@Pavía Not sure if you'll see this question here, I'll ask in the thread tomorrow if not.
If charcoal is also considered to count for the coal good, does that mean that locations which have historically produced a lot of charcoal to fuel industries should be given the coal RGO?
I can think of a few like that (basically replacing lumber there), but so far I was always under the impression that coal RGOs were for coal only.
I guess the answer is probably no, because certain advances should only apply to coal and not charcoal, so these locations I'm thinking of would probably be represented by starting out with charcoal buildings?
But these types of buildings were presented as being intended to be used if you don't have access to the relevant RGO. That makes charcoal look like a substitute for coal and not a proper good of its own, even though in reality it was basically the other way around for almost the entire timeline - charcoal was the industrial fuel of choice.
(Edit: Pavía answered this question in the West Africa feedback thread, so go there if you're interested in the answer! Although I have to say that I disagree with the building using lumber as an input when it's already placed in a forest, tools and masonry would be better inputs)
If charcoal is also considered to count for the coal good, does that mean that locations which have historically produced a lot of charcoal to fuel industries should be given the coal RGO?
I can think of a few like that (basically replacing lumber there), but so far I was always under the impression that coal RGOs were for coal only.
I guess the answer is probably no, because certain advances should only apply to coal and not charcoal, so these locations I'm thinking of would probably be represented by starting out with charcoal buildings?
But these types of buildings were presented as being intended to be used if you don't have access to the relevant RGO. That makes charcoal look like a substitute for coal and not a proper good of its own, even though in reality it was basically the other way around for almost the entire timeline - charcoal was the industrial fuel of choice.
(Edit: Pavía answered this question in the West Africa feedback thread, so go there if you're interested in the answer! Although I have to say that I disagree with the building using lumber as an input when it's already placed in a forest, tools and masonry would be better inputs)
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