Eh? They are? I didn't code in an option to slow the process...
If the second option is titled "don't make waves", then it's designed to basically duck out on the reforms altogether, at the cost of most of your allies, a minor amount of stability, and picking up a couple of negative character. It shouldn't fire again after that... Oops, looking at the code, the character tag for refusing the reforms is, well, missing, if you chose Roman Warfare, Closed Nobility, Form, or Small Ships >_< . I don't know why it's missing, since I literally copy/pasted the first event, and reversed all the tags for it...
Oh, wait, it's in version .021... Why isn't it in .022 or .1? Weird.
"New vs. Traditional" warfare is code for Roman vs. Hellenistic, "New Faces vs. Established Families" is code for Open vs. Closed nobility, so on and so forth...
It basically represents how not everyone in your country necessarily agrees with your tech choices, and their ability to reverse them if they eventually gain power.
Hm... Your post allows me to note that with hereditary rule, the player chooses the children's stances on such issues as well... I should fix that...
(Oh, and you can fix it by adding set_character_flag = Hellenistic_Reforms_Refused to option b in event 80008, set_character_flag = Closed_Nobility_Reforms_Refused to option b in event 800204, set_character_flag = Function_Reforms_Refused to option b in event 800304, and set_character_flag = Small_Ship_Reforms_Refused to option b in event 800404... Though, that's a bit wordy ^_^0 .)
Thanks for pointing out the bug ^_^0 ! It's been fixed for version .11 now.
...Seriously, why was the tag removed in point twentytwo

?