• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Simog6

Second Lieutenant
18 Badges
Apr 19, 2016
107
14
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Age of Wonders III
  • Leviathan: Warships
  • Europa Universalis III
Hi

I have a new problem with the LODs textures
Here's how it looks in the editor:

Screenshot 90.png


Here in Blender:

upload_2017-11-7_17-46-3.png


upload_2017-11-7_17-47-6.png


All the files of the lods

upload_2017-11-7_17-48-1.png


there is two days I blow my head but I can not really find the error.
Do you have any suggestions?

Thanks
 
Hello, have you correct UV´s for the LOD, the Pattern of you Screenshot, looks Rails underground, this is Streching of Side down.

Check you UV´s, correct Unwrapt?

All the Name is correct, have no ideas other the UV

have the Problem found
index.php.jpg

The Rail-Underground Textur glitcht in the side of Brickwall, see Arrows in the Picture
 
https://skylines.paradoxwikis.com/Road_Editor

The wiki says this about UV's.

As a the mesh is stretched the UV-mappings “scroll” along the V-axis to avoid stretching the texels. [...] It’s usually a good idea to split the textures horizontally and add statically mapped UV-islands on their own side.

I can't see where the V and where the U axis is on the screenshot. Perhaps you have to rotate your UV map 90°. (Rotate the imported textures and the mappings 90°)
 
The UV rotation has worked. :)
Thanks to both. It's now ready to be uploaded to the workshop.