Preface: @MohawkWolfo98 post about money concerns in 2.0 has made me think about comparative advantage due to empire size.
Observation: now building a road has a fixed cost of 50 money units plus +120,00% army maintenance while the army is building the road. This increased maintenance for the army implies an increased cost for roads in territories with increased movement cost. However, there is no maintenance after building the road and the 50 money units is very high tag for small countries.
Suggestion: roads should reduce its fixed cost and incorporate a monthly maintenance cost depending on the terrain. Roads not maintained will loose their bonuses and after 50 years without maintenance they will disappear. Roads maintenance will use a new slot in the Economy section.
How:
The fixed cost will be 20 money units
The variable cost will be the +120,00% army maintenance while building the road plus the following maintenance costs per month depending on the terrain:
Empire A: one province, three cities, roads built in four territories connecting the three cities:
Empire B: three provinces, seven cities, roads built in thirteen territories connecting the seven cities:
As you can see, the larger contributor to the differential between a large and small empire is the maintenance cost. It is working as an equalizer.
When the player decides to stop maintenance on roads, the bonuses lost will be the territory bonuses:
Observation: now building a road has a fixed cost of 50 money units plus +120,00% army maintenance while the army is building the road. This increased maintenance for the army implies an increased cost for roads in territories with increased movement cost. However, there is no maintenance after building the road and the 50 money units is very high tag for small countries.
Suggestion: roads should reduce its fixed cost and incorporate a monthly maintenance cost depending on the terrain. Roads not maintained will loose their bonuses and after 50 years without maintenance they will disappear. Roads maintenance will use a new slot in the Economy section.
How:
The fixed cost will be 20 money units
The variable cost will be the +120,00% army maintenance while building the road plus the following maintenance costs per month depending on the terrain:
- Farmland or plains: -0.1 money units / month
- Hills or forests: -0.2 money units / month
- Mountains or jungles: -0.3 money units / month
- Deserts or marsh: -0.4 money units / month
Empire A: one province, three cities, roads built in four territories connecting the three cities:
- Fixed costs: 20 x 4 = 80
- Variable costs
- army building: 4 x 4 = 16
- maintenance cost per 10 years: 120 months x (0.1 x 2 + 0.2 x 1 + 0.3 x 1) = 84
Empire B: three provinces, seven cities, roads built in thirteen territories connecting the seven cities:
- Fixed costs: 20 x 13 = 260
- Variable costs
- army building: 4 x 13 = 52
- maintenance cost per 10 years: 120 months x (0.1 x 5 + 0.2 x 3 + 0.3 x 3 + 0.4 x 2) = 336
As you can see, the larger contributor to the differential between a large and small empire is the maintenance cost. It is working as an equalizer.
When the player decides to stop maintenance on roads, the bonuses lost will be the territory bonuses:
- +0.001% Monthly Civilization Change
- +2.5% Pop Conversion Speed
- +2.5% Pop Assimilation Speed
- +2.5% Pop Promotion Speed
- +1% Pop Demotion Speed
- +0.05 Migration Attraction
- +0.05 Pop Migration Speed
- +0.05% Local Base Trade Routes Modifier
- 8
- 5