battlecry said:You were replying while I was editing, so see the EDIT to my last post.
Just tried it, no budge
battlecry said:You were replying while I was editing, so see the EDIT to my last post.
Unless you want to roll back your driver, then see if it works, I have no further suggestions sorry dude. As I said, this is one problem I've never seen before.monolta said:Just tried it, no budge![]()
battlecry said:Unless you want to roll back your driver, then see if it works, I have no further suggestions sorry dude. As I said, this is one problem I've never seen before.
Right, so, there are supposed to be more consequences to harboring pirates, primarily in relation to how other nations react, but I didn't have time to create those before this release. There are a bunch of consequences already in place, but the frequency on them might be a bit low from the sounds of it. I'll see what I can do. That said, mtth should probably go up a bit and/or the rewards should come down.that_sweed said:The pirate events are VERY overpowered. Playing as Bythnia for a hundred years I constantly got events giving me slaves and money without ever getting any bad side-effects. My southern neighbour Pergamon also harboured pirates and soon had a slave population of 85.
Are there any negative effects of harbouring pirates? If there were any I didn't notice them. Big neighbours should probably get causus belli on you and having pirates living in your cities could reduce civilization. The fact that every raid is a success also seems strange. Perhaps some raids should fail and result in you losing money. Your population might also dislike your support for piracy resulting in a higher revolt risk.
I then played as Rome for a while and got hit by some pirate attacks. Do these cost me anything or do any damage? I am sure that I wasn't losing any money and I didn't notice any loss of population. So if the target doesn't lose anything, where does all the loot come from?
The main problem is that the raids happen way too often considering the rewards they give. Currently it would be foolish for any nation not to harbour pirates.
I posted a fix for this somewhere. I must've forgot to tell battlecry about it. It's just the addition of has_civil_war = no. For some reason, the war trigger doesn't cover civil wars.that_sweed said:I also noticed that the "goals for war" event spams you if you are in a civil war. The goals are constantly cleared and the event chain restarts.
I posted a fix for this somewhere. I must've forgot to tell battlecry about it. It's just the addition of has_civil_war = no. For some reason, the war trigger doesn't cover civil wars
id 2100200 in warandpeace.txt. It's the very last event. What needs to be done is to replace the 'war = no' line with:battlecry said:Just tell me what event # and I can fix it quickly & re-upload.
AND = {
war = no
has_civil_war = no
}
Marlborough said:Sorry to say that I am a getting the exact same Windows Error/CTD results as reported by monolta. When it gets to the 'loading graphics' part, the screen goes black, and I get the windows error message referring to the rome.exe
Something must be bugged here, as I am running XP on a very strong computer which has no problem running vanilla Rome.
battlecry said:Alright, if you can post or PM me the details (any details or logged error or sector info or anything) I can take that to the Paradox guys and talk to them. There's nothing new graphically in 0.51, other than a few new flags, so I really don't know what to do.
Just one thing, you guys aren't using the unlimited-time altered RomeGame.exe are you? That could be an issue.
Also, make sure you try using the game launcher instead of just using the supplied shortcut, just so we can count that out.
EDIT: Also your videocard models and current driver versions will be helpful, although if it's a driver-conflict this is way, way beyond my ability to correct. I can report the issue to PDox though.
Rosacrux said:I downloaded the latest version when it came out, and I started a game with Bithynia. No prob at all, allthough a couple of events seem rather funny (like the pirates...). I played for an hour or so, saved and exited and it brought up an error while quiting (the same error the other guy had, but not on loading, on quitting).
A few hours later I restarted the game, loaded, everything alright, played for another hour or so, saved, same thing on exit (error).
Then, this morning, got up early and tried to load the game but ...boom. Precisely the same error with the other guy. BUT it does not come up during loading graphics but loading checksum (it is right after loading graphics and you have to really pay attention to see it coming up for a fragment of a second, then it crashes). Tried four times, every time removing background processes and running programs, to no avail. It kept bringing up the same error message.
The funniest part about it, is that yesterday I had no problem playing it, but couldn't do it today... thats funny![]()
Mao said:great work keep it up.![]()
i started a game with macedonia in 0.51 and as i was conquering a northen tribe i think eravisci, during the war it splitted between eravisci rebels and normal eravisci. Then all of the sudden my conquered rebel eravisci provinces remained conquered but i was at peace with them so i could not demand the provinces from anyone, still they remained under my control. Game crashed after a month. I dont know if its rome:enhanced or normal problem just posting it here for your consideration.
battlecry said:0.51a Released. June 2nd, 2008.
This is sort of a "day 1 update" for 0.51, fixing some of the immediately apparent event problems, fixing small text issue, adding some missing flags, properly incorporating Barbarian events, and temporarily removing the Piracy events (until they are more balanced)
This should be compatible with 0.51 savegames, but I make no guarantees.
For those of you who had the graphics/WinXP issue, try this one, maybe the small fixes I did will help. If not, let me know & I'll keep trying.
battlecry said:Well I'm getting some reports on my own forum as well...the mod appears to have little trouble on vista, but CTDs on XP (this may be the first recorded instance of Vista beating XP on stability lmao...) But this is the kind of thing that's very hard to track down, much more so since it's not happening to me! It'll have my full attention until it's fixed.
If you (or anyone having the problem) would, could you try removing folders from the mod one at a time (starting with the localisation folder), and putting them back after each try, to see if we can narrow down the source of the problem? Anybody who can get details on the error, like a log or something, will be my personal hero!
monolta said:Alright, I removed the localisation folder, BOOM!, it worked. Then I exited, I got the error while on exit. Then I said, ok, lets try again, BAM I got the error again right after the loading graphics screen. Hmm...Sorry, could'nt find a log for the error though
battlecry said:You mean it worked when you removed "localisation" and then failed again when you put it back in? Or did it fail again without the localisation folder present?
Rewriting the localisation .csvs from the vanilla files is easy enough, and it wouldn't be surprising as .csvs are notoriously unstable.
Try the re-uploaded version, and we'll see where we're at.
And btw
1) the "crash on exit" even happens to me, I'll keep working on that but it's never had an effect on my gaming.
2) It wasn't your GFX card/driver, as the same thing happened to others with no new driver versions or anything like that.