After plating RtP for some time, while the new admin government has made the game more interesting for the Byzantines, I think there's a lot to be done on reworking admin AI and the mechanics.
1. Admin noble families AI are too passive
You never get a strong sense of the intense rivalry for titles and influence that the Byzantines are known for. AI doesn't spend a lot of its influence on getting their family members in line for nominations in the 'easy governorships'. A lot of governorships often reverts back to the emperor because there's no candidate, even if it should cost an AI very little influence to become 1st amongst nominees.
AI instead spend a lot of their influence on candidacy for the imperial title even if their chances are extremely low.
Solution: AI should actively find and locate the governorship that doesn't cost them a lot of influence to become the number 1 candidate.
2. Noble families often don't have enough children
I get the point of not wanting to flood the game with noble families all having insane number of children, but the problem is there are often not enough male children to become governors. You often end up with ahistorical scenarios with a lot of female governors even if the realm law disincentivised female candidates. Mostly because there are only female candidates from the families.
A solution to this is AI should look for more matrilenal marriages where they will seek non-noble male husbands who can then become part of the family in order to be nominated as potential governors.
This creates a patronage system where old noble families without enough male children can seek to still gain clout and influence by ensuring their daughters are married to non-noble promising candidates.
3. Marriage ties between admin noble families should result in AI doing more to help their in-laws gain more offices and influence. In admin realm, alliance between families isn't about military strength. This isn't feudal nobility where all families have their own private armies to ally and win wars. Instead, the point of alliance in admin realm is to seek favours in the bureacracy. A marriage should enable to ask you to call your in laws to "invest influence for my family member for the governorship".
4. We need more admin realm civil wars
Currently, civil wars are few and far between for admin realms. This makes admin realm rather OP with the amount of title MAA it can call upon.
Solution is to make civil wars a much bigger occurrence and threat. A governor who spent too long in a province with big armies could become more powerful as the soldiers become loyal to him rather than the emperor. A general that often wins battles in command of the army could become a threat to the emperor it they have more support amongst the army than the emperor.
An implementation of some loyalty mechanic is needed for your strategos.
4. Maintaining a decent MAA army should be a constant balance between income and spending.
It should be some sort of way you scale expense of the title MAA in your realm. Admin realm can maintaing a much larger MAA than feudal realm, but it's constantly a balance between income and expense.
5. Governors should get paid a salary. Governors shouldn't be earning income from taxes of the province but rather a fixed income from the state. The salary can be negotiated and change as governors might demand higher and higher salary for good performance and if you said no to their salary raise request, they might eventually threaten a revolt.
1. Admin noble families AI are too passive
You never get a strong sense of the intense rivalry for titles and influence that the Byzantines are known for. AI doesn't spend a lot of its influence on getting their family members in line for nominations in the 'easy governorships'. A lot of governorships often reverts back to the emperor because there's no candidate, even if it should cost an AI very little influence to become 1st amongst nominees.
AI instead spend a lot of their influence on candidacy for the imperial title even if their chances are extremely low.
Solution: AI should actively find and locate the governorship that doesn't cost them a lot of influence to become the number 1 candidate.
2. Noble families often don't have enough children
I get the point of not wanting to flood the game with noble families all having insane number of children, but the problem is there are often not enough male children to become governors. You often end up with ahistorical scenarios with a lot of female governors even if the realm law disincentivised female candidates. Mostly because there are only female candidates from the families.
A solution to this is AI should look for more matrilenal marriages where they will seek non-noble male husbands who can then become part of the family in order to be nominated as potential governors.
This creates a patronage system where old noble families without enough male children can seek to still gain clout and influence by ensuring their daughters are married to non-noble promising candidates.
3. Marriage ties between admin noble families should result in AI doing more to help their in-laws gain more offices and influence. In admin realm, alliance between families isn't about military strength. This isn't feudal nobility where all families have their own private armies to ally and win wars. Instead, the point of alliance in admin realm is to seek favours in the bureacracy. A marriage should enable to ask you to call your in laws to "invest influence for my family member for the governorship".
4. We need more admin realm civil wars
Currently, civil wars are few and far between for admin realms. This makes admin realm rather OP with the amount of title MAA it can call upon.
Solution is to make civil wars a much bigger occurrence and threat. A governor who spent too long in a province with big armies could become more powerful as the soldiers become loyal to him rather than the emperor. A general that often wins battles in command of the army could become a threat to the emperor it they have more support amongst the army than the emperor.
An implementation of some loyalty mechanic is needed for your strategos.
4. Maintaining a decent MAA army should be a constant balance between income and spending.
It should be some sort of way you scale expense of the title MAA in your realm. Admin realm can maintaing a much larger MAA than feudal realm, but it's constantly a balance between income and expense.
5. Governors should get paid a salary. Governors shouldn't be earning income from taxes of the province but rather a fixed income from the state. The salary can be negotiated and change as governors might demand higher and higher salary for good performance and if you said no to their salary raise request, they might eventually threaten a revolt.
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