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Simog6

Second Lieutenant
18 Badges
Apr 19, 2016
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Hi I have this problem, How can I solve it? In the options the clip terrain is unflagged and I have tried some different half size measure. The measure that remove it, they create a chasm on the sides of the nodes

Many Thanks

 
I'm far from being familiar with the road editor, but it seems to be less an issue with the terrain, rather than a pavement path is trying to appear and fighting against another lane.
 
I'm far from being familiar with the road editor, but it seems to be less an issue with the terrain, rather than a pavement path is trying to appear and fighting against another lane.

Yes, something like that. The ground is attaches to the road more inside the outer edge. For now I solved raising the road surface by 0.0005, so the pavement remains hidden below. However I do not think it's the right way.
 
The problem and the solution are quickly explained.

Think the road has also been created with the 3D-program Blender, but even if not, the problem is the 0-point.

The road, or rather the footpath should not be on the Y-axis 0.000, but 1 mm higher.

But you don't have to change all roads in the 3D editor, you can also solve this directly in the "Road Editor".

Simply set the value "Build Height" from "0" to "0.001" under "Properties" or if it doesn't help then to "0.01".

Demolish the road in the "Road-Editor" and rebuild again, the flickering will disappear.

Translated with www.DeepL.com/Translator
 
I do not think it's the right way.
You are definitively right. Errors should not be hidden, but fixed. ;)

Depending on which kind of road you try to create, i would suggest using a template that fits most to it, or at least have a look at the properties, lanes, lane properties and flags of corresponding templates. Sorry, no much more i could tell you, as there are so many possible settings whose function I can only guess.
 
This is much more complex than you might think, if you use "Transitions" it gets complicated, then the street type must deviate from the one you want to make, otherwise the "Transition" will not work.

This means, for example, that if both roads are of the "small road" type, but they do not fit to each other from the roadway, then you need a transition, a transition from one road to another, e. g. the motorway changes into a one-way road.

Then the road type has to be different, in case of "Small Road" to "Small Road" unfortunately there is no "Transition", you have to choose another type "Medium Road" and adjust it accordingly.
 
The problem and the solution are quickly explained.

Think the road has also been created with the 3D-program Blender, but even if not, the problem is the 0-point.

The road, or rather the footpath should not be on the Y-axis 0.000, but 1 mm higher.

But you don't have to change all roads in the 3D editor, you can also solve this directly in the "Road Editor".

Simply set the value "Build Height" from "0" to "0.001" under "Properties" or if it doesn't help then to "0.01".

Demolish the road in the "Road-Editor" and rebuild again, the flickering will disappear.

Translated with www.DeepL.com/Translator

I've just checked the origin is perfectly aligned with the road surface but maybe I understood. When I rotate the model to invert the Z and Y axes, the average Y height of road surface vertices is 0.0000 but if I select the individual vertices, they will have a random Y value of +/- 0.00000xx. tomorrow, if I have time, I'll take a test.

Build Height, I also try this. Thanks. :)

You are definitively right. Errors should not be hidden, but fixed. ;)

Depending on which kind of road you try to create, i would suggest using a template that fits most to it, or at least have a look at the properties, lanes, lane properties and flags of corresponding templates. Sorry, no much more i could tell you, as there are so many possible settings whose function I can only guess.

Yes, i have used the correct template, even if there isn't a similar model :)
I'm making a 3 lane highway with both directions.

Screenshot 9.png
 
If you want to create a completely new motorway, it is important that it has the exact same elevation as the original motorway, because otherwise the transition between the original and the new motorway does not merge correctly.

If you use completely different textures for the new motorway and the transition between the original and the new motorway doesn't look good, then you have to use a different template than the six-lane road, because then the transition will work again.

Note that if the street corresponds to the same original street in the game, the transition does not work, especially if both roads have a difference in height.

The highway has its roadway on ground level and the normal roads have its roadway 30 cm below ground level, so lowered

Translated with www.DeepL.com/Translator