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Seriously, companies in 2019/2020 that don't include ultra-wide screen resolutions by default look like clown-shoes. I'm talking even in beta / early access - it's expected behavior for you to support common resolutions.

Ultrawide is not 'common'

https://store.steampowered.com/hwsurvey

1080p - 69.27%
1440p - 6.74%
4k - 1.51%

Everything else is functionally rounding errors. There are more people running at 4:3 resolutions like 1600x900 than there are people with ultra wide screens. Aka if you're going to spend resources on supporting non 16:9 aspect ratio montiors, it makes way more sense to support

1440x900 - 2.46%
1600x900 - 2.3%
1680x1050 - 1.74%

Than ultra wides which 'at best' are

3440x1440 - 0.54%
2560x1080 - 1.02%

Ultrawides are simply not common. and its easier to target the 16:9 ratio monitors which will hit the vast majority of users who have monitor sizes above 1080p. Since the aspect ratio doesnt change, supportiing 16:9 ratios means UI scaling is easier to support for 1440p and 4k.

edit: Oh if you're gonna 'disagree' then well you're gonna have to come up wiht a reason to dump time/resources/money into supporting potentially 1.5% of users, and then tell me what features you want cut for the other 98.5% of people.
 
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Thats a sad excuse for not supporting it. Almost every other game out there supports it despite that and from even smaller devs / studios with less resources.

I saw a post from october from a dev that said it was in the "near future" plan to support it, so unless they are known for lying we will have it eventually, i just wont buy it until its official.
 
Thats a sad excuse for not supporting it. Almost every other game out there supports it despite that and from even smaller devs / studios with less resources.

I saw a post from october from a dev that said it was in the "near future" plan to support it, so unless they are known for lying we will have it eventually, i just wont buy it until its official.

"every other game"? Yeaaaaaahhh not really

If you want to be on an ultra obscure platform that's fine. But the numbers dont lie. What effort is worth dumping tons of UI/UX programming into, for 1.5% of your customers. What opportunity cost are you losing for literally anything else for 1.5% of potential customers

Again if I want to reach more people, its literally more productive and will impact more users to support obscure 4:3 resolutions
 
"every other game"? Yeaaaaaahhh not really

If you want to be on an ultra obscure platform that's fine. But the numbers dont lie. What effort is worth dumping tons of UI/UX programming into, for 1.5% of your customers. What opportunity cost are you losing for literally anything else for 1.5% of potential customers

Again if I want to reach more people, its literally more productive and will impact more users to support obscure 4:3 resolutions

Are you paradox's financial advisor or something? Do you own stock and worried about their sales? I dont understand why you are trying to back the argument up with potential buyers and market share. Are you a gamer or an investor in Paradox?

Simple fact is other devs implement it from the get go, A lot of the games out there dont even have funding from a publisher either
 
Are you paradox's financial advisor or something? Do you own stock and worried about their sales? I dont understand why you are trying to back the argument up with potential buyers and market share. Are you a gamer or an investor in Paradox?

Simple fact is other devs implement it from the get go, A lot of the games out there dont even have funding from a publisher either

Note the 'otehr people do it' has little relevance. ultra wide monitors are not common and are edge cases. You wanna be an edge case taht's fine, but not all devs are going to dump the resourcse into supporting that when its much easier and more efficient to support the other 98.5% and not burn opportunity costs

You're an edge case. Your monitor resolution is literally a rounding error. Dont get uppity because a dev doesnt support your ultra obscure monitor resolution.
 
Use Regedit goto
HKEY_CURRENT_USER\Software\Iceflake Studios\Surviving the Aftermath

look for Screenmanager Resolution Height_h2627697771
You can see the value on the far right Right-click & modify > change to decimal>input the value you want it at. Do the same for next entry.

Screenmanager Resolution Width_h182942802 change that value to what you want.

exit registry editor, go into game & see if it worked for you.
how do I change the values to get 1280x1024?
I ask because my moniters are rather old and I don't got the money to get new ones. Also in the Beta of this game it had lower resolutions then what it has now on full release
 
Tried updating registry settings, changing my resolution in windows etc..... I have a 49' 5120/1440. And I even tried scaling that down.

not even going to bother, just requested a refund but it does look like a fun game. I guess I can't really expect much from Paradox anymore, especially after the Cities Skylines 2 release. They used to be my favorite publisher, above all others, now I am hesitant to buy anything with their name on it. It sure won't be for the pre-order upgrade deluxe packages. If anything, it will be wait for the bargain bin sale.