances at once where I think Sure Footing fails me. I can do those assassination or Base Defense missions with three spread out Lances just fine and with no or minimal repairs. But do a Convoy Assault? That's going to hurt my bottom line for sure.