right, just put it up on Nexus moments ago.
My Sandman mech has gone through some changes. The file now requires the CAC and mech resizer is recommended but not absolutely needed as the mech and its variants use the models for the Rifleman and Rifleman IIc (60 and 65 tons respectively) to represent a 55 ton mech. Not a whole lot of difference in size.
If you decide to go for it I do NOT recommend the use of the "fake" engine double heat sinks in your home brewed variants as the chassis files use the "heatsinks" entry to reflect the use of internal engine heat sinks, and for this mech they are doubles. only additional heatsinks (doubles) are required to be placed in any variants you choose to field.
the SND-1 has 11 internal double heatsinks for a total heat dissipation of 66, while the SND-1A and 1X have 13 for 78 total cooling. All three variend pack an additional 2 heat sinks externally for a total of 78 and 90 cooling respectively.
the -1 and -1A have the same weapons loadout of 3 large lasers and 2 medium laser with the 1A surrendering a 1/2 of armor to make it all work (2 energy hard point in each arm and the center torso) The -1X however changes the load out but adding 2 support weapon hardpoints in each arm and all 3 torso location (total of 10) and go with a mix of 2 large lasers and 8 small lasers. it also gains the 1/2 ton or armor back. The -1X also incorporates a the Starcorp Dalban com suite (+4 resolve) and freidhof sparrow gyro (3 defence) and still has a couple tons of payload for you to play with.. (I'm sure you'll come up with something to stuff in there should you acquire one.)
Permission is explicitly granted to incorporate the Sandman and it's variants in any mod. Please just mention my name (ya know fame if not fortune)
Rarity of the mech is set to 6 so you shouldn't run into them to often and you'll never ever find one for sale or parts available (assuming I did everything right).
I'd worked up some variants and had managed to figure out what meant what a bit more in the games files and this represents that.
There is no mech engineer version, sorry. More work then I really want to deal with. But she's good to go with any vanilla mods.
Enjoy!
My Sandman mech has gone through some changes. The file now requires the CAC and mech resizer is recommended but not absolutely needed as the mech and its variants use the models for the Rifleman and Rifleman IIc (60 and 65 tons respectively) to represent a 55 ton mech. Not a whole lot of difference in size.
If you decide to go for it I do NOT recommend the use of the "fake" engine double heat sinks in your home brewed variants as the chassis files use the "heatsinks" entry to reflect the use of internal engine heat sinks, and for this mech they are doubles. only additional heatsinks (doubles) are required to be placed in any variants you choose to field.
the SND-1 has 11 internal double heatsinks for a total heat dissipation of 66, while the SND-1A and 1X have 13 for 78 total cooling. All three variend pack an additional 2 heat sinks externally for a total of 78 and 90 cooling respectively.
the -1 and -1A have the same weapons loadout of 3 large lasers and 2 medium laser with the 1A surrendering a 1/2 of armor to make it all work (2 energy hard point in each arm and the center torso) The -1X however changes the load out but adding 2 support weapon hardpoints in each arm and all 3 torso location (total of 10) and go with a mix of 2 large lasers and 8 small lasers. it also gains the 1/2 ton or armor back. The -1X also incorporates a the Starcorp Dalban com suite (+4 resolve) and freidhof sparrow gyro (3 defence) and still has a couple tons of payload for you to play with.. (I'm sure you'll come up with something to stuff in there should you acquire one.)
Permission is explicitly granted to incorporate the Sandman and it's variants in any mod. Please just mention my name (ya know fame if not fortune)
Rarity of the mech is set to 6 so you shouldn't run into them to often and you'll never ever find one for sale or parts available (assuming I did everything right).
I'd worked up some variants and had managed to figure out what meant what a bit more in the games files and this represents that.
There is no mech engineer version, sorry. More work then I really want to deal with. But she's good to go with any vanilla mods.
Enjoy!