Whatever the case, I would like to see all of Eurasia , Africa and Americas portrayed in the scenario , it doesn't make much sense to me to limit ony to the mediterranean when Rome had actually expeditions even deep into Africa beyond Sahara border, and up to China .
I would be more than happy with a map similar to the current CK2 map, perhaps even a little smaller.
The coverage of the Iranian plateau is essential , as already posted in this thread, for the Achaemenid empire and the Persian wars, as well as for the Alexander's conquests, the Pathians etc,
On the opposite I don't think that India (and part of China) are strictly required, at least if the main focus is to cover classical greek (since V cent. BC) up to the early Roman empire ( II cent. AD )
Probably a "Rajah of India"- like expansion , covering the late Vedic period would be quite interesting but we all known that "Better" is the fierce enemy of "Good"
About covering American shores... no way, not another "sunset invasion" please!
I could very much settle for that... But as long as the game spans from Rome to Japan.The map should almost certainly include the entire Eurasian landmass, and large portions of Africa. India, Iran, and China as well as various steppe tribes all have very interesting histories in this period, especially if there is an Alexander the Great / Warring Kingdoms time frame. Lets not forget how terribad it is to play Parthia in vanilla because of the needlessly and a-historically maimed scope of the map. The Seleucids are in the same boat. This period was very influenced by international trading and geopolitics across the latitude.
However, it makes no sense at all to include America, as only a county sized Epi-Olmec culture would be represented and—as others have said—it would be an historical abomination to have classical civilizations colonize the new world.
edit: here is a series of historical maps of Eurasia for those that are skeptical of the game-play potential in these areas. Notice the rapidly changing borders and flag swaps.
323bc: http://www.worldhistorymaps.info/images/East-Hem_323bc.jpg
200bc: http://www.worldhistorymaps.info/images/East-Hem_200bc.jpg
100bc http://www.worldhistorymaps.info/images/East-Hem_100bc.jpg
The spread of Buddhism is also a serious potential for a game-play verb, as is the silk road that forms in this period.
Well Ck2 is a very diffrent game from how a rome/ancient game would be.The issue I would with having China would be purely related to performance. India slowed down CK2 quite a bit till changes were made.
Well Ck2 is a very diffrent game from how a rome/ancient game would be.
The feudal pyramid is totally wrong for the era and the holding idea might be good but the three types of holding makes no sense neither in the ck2 era nor in the rome era. I would prefer to see a distributed buildings thing like how empire total war did from medieval 2 total war. With actual things being there and improved upon like fords, estuaries, natural resources and so on. And towns being things that grow up around them.Not too different I hope ;-) There are quit a few things I'd like them to take on board from CKII (having provinces consist of multiple holdings for example)
That being said it's a bit silly to not want China in a completely new game because an addition of India to a 5 year old game gave performance troubles. I could easily counter that argument by saying that HOI IV and EU IV are running fine and both have China included (an argument that's just as silly).
By having an Original development scoope that includes China the situation is dramatically different from CKII that had originally a smaller scope and adding India hurt performance.
But that's eu4, which is pretty old (In that it builds on previous EU titles) and very arcade. In ck2 playing start dates beyond the first one is much more common.while all those dates are interesting (historically speaking), i think PI will put few starting dates. I remember some devs said (in eu4 forum) that in future games they will decrease the starting date and they will remove the possibility to choose the exact day to start (like in eu4). Mostly because they don't want/can't spend a lot of resources to maintain later scenarios which only very few people plays
But that's eu4, which is pretty old (In that it builds on previous EU titles) and very arcade. In ck2 playing start dates beyond the first one is much more common.
Also the no one plays later start dates is a self fulfilling prophecy. Of course no one plays them when they don't support them.
Except both games have loads of inherited stuff from their predecessors. EU grew out of the svea rike series which was based on a board game. And that series have been aroudn since -97. Granted CK also inherited some stuff from the EU series but it's still less of a boardgame simmulator than eu is.ck2 is older than eu4, i don't see your point here. Anyway, keep in mind, this is not my opinion, i have just reported what some devs said (it was something like 1 year and half ago, so they could also change their mind), i will be perfectly fine to have 1000 starting date, even if i will probably play only the starting date.
The only thing i wish, it's to have a "continue the game" button at the end date (like they recently add to eu4). I don't care if all the boni are lost, but sometimes i just want play those few more years to finish a war or shape perfectly my country
The feudal pyramid is totally wrong for the era and the holding idea might be good but the three types of holding makes no sense neither in the ck2 era nor in the rome era. I would prefer to see a distributed buildings thing like how empire total war did from medieval 2 total war. With actual things being there and improved upon like fords, estuaries, natural resources and so on. And towns being things that grow up around them.
As long as you don't do the whole ruler of individual holdings thing, yes there would be local governors but they really aren't important the way the feudal lords were. Instead empires should be a top tier empire and characters relating directly to that important families, influential senators or generals, tribal chiefs in the barbarians and so on. characters would be less bound to the land and more bound to their faction/empire.I think we are in agreement about the holdings. I don't mean the 3 varriations holdings but rather to have provinces consist out of multiple cities and villages and a few open slots that can be owned by different factions. It would give a solution to have for example Gaul and Spain being populated by barbarians while still giving Greeks, carthaginians and Romans the possibility to start colonies in those provinces.
As long as you don't do the whole ruler of individual holdings thing, yes there would be local governors but they really aren't important the way the feudal lords were. Instead empires should be a top tier empire and characters relating directly to that important families, influential senators or generals, tribal chiefs in the barbarians and so on. characters would be less bound to the land and more bound to their faction/empire.