I'll be firing up the summaries again for our multiplayer series. Between graduating from law school and studying for the bar, I didn't have time to provide updates last series (Mk. VII) like I had done before in Mk. V and Mk. VI. I find this highly regrettable as there was some extremely nutty builds and some serious seesawing on different fronts, but so be it.
As always, my posts will focus on the factual happenings. Strategy will only be discussed when it is painfully apparently and in the open to both sides as to what is going on in a situation. I give the baseline of what happens each session and a general overview while letting other members come in for the finer details and specifics of the theaters they are involved in. I culminate each series in a final, massive, wall of text post in which I review the saves extensively, flip over all cards, conduct a massive numerical analysis if necessary, and lay out the key moments/ decisions that shaped the outcome of the game.
The structure of our group is roughly 1/2 Germans and the other half representing a mix of different nations. This series is a rather large break from how we normally have assigned players to countries in the past. The Germans have generally been placed on land combat heavy countries in the past (Germany and USSR) while the non-Germans generally duked it out in naval warfare. To convince the Germans to do this I told them just to imagine ships as floating panzers. They seem to have embraced this concept for now. Although if they do continue with this line of thought we run the risk of nothing but fleets of super heavy battleships trying to encircle one another on the Pacific.
As far as the first session, there isn't much to report because this is a multiplayer group. We enforce historical war dates and the session ended shortly after the Marco Polo bridge incident. The most important thing from the session is the build order and tech priorities of countries but that is secret for now.
As always, my posts will focus on the factual happenings. Strategy will only be discussed when it is painfully apparently and in the open to both sides as to what is going on in a situation. I give the baseline of what happens each session and a general overview while letting other members come in for the finer details and specifics of the theaters they are involved in. I culminate each series in a final, massive, wall of text post in which I review the saves extensively, flip over all cards, conduct a massive numerical analysis if necessary, and lay out the key moments/ decisions that shaped the outcome of the game.
The structure of our group is roughly 1/2 Germans and the other half representing a mix of different nations. This series is a rather large break from how we normally have assigned players to countries in the past. The Germans have generally been placed on land combat heavy countries in the past (Germany and USSR) while the non-Germans generally duked it out in naval warfare. To convince the Germans to do this I told them just to imagine ships as floating panzers. They seem to have embraced this concept for now. Although if they do continue with this line of thought we run the risk of nothing but fleets of super heavy battleships trying to encircle one another on the Pacific.
As far as the first session, there isn't much to report because this is a multiplayer group. We enforce historical war dates and the session ended shortly after the Marco Polo bridge incident. The most important thing from the session is the build order and tech priorities of countries but that is secret for now.
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