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Can region/area names be player defined? For instance can I create an area called Sicily? Thanks!
Information in colums region, area and continent is not visible in the game but it's used by AI. Actually in my randomizer I use this to confuse AI colonizing. E.g. if you change province's region from East Europe to Siberia Russia colonize here. If you change province's continent in Balkans from Europe to Asia Turkey colonizes here.
I don't know if you can define new names (haven't tried yet).

Which change did it? Setting to "yes" or setting the date to 1793?
I tried 1793 and no conversion occured in 40 years after event Reformation (no flags used).
 
For you interest...
Here is map with region names from boardgame: Advanced Civilization

http://files.theunderdogs.org/games/a/adciv/files/adcivmap.jpg
acmap.jpg
 
Yes, I'm very familiar with that game. Not sure I want to use their info though. Version 2.0 has all base tax/manpower values adjusted. In Version 3.0 (out in 12 hours) I've upped many city populations. Alexandria now 25,000, Rome 15,000, Antioch 10,000. Corsica is independant. Permanent TI added.
 
Sheesh! Setting provinces/sea areas to permanent terra incognita makes for a very ugly map! A nation can see into an adjacent TI province and the seas become big blocks of gray.

Here's a thought that might be used for some parts of the map. Seems like it should work unless I'm missing something.

1. create a nation in a province where you don't want any other nation to move into.

2. put the capital of this nation in an unreachable province.

3. Set the known provinces of the two adjoining nations so that they can only see the other nation's border province; however since neither knows the others capital no declaration of war can be made and so the province cannot be entered.

Should this work?
 
3. Set the known provinces of the two adjoining nations so that they can only see the other nation's border province; however since neither knows the others capital no declaration of war can be made and so the province cannot be entered.
I think that better is if they cannot see any other nation's border province + hidden nation has maximum level fortresses + very peaceful AI
 
Thing is, if the nation doesn't see the other nation's province then he can send an army at level 11 into the province because it's undiscovered, and once he does he discovers the capital and so can start diplomacy. By making the province visible at the start he can't move an army into it because he needs to declare war first, and he can't declare war because he doesn't see the capital.

So in effect you create bordering nations that have no effect (hopefully) in the game
 
O.K. That's cool; I wonder if there are other tags that can be used like this (MER?). I think I'm going to go this route. The areas bordering the playable map will have non-interactive nations and beyond them will start the permanent terra incognita.

So there'll be:

Maurya
Scythia
Meroe
Nabataeans
etc...
 
I don't know if Robo still works on it, but you can try my RU, just go on www.geocities.com/kerloicarbraz.

test the two scenarios, Robo's and mine, and just tell us what could be improved for each one, perhaps the two will be one with your help

in fact Robo and me have took two way in the development, perhaps a midway would be better. But yours advice would be the better way to know it
 
Romanum Imperium

I'm downloading now the scenario...it looks really interesting

years ago i had a board wargame named Romanum Imperium wich
had stats for all the wars from Julis Caesar to the fall
of the Western Empire.
I think the scenarios might be useful to eveluate eventual
army powers.
If anyone is interested i may provide the rules and the stats
(if they are not fall victim of mommy's devastating cleaning ops:()
 
I would love to help but...

I have a lot of exams coming up soon (Law, Businiess, IT and History) so I ma a bit pressed for time :(

sorry, I hope you can find some people to help develop it because it does look like a lot of fun