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mate0815 said:
i´m afraid, rimp is not ready for full working with vv. as i can see, missions and decisions are not reworked, but there are some using province_id´s as triggers and for carthage, rome, seleucids, parthia and egypt some of them are changed. :(

@vandiemen: can i hope, that you have enough time to take a look at this or is help needed?
It could be that these things need revision, if you would like to do this I would greatly appreciate it, as I myself don't have enough time to check all these things.
 
Dear Van Dieman and all RIMP team, congratulations for this great contribution to our gaming experience! VV + RIMP = really great game...

I have one contructive criticism to formulate. Playing Carthage, I got the feeling that:

- I get too much manpower compared to my main and historical enemy, Rome. It seems that historically, one strength of Rome against Carthage was precisely its manpower from its "own" population (including Italian allies), while Carthage had to rely on "others" : mercnaries. Well, in the game, I have more manpower than Rome, and absolutely no incentive to recruit mercenaries

- Syracuse and Carthage are too small compared to Rome. If I am not mistaken, estimates for this time period depict more developed cities concerning the two former than the later - or at least equally developed, but definitely not smaller.

Concrete propositions:
I will actually try to mod these things myself into your files and propose you and every one my vision on these issues, I hope today. What I plan to do is:
- give most Carth. provinces a "Lybian" culture, in the same group than "Carthaginian". My understanding is that most African provinces were not more integrated to Carthage than Italian provinces were to Rome, and the later have been given an other culture. This will greatly diminush Carth. manpower and balance it with Rome.
- increase population in Carthage and Syracuse
- maybe decrease the proportion of freemen in Carthage but increase the number of mercenaries available to force the Carthaginian player to rely on mercs.
 
Numahr said:
Dear Van Dieman and all RIMP team, congratulations for this great contribution to our gaming experience! VV + RIMP = really great game...

I have one contructive criticism to formulate. Playing Carthage, I got the feeling that:

- I get too much manpower compared to my main and historical enemy, Rome. It seems that historically, one strength of Rome against Carthage was precisely its manpower from its "own" population (including Italian allies), while Carthage had to rely on "others" : mercnaries. Well, in the game, I have more manpower than Rome, and absolutely no incentive to recruit mercenaries

- Syracuse and Carthage are too small compared to Rome. If I am not mistaken, estimates for this time period depict more developed cities concerning the two former than the later - or at least equally developed, but definitely not smaller.

Concrete propositions:
I will actually try to mod these things myself into your files and propose you and every one my vision on these issues, I hope today. What I plan to do is:
- give most Carth. provinces a "Lybian" culture, in the same group than "Carthaginian". My understanding is that most African provinces were not more integrated to Carthage than Italian provinces were to Rome, and the later have been given an other culture. This will greatly diminush Carth. manpower and balance it with Rome.
- increase population in Carthage and Syracuse
- maybe decrease the proportion of freemen in Carthage but increase the number of mercenaries available to force the Carthaginian player to rely on mercs.
Well, we are reworking North Africa again as Tartarin feels that Carthage is overpower because it has many small provinces just like you noticed in your game as well. Thank you for your advise, but be assured we will change Carthage again.
 
Van Diemen said:
Well, we are reworking North Africa again as Tartarin feels that Carthage is overpower because it has many small provinces just like you noticed in your game as well. Thank you for your advise, but be assured we will change Carthage again.

Ah OK. But consider giving most Carthaginian provinces outside immediate neighborhood of Carthage "Lybian" culture rather than "Carthaginian", they should suffer the same -50% manpower penalty than Rome suffers for Etruscan etc. provinces. If you do so, which is realistic, then you will have adressed most of the manpower issue without having to decrease too much the number of provinces.

Now it's your design of course...
 
Here it is !

For all those who want to play Carthage with RIMP, this little tweak balances Carthage before the next official RIMP release, which should do it through much more sophisticated map-related means.

Change log :
- Libyan culture is now in the same group than carthaginian one
- Many African provinces are given Libyan cultures (-80% manpower in these provinces for not being the same culture)
- Similarly, specific cultures are created for Carthaginian island possessions, which are in the same group than carthaginian one (the same -80% modifier applies there too)
- Carthage's population is increased but the proportion of freemen is decreased from 20% to 10% (a richer Carthage but less soldiers willing to actually fight)
- Syracuse's population is increased, it is now a real power in the Sicily context

---> Carthage's manpower is roughly halved. You will now have to make it with brilliant battles or with mercs to defeat Rome... ;)
 

Attachments

  • RIMP - Carthaginian tweak.rar
    17,4 KB · Views: 25
Dear RIMP team,

One more comment about balance.

Your documentation says that most food trade items (grain, fish...) provide a +0.5% manpower bonus. Well thought. But... their in-game effect is a constant and absolute +50 manpower bonus, whatever the province's freemen population is...

In my Carthage game, the effect of all the combined bonii given by trading food around my empire doubled my manpower! Many provinces get +100 or +150 bonii because they trade 1 or 2 / produce 1 food ressource!

So it means that the scripter manpower bonus applies in an absolute manner. Maybe it should be abandonned. I will at least change the +50 bonus into a +5 one for less of an unbalanced effect (modified file attached for whoever is interested)
 

Attachments

  • tradegoods.txt
    2,2 KB · Views: 203
Does anyone know how to re-create original map/cache files. I erased the originals when I was installing this mod but I kept getting a blue map and I couldn't get it to work. Then I uninstalled the game and did a clean re-install of Rome + VV and now I get a map that is a mix of Rome's original map and RIMP map. Where are these cache files hidden because they are not in my map folder? Thanks for your help.

Edit: never mind, I figured it out.
 
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dear rimpies,

i took a look at modifiers, missions and decisions and adapted these with the right province_id´s for working with rimp1.3.
i hope, i found all. :)

the changed folders and files are in attachment - for using these in an installed rimp-version, it´s necessary to add the following lines to the Rome Improved Map project.mod - file:
Code:
extend = "missions"
extend = "decisions"

cheers.


note to me: take a look at the localisation-files for german translation. ;)
 
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Thanks for all that have sent in new files, I will check them this weekend and if they are improvements I will try to make a patch for RIMP v1.3, maybe with the Northern nations playable from the beginning, but I'm still trying to see whether they are gobbled up too soon or not in my test game. However the thing about Carthage is correct (though native culture must be changed into something else, but Tartarin already knows a few) it has too much manpower compared to Rome currently. I'm also a little indecisive about Egypt myself. In most games I have played until now with the RIMP Egypt is on its way to tare apart the Seleucid Empire, this mostly because Egypt has massive manpower (like it also did historically). Did you all experience this "problem" with Egypt as well? I tried to lower their expansion by removing their access to iron from Cyprus (they will still have access to iron if they colonize Sinai) from the game start, it does seems to help a little though, but still the Seleucids remain quite weak. Do you find this realistic? I do know that the Seleucid Empire was facing serious problems by Egypt and Civil War.
 
Dear Van Dieman and all,

Please find enclosed an updated version of my Carthaginian tweak, originally created and improved for my own play. Change log since first upload is as follows:
- "Sarde" and "Elymean" cultures created and given to Sardinian and Sicilian provinces controlled by Carthage, to replace the generic "native" culture. Malta is still "native" for lack of knowledge on the name of the local people. Purely cosmetic change.
- Some more African provinces given the Libyan culture. Now only Carthage, the directly surrounding provinces and Gaides have the Carthaginian culture.
- Zama, one of these directly neighboring province, has seen its population dcreased from 14 to 7, due my being unable to find any historical settlement / city of importance (may be my mistake) and to balance the massive increase on Carthage's population.

The effect is that now Carthage really has a strain on its manpower: around 40-50k (which is already a lot actually) when my trade good tweak is also applied. An other effect is that most of this comes from Carthage itself, as well as income: loose this city and you're done kind of.
 

Attachments

  • RIMP - Carthaginian tweak.rar
    21,3 KB · Views: 28
Van Diemen said:
Did you all experience this "problem" with Egypt as well? I tried to lower their expansion by removing their access to iron from Cyprus (they will still have access to iron if they colonize Sinai) from the game start, it does seems to help a little though, but still the Seleucids remain quite weak. Do you find this realistic? I do know that the Seleucid Empire was facing serious problems by Egypt and Civil War.


I've have two games going atm (Rome and Macedon). Egypt is getting steamrolled by the Seleucids/Macedon in my Rome game and have already lost their Asia minor territory to the Selecuids in my Macedon game, although it's still pretty early in the latter.
 
Does anyone have some more fixable complaints which I can try to resolve as I'm currently working on a hotfix for some problems (like Carthage and the mission system). Now is your chance to contribute your knowledge of testing/playing RIMP v1.3. BTW: the hotfix will contain the tribal nations again everyone used to be so familiar with.
 
barrabas said:
Hi!

I'm using RIMP for VV + the hotfixes, and I'm currently playing Pontus. I get a CTD each time I try to press the province COMMAGENE in Asia Minor, in my game controlled by Armenia.

Perhaps it could be looked at.
Will do that! Maybe COMMAGENE doesn't belong to any region error as that tends to create such a CTD.
 
Van Diemen said:
Does anyone have some more fixable complaints which I can try to resolve as I'm currently working on a hotfix for some problems (like Carthage and the mission system). Now is your chance to contribute your knowledge of testing/playing RIMP v1.3. BTW: the hotfix will contain the tribal nations again everyone used to be so familiar with.

Van Diemen,

Please take into consideration my other remark about food trade goods: they do not give a relative +0.5% bonus as intented, but an absolute +50 bonus; the results get out of proportion, since trading in several food items becomes the best way to increase your global manpower, regardless of real demographic considerations, such as freemen vs slaves etc. Getting fishes+grain+olives to a province should not just so easily and directly generate vast numbers of soldiers as it does now... Note that I corrected this in a file I uploaded in a previous post of this thread.
 
Dunno if this something you can do anything about, but so far when i play without the mod this has never happened:

rome_2-1.jpg


A big black/red dusty thing beneath(!) Greece. It doesn't cause crashes or anything. Got no clue what it is or what may be causing it, but it is weird, and slightly annoying.

On a happier side of the coin, no real problems or faults at all. If someone are on their way to become Magna Mundi for EUR, it's you guys.
 
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i think there is something wrong with the new carthaginain provinces in south spain and one of the new provinces in northern alps: my armies are moving so quick, that i think, there must be a railroad exist - 3 provinces in only 2 days. :eek:
 
jordarkelf said:
Looks like a graphics card issue. I'm guessing you're either using an Intel GMA (Graphics Mediocrity Attempt) or a real videocard with dodgy drivers...

I had a similar issue with certain leaked nVidia beta drivers.

Hmm, gotta look into it then, but it shouldn't be a bad graph card nor driver, the comp is kinda new. Perhaps it has something to do with me using Vista. Thanks for pointing me into the right direction anyway :)