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Azonalanthious said:
Yeap, those would be another example.

Aside from those events, do traits give you any extra research points which aren't dependent on citizen RP income?

I thought traits which gave (say) +10% RP meant +10% of the RP generated by citizens in the province...
 
Isn't there already an event to spawn the Parthians? They always seem to turn up and soon be crushed again by the Selucids. In that case you only need events to strengthen them.

Also, instead of the defense bonus you gave to the tribes I think it would be better to give them a quantity bonus. The Gaulic tribes were able to field much larger armies than ingame (330,000 at the battle of Alesia)
so I think that a trait greatly decreasing the maintainance cost of militia would be in order and help strengthen them against both barbarian hordes and the Romans.
 
I am having the same problem since I started playing with the ROME:ENHANCED mod (never happened with vanilla). Every 2 or 3 years, the game will crash to desktop.
 
Nabatam said:
I am having the same problem since I started playing with the ROME:ENHANCED mod (never happened with vanilla). Every 2 or 3 years, the game will crash to desktop.

I am guessing that one or more of the events included is buggy. I am fairly confident that it isn't anything which derives from my work...
 
Well... what I am doing for the time being is save every 6 months (or more often if at war). That way, when the crash comes I can come back in no time. But it is irksome.

I too suspect is a faulty event, but I haven't been able to determine what it is.

It seems the 2 of us who are experiencing the crash are playing as Rome, so it may not be happening when playing other nations.
 
Keraunos said:
I released new, more polished and for now final version of my improved military mod. You can also incorporate some of my other work (like graphic) if you wish

Yep I saw that, its in the works.
 
Nabatam said:
Well... what I am doing for the time being is save every 6 months (or more often if at war). That way, when the crash comes I can come back in no time. But it is irksome.

I too suspect is a faulty event, but I haven't been able to determine what it is.

It seems the 2 of us who are experiencing the crash are playing as Rome, so it may not be happening when playing other nations.

Tried it with carthage in the 2nd punic war. Happened again after some decades.
Btw, althoug it crashes regulary, i have great fun! Good work at all the modders! :)
 
Hmmm...as far as crashes I haven't experienced any myself, but I'll do some testing (i suppose I'll have to list all the new events and then fire them manually). One way or another I'll get to the bottom of this, as I'd like 0.4 to be as seamless as possible before release. So there may be some delay in release if I can't easily find the CTD problem. I'll keep you all updated on progress.
 
battlecry said:
Not sure what you mean. No nations can voluntarily change religions. When another religion conquers a province, it begins a "timer" of sorts that will eventually convert the province. If the barbarians (say of the Druidist faith) conquer another religion's (say Roman) province, after a time (increased or decreased by several modifiers) it will convert to druidism.
What I mean is that can a nation that has a "pagan" religious group religion convert provinces. That is a major issue concerning the playability of "barbarian" states.

Your mod doesn't address that yet.

Would also like to see the ability for "barbarian" states to become a monarchy rather than just a republic.


edit: Scythians primary culture should be Scythian
 
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Ok v0.35 is UP and Crash to Desktop issue is FIXED (was a stupid little mistake, a missing }, in one of the religious conversion events)
 
Kanaric said:
What I mean is that can a nation that has a "pagan" religious group religion convert provinces. That is a major issue concerning the playability of "barbarian" states.

Your mod doesn't address that yet.

Would also like to see the ability for "barbarian" states to become a monarchy rather than just a republic.


edit: Scythians primary culture should be Scythian

1st, I personally haven't done anything to any of the barbarian tribes yet, the new ones (including Scythia) are from the Nations Mod listed in the first post.
There's nothing mechanically stopping any religion from converting, but the "barbarian" states have such tiny stats (culture, religious prestige) that it takes a very, very long time. I'm hoping to start modding the tribes for v0.4, in order to make them more playable (i.e. they'll have enough culture to colonize immediately, and then they can really interact with their neighbours.)

And yes, I agree the Scythians were not Sarmatian (the culture that overtook their territory), and I'll try to remember to change that as well.
 
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The idea of increasing the force limit modifier for Tribal governments is interesting.

I'd consider doing that in my mod, however with all my tribes starting with 55 civilization they generally change into Military Republics or Dictatorships within a hundred years or so.

One way to get around this would be to lower their civilization ratings back to normal levels and simply let them start with more provinces.
 
that_sweed said:
Also, instead of the defense bonus you gave to the tribes I think it would be better to give them a quantity bonus.

The 'defensive bonus' a spoke of was in the form of a quantity increase. Their forcelimit is now doubled, allowing them to field much larger armies. (note that all the tribes have been reworked for 0.4, and are both more powerful and capable of colonizing - i.e. they will now be PLAYABLE! )

The army at Alesia was a unified force of many tribes, brought together by Vercingetorix against the common Roman foe. My skill at scripting is not (yet) sufficient to have them all ally against a common enemy. If anyone can write such a script, I'd gladly look at incorporating it.
 
Bodhisattvas said:
It's amazing how fast new mod-versions are appearing ;) I realy need more time...it's hard to check the Rome mods AND magna mundi!

Yep, betas fly by. Eventually I'll have enough content for a real alpha (1.0), and then updates won't be needed so often (barring bug fixes etc.)
 
NEEDED:

*Flavour events. Some character based and some purely random events.

*Ideas and/or mod components to increase Parthia's strength when they spawn, so that they pose a real threat to Seleucia. They're supposed to reach the Tigris by the end of the game's timeframe, while Seleucia essentially crumbles from both Parthia's onslaught and internal problems.
 
Invader_Canuck said:
I'd consider doing that in my mod, however with all my tribes starting with 55 civilization they generally change into Military Republics or Dictatorships within a hundred years or so.

I'm counting on that change, as I don't want them keeping the bonus once they reach a certain size. They're still supposed to be militarily inferior to the Mediterranean nations.

Btw what side of Canada are you from?