hmm.... was disturbing and interesting, will try to carve out a tory from the session and the images and post it to here as a mini-aar 
i enjoyed the game, but i guess many didn't
i enjoyed the game, but i guess many didn't
i have a save from march 14, 506panther-anthro said:Er... well I kind of had a power outage towards the end of the game, so I hope smowz managed to save it!was defending my territory from barbarian invasions, and building my slave mercenary empire!
jorian said:i am on my way to create the aar, but i want to show something first:
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jorian said:as you can see the rebels became a superpower, no wonder he had no chances, adding to the techdifference, also rememberSkinner had his first MP game ... as seleucs
I would say he needs some compensation as this was not his failure, but i agree that the other players use the opportunities of his civil war fairly, so they can't be blamed, but i still hope they do agree that having a player bashed by 11 lvl tech rebels was kinda unfair for him, so maybe some reparations could be agreed on, including the elimination of rebel faction, and giving him back some lands
jorian said:also i want to suggest an addon to the mod we use, one that changes the teching speed of the rebel factions from current one to zero (meaning they use the techs that the 'motherland' had before they appeared)
the restored Seleucid Empire will have the techs of the faction that won, thus if the rebels win it will have lvl11 in everythingSmowz said:Interesting what happens when the rebels are allowed to survive as long. I thought however once the rebellion wins or in fact loses whatever happens it refers back to the original country.
your opinion is listened to aswell, but ofcourse this is for the GM and the involved nations/players to decide, and these are just some possibilities i could think ofSmowz said:I would suggest strongly to panther that we do NOT make any add ons to the mod.
I would also be firmly AGAINST making any of these suggested (or any further so-called flavor or 'balancing') edits to the save-file.
jorian said:the restored Seleucid Empire will have the techs of the faction that won, thus if the rebels win it will have lvl11 in everything
EDIT: as far i know
umm, as far i know Varam is the Queen of Egypt, and i don't see a response from her yetKhal Drogo said:Jorian, with small modifications, that would be acceptable for me, but since Egypt is firmly against - honestly, as i probably would be in his shoes aswell - i will vote against the proposition.
if i mistyped your name somewhere, then sorryKhal Drogo said:By the way, my name is Khal Drogo, not Khul Drago, or other derivatives![]()
i am not sure how many times i could write an aar, so better not, but thanks anywayKhal Drogo said:Nice little AAR, too bad you didn't open a topic for the game in the AAR section though.
i Would agree to thatjorian said:i am on my way to create the aar, but i want to show something first:
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as you can see the rebels became a superpower, no wonder he had no chances, adding to the techdifference, also rememberSkinner had his first MP game ... as seleucs
I would say he needs some compensation as this was not his failure, but i agree that the other players use the opportunities of his civil war fairly, so they can't be blamed, but i still hope they do agree that having a player bashed by 11 lvl tech rebels was kinda unfair for him, so maybe some reparations could be agreed on, including the elimination of rebel faction, and giving him back some lands
please try to get yourself in his shoes before you say nay, as it could be next time you get a civil war with overpowered rebels
my suggestion:
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while Skinner might deserve a correction, the others (pontus and egypt) also need to be compensated somewhat if they are willing to give lands back
this means pontus would lose a province, for that he could get 1 or 2 provinces from asia minor, egypt would give back parts of the conquered region to seleucids that connects his mainland to asia minor holdings, for that he would get Lydia and arabia as compensation
on the top of that, Seleucs would agree to end the claims on all the lost lands to Pontus and Egypt (losing its cores)
this is only possible if all the 3 players can agree ofcourse
the finishing reparation for seleucids could be the chance to choose a new capitol position from the current one (Cappadocia), the one of the rebels (Ariabene), or one of the two historical capitols (Seleucia, Antioch)
this way the seleucids would become again playable, especially if he starts to do some DIPLOMACY with its neighbours, or better said all the players
otherwise the two remaining powerfull factions of Pontus and Egyp would gobble the remains of Seleucids up (well, even being AI, thesuperrebels-turnedoutvictotius-faction would still make a huge headache for them), then focus on eachothers throats...
also i want to suggest an addon to the mod we use, one that changes the teching speed of the rebel factions from current one to zero (meaning they use the techs that the 'motherland' had before they appeared)
well this means the idea is vetoed, sorry skinnerVaram said:I'm not sure I understand why the situation with the Seleucids necessitates editing the game's save, but I took the provinces I did for a (fairly obvious, I think) reason. I'm not going to agree to give them up unless I'm forced to.
no worriesKhal Drogo said:Sorry, Jorian, many people are in multiple games, i probably confused them.![]()