Just want to expand on the discussion regarding holdings a few pages down, I thought it's an interesting concept.
There should be 3 types of holdings: Pastoral, Rural, and Urban. These will then be coupled with cultures, so you can have a Greek Poleis while the surrounding population is rural Gauls or Pastoral Sogdians and so on. New holdings can be constructed (or an existing one transformed into another, e.g. urbanisation) to show how a conquering power would plant colonies for their own people.
I want the emphasis in a rome 2 to be on cultures and how they clash. The classical really is the first instance of nation building, and we have concepts such as romanization, hellenization and punicization as a result of this. Each holding should have a population count, so you could have an urban 4 pop of Greeks in Bactria with a surrounding rural and native Bactrians being at like 20 pop.
And here I'd like to borrow how Stellaris handles population rights, as in the above examples Greeks would arguably have more rights under a Greek regime than the bactrians would. Doesn't need to be as complex, but things like military service, citizenship etc should be covered. This way Rome could conquer Italy but still have a Roman population which provides most of the manpower while it's conquered people's function as allies that supply only some manpower. Gradually they could become Romans also.
Lastly, slavery was kind of a big thing but these should not be tied to culture as I'm most cases a slave population was multi ethnic and would be far beyond the scope of the game. Instead eat h holdings could have say a percentage showing how many are slaves compared to the rest of the population which would give good and bad modifiers. If the slave pop % rises too high it could trigger a revolt, etc.
There should be 3 types of holdings: Pastoral, Rural, and Urban. These will then be coupled with cultures, so you can have a Greek Poleis while the surrounding population is rural Gauls or Pastoral Sogdians and so on. New holdings can be constructed (or an existing one transformed into another, e.g. urbanisation) to show how a conquering power would plant colonies for their own people.
I want the emphasis in a rome 2 to be on cultures and how they clash. The classical really is the first instance of nation building, and we have concepts such as romanization, hellenization and punicization as a result of this. Each holding should have a population count, so you could have an urban 4 pop of Greeks in Bactria with a surrounding rural and native Bactrians being at like 20 pop.
And here I'd like to borrow how Stellaris handles population rights, as in the above examples Greeks would arguably have more rights under a Greek regime than the bactrians would. Doesn't need to be as complex, but things like military service, citizenship etc should be covered. This way Rome could conquer Italy but still have a Roman population which provides most of the manpower while it's conquered people's function as allies that supply only some manpower. Gradually they could become Romans also.
Lastly, slavery was kind of a big thing but these should not be tied to culture as I'm most cases a slave population was multi ethnic and would be far beyond the scope of the game. Instead eat h holdings could have say a percentage showing how many are slaves compared to the rest of the population which would give good and bad modifiers. If the slave pop % rises too high it could trigger a revolt, etc.