Let me preface by saying that I loved and played the heck out of Rome Total War; however, after playing Paradox' strategy titles, I've been utterly converted. The tension that is introduced by setting limits to players warmongering, (e.g. through CB's), the dynamic way that AI factions respond to player actions and covertly spread there own agenda really brings Paradox' games to life.
Sadly, Rome 2's strategy map just feels like a medium to go from one real-time battle to the next (battles which are admittedly very cool). Unfortunately, CA's diplomacy and faction AI is as bland as ever, putting up token resistance to the player's world conquering dreams. While EU4 hinders the blobbing game and gives the player alternative means to succeed with their nation, Rome 2 is designed for the player to blob.
If only you guys at Paradox could go in on a cooperative project with CA and whip their strategy guys into shape. Maybe you all should pitch a strategy overhaul expansion to them. Rome 2: Total War's beautiful visuals and visceral combat with PI's in-depth strategy: that's a game I'd pay $100 for.
P.S. Please make a new game somewhere in between 5th Century B.C. and 5th Century A.D. soon.
Sadly, Rome 2's strategy map just feels like a medium to go from one real-time battle to the next (battles which are admittedly very cool). Unfortunately, CA's diplomacy and faction AI is as bland as ever, putting up token resistance to the player's world conquering dreams. While EU4 hinders the blobbing game and gives the player alternative means to succeed with their nation, Rome 2 is designed for the player to blob.
If only you guys at Paradox could go in on a cooperative project with CA and whip their strategy guys into shape. Maybe you all should pitch a strategy overhaul expansion to them. Rome 2: Total War's beautiful visuals and visceral combat with PI's in-depth strategy: that's a game I'd pay $100 for.
P.S. Please make a new game somewhere in between 5th Century B.C. and 5th Century A.D. soon.