I just want to preface this saying that this specifically refers to the icons shown in the menus (i.e construction) and not the map itself.
I want to make the case that the previous choice of using roman numerals for the different urbanisation levels of a location was probably the best and most logical decision. I for rural, II for towns and III for cities just made sense. I can understand, at an imediate glance, that these levels go up in an ascending scale. I can see the logic imediately as to what type of location I need to build a particular building.
The random shapes, however, doesn't make sense. A square and a pentagon doesn't really have as much logic to it as just numerals. It's not easy to understand at a glance which shape corresponds to what level of urbanisation, which I think is really important for players. I'm linking some images from the Delhi and Aztec flavours to show my point.
I want to make the case that the previous choice of using roman numerals for the different urbanisation levels of a location was probably the best and most logical decision. I for rural, II for towns and III for cities just made sense. I can understand, at an imediate glance, that these levels go up in an ascending scale. I can see the logic imediately as to what type of location I need to build a particular building.
The random shapes, however, doesn't make sense. A square and a pentagon doesn't really have as much logic to it as just numerals. It's not easy to understand at a glance which shape corresponds to what level of urbanisation, which I think is really important for players. I'm linking some images from the Delhi and Aztec flavours to show my point.
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