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boo said:
To be more precise know the mod will in real life years begin at 400bc and end at 200ad so if any one can info for during that time period so this is 600 and that will not be represented in game terms so in game every 100 years will be 2 years in game making the game length 12 years which makes it longer than the hoi2 1936 campaign but units will be slower and we could add in alot more map eventually


Sounds cool! I'm working on a Carthage skin now . . .
 
boo said:
good luck t hiddeman with the graphics i am in no rush seens as its new years eve

Here is a Carthage skin

cart_topbar.bmp


cart_sidebar_A.bmp


cart_fullscreen.bmp
 
Such wonderful work !!!!

This is really setting the feeling for being there in game. :cool: :D
 
wow these are really great thanks you very much for this wonderful work keep it up i will try get some more flags/sheilds so you will be able to incorporate them inot the skins when u can get around to them


i have to say this is quite a funny/good reason for editing ur post

Last edited by T-hiddemen : 1 Hour Ago at 20:25. Reason: forgot images

but yeah thanks for the new images they look really great and wot yukala said they will add a lot of feeling to the game
 
Brain overload with sight of amazing graphics that will completely change the feel of the game

very cool i am glad you have come along as the first few months of the mod were very slow without much help but since you and aload of other helpers have come along the mod has been progressing faster than it ever has with new graphics part of a new tree new info that will help with the tech tree and all sorts of stuff

but thanks for the graphics i hope you enjoy making them as much as ppl will appreciate them in game

thanks for any one who has helped with this mod

but like i have said before great work T hiddeman well done
boo
 
boo said:
very cool i am glad you have come along as the first few months of the mod were very slow without much help but since you and aload of other helpers have come along the mod has been progressing faster than it ever has with new graphics part of a new tree new info that will help with the tech tree and all sorts of stuff

but thanks for the graphics i hope you enjoy making them as much as ppl will appreciate them in game

thanks for any one who has helped with this mod

boo

Hey Boo, what major players still need skins, looking at your tags, ROM, TUR need to be done, but what are you calling those countries?


I am having lots of fun doing the graphics, and the kids in my classes have enjoyed seeing them an are hopefully learning from them . . .
 
T hiddeman the only other made flags we have at the moment are for the countries are rom which is dracia and tur which is asia but probbaly has another name but apparently that is the countries name?

but when more flags/ sheilds are made i will let you know so you could make them some skins
 
boo said:
the tech tree open to suggestions/changes

Roman
1)Infantry= normal legion
2) cavalry
3) horse archers
4)archers
5)ligth infantry
posibably more in later add ons or due to ppls suggestions
Horse Archers only really came into use by the Romans later in the Empire after their conflicts with the Parthians and Sassanids (and, I assume, the Sarmatians and Scythians). Rome rarely used archers from their own citizens, relying more on mercenaries (Cretans, Gauls) and local auxillia (Syrians) to fill that role. If they weren't around, they used slingers (think David and Goliath) and javelineers.

Infantry can stay as they are, they can represent the whole infantry block of a typical Legion (ie the Hastati, Principes and Triarii) and can be improved upon with research and reforms, such as the Polybian reform (mid 3rd Century BC) and the Marian reform (late 2nd century BC - more radical changes than the Polybian one). Light infantry can probably represent local auxillia, so they can stay as they are.

boo said:
egypt/ macedonia greek (and area around there???)
1)cavalry =
2)light infantry
3) heavy infantry
4) archers
5) stone slingers?
This list can cover Antigonid Macedon, Ptolemaic Egypt and the Seleucid Kingdom:
1) Infantry = Phalangites/Pezhetairoi.
2) Light Cavalry = Light Cav/Prodromoi.
3) Heavy Cavalry = Companions/Hetairoi.
4) Archers = Toxotai.
5) Slingers = Slingers (forget the Greeco-Macedonian name).

Bearing in mind that Hetairoi were becoming harder and harder to get due to these kingdoms being almost constantly at war. Due to this, the Successors (ie the kingdoms listed above) were forced to use infantry to fill in the gap. These were called the Thureophoroi, but they were used ineffectively. The Seleucid kingdom was probably the most successful in utilising them, though. So you may want to replace the Slingers or something with these Thureophoroi, who were light infantry with javelins, designed to harass the flank of enemy pikemen.

celts/ germania / spainish countries
javalin = infantry
spear = infantry
sword = infantry
archers
cavalry?
Sounds about right. Archers should be less effective than in the East, however, due to the design of the bow.

Brother Kane said:
Cheexsta's remarks on the tactics of Gaius Julius were not entirly correct...<snip>
I stand corrected. Gaius Julius is a little out of the timeline I'm personally interested in :) *Cough* even though I studied it just last year...
 
boo said:
T hiddeman the only other made flags we have at the moment are for the countries are rom which is dracia and tur which is asia but probbaly has another name but apparently that is the countries name?

but when more flags/ sheilds are made i will let you know so you could make them some skins

Ok, I made an Asia Screen

asia_topbar.bmp



asia_sidebar_a.bmp



asia_fullscreen.bmp
 
boo said:
T hiddeman the only other made flags we have at the moment are for the countries are rom which is dracia and tur which is asia but probbaly has another name but apparently that is the countries name?

but when more flags/ sheilds are made i will let you know so you could make them some skins

Dracia or Dacia ??
 
Dracia

and thanks for the new skin

i will post a screnie of the tech tree as i finish it so any body can tell me how to change it or to improve it or add/take away units
 
Last edited:
thxs for the graphics t hiddeman

i am unavailable to work on this for about the next week due to the fact i have some exams during this period and need to spend time learning for them rather than work on this mod but i will try to spend 1 or 2 hours changing some stuff

boo