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I enjoyed writing Cornelius a lot
He’s such a dismissive prat, but just how you’d imagine a neo-Roman imperial would treat barbarians. But they did end up relying on them a lot. Hope you got the game at the right point again and looking forward to the White Legs’ horizons starting to gradually expand with more of the world revealed.

ps: and do keep a separate spare save of every session! Just in case … ;)
 
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He’s such a dismissive prat, but just how you’d imagine a neo-Roman imperial would treat barbarians. But they did end up relying on them a lot.
I'm glad I got the tone right then! It is funny how history echoes, even in our alt and fictional worlds!

Hope you got the game at the right point again and looking forward to the White Legs’ horizons starting to gradually expand with more of the world revealed.
Yep, I'm all caught up to where I needed to be. Next chapter should satisfy that interest in the rest of the world.

ps: and do keep a separate spare save of every session! Just in case …
I am now! I have an external hard drive with saves just after important events, and I'm also keeping the newest save on there as well. This way I won't lose anything, avoiding another AAR disaster.
 
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Part 6: Gathering Fires
Gathering Fires

Timekeeper Alexander, Alex for short, was waiting in the control room of Vault 24 for a response from the scouts that had been sent west. Refugees had been flooding east the last few weeks speaking of brutal tribesmen driving them off their lands, torching their farms, and kidnapping anyone that did not flee quickly enough. This could be any one of many tribes and raiders in Utah, but the scale of the raids was the real concern. A small team had been dispatched to determine the truth, and they were supposed to be making a check-in any moment now.

The Timekeepers were descended from vault dwellers, descendants of pre-war citizens that had been settled in massive underground fallout shelters. The vaults were designed to stay closed until background radiation had reduced enough for people to return to the surface and rebuild America. In reality, the vaults did not hold anywhere near enough people to repopulate the surface, so they instead came to be outposts of advanced civilization, bastions of the Old World.

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A vault dweller wearing the distinctive blue and yellow jumpsuit and wrist-mounted Pip-Boy computer

Alex glanced over his shoulder, into the atrium. He saw the great mechanical clock his people were famous for. Its massive gears covered up a whole side of the room, standing nearly twenty feet square. The ticking of the clock reverberated throughout the vault, becoming a part of every Timekeeper’s thoughts. Even outside the vault, the ticking echoed through the Timekeepers heads, a side-effect of living underground with the great clock. In every interaction with an outsider, the vault dwellers would inevitably bring the conversation back to their great clock, leading the outsiders to name them Timekeepers as something of a joke. The name stuck and became part of their unique culture, blending advanced technology with a religious fervor for the great clock. Some said the clock was counting down to doomsday, others said it was counting down to salvation. Either way, the vault’s mission was to guard the clock until it reached its end.

When the Timekeepers finally emerged from the vault in the 2230s, they encountered scattered villages, subsistence farmers, and nomadic tribes. Fortunately, the groups were friendly, so the Timekeepers allied with many of them and eventually formed a loose confederation centered on their home, Vault 24.

Alex was shaken from his thoughts when he heard the radio crackle into life. “Victor Bravo, this is Patrol Alpha. I repeat, Victor Bravo, this is Patrol Alpha.”

Alex rushed to the radio and responded, “Patrol Alpha, this is Victor Bravo. We are receiving you. Go ahead on your report.”

“We intercepted one of the raiding parties and engaged it in combat at 0900. No casualties on our side, and we killed three raiders. They appear to be White Legs, best we can tell anyways,” the radio reported. “Strange thing was, they seemed more organized than usual. They had an actual patrol with attack dogs, marksmen with half-way decent guns, even actual tactics beyond yelling loudly and charging! We drove them off, but they didn’t seem interested in really fighting us,” the radio continued.

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“Roger that Patrol Alpha. I’ll pass that intel up the chain. Command wants you to shadow the raiders into their territory. Find their camp and see how many we’re facing,” Alex responded. “Good luck, and may the clock ever tick.”



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Salt-Upon-Wounds looked out on the desert scrubland from his vantage point on Indian Peak. Behind him, the rest of the tribe had set up the new war camp. Ramshackle tents pieced together from wood, tarps, and animal pelts clustered around numerous firepits. Behind Salt, war totems sat near the peak of the summit.

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On the plain below, Salt saw the scattered raiding parties returning with loot and slaves. The chief had wanted to go with them and lead his men in their search for glory. However, Cornelius had insisted that a leader needed to plan and leave raiding to his insubordinates. Salt loved the thrill of battle, the smell of gunpowder and blood, but he knew the decanus was right which made him even more frustrated.

As darkness fell, the tribe formed a ring just below the war totems. A massive bonfire had been lit at the peak of the mountain, silhouetting the massive war chief and the hunched, ancient shaman. The fire suddenly roared into life, towering over thirty feet tall as the shaman threw a powder on the blaze. He then held up his staff and called out to the Gods. “Sky Father, God of Salt, God of the Lake! Your people come before you on the eve of conquest and seek your blessing!” The crowd began to hum and sway in supplication to their gods while a warrior led a brahmin calf into the ring of totems. Salt held the beast as it attempted to run from the flames. The shaman turned and cut the throat of the calf and ordered the chief to throw it upon the fire. The flames greedily tickled the animal’s hide and sought to consume it.

The shaman threw more powder on the blaze, sending it reaching ever higher. “Take this humble sacrifice and know many more shall follow when you grant us victory!” Salt-Upon-Wounds then let loose a war cry, and hundreds of warriors took up the call after him. The chief turned his gaze east, to the lands of the clock-worshipers, to the tribe’s next conquest…

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Jump was growing tired of the Legion-man that had been with the tribe. He had taught her how to shoot, but she could tell he thought her a moron. Now he had annoyed her even more; instead of being with the other warriors sacrificing to the gods and preparing to conquer, Cornelius had dragged her into some inane patrol in the middle of the night! The group was trudging along with Kip and Jump in the lead, followed by Cornelius. The rest of his men were spread out, attentive but not overly concerned. They were well within White Legs’ territory, so who would be foolish enough to wander this far in?

As the group neared a dry creek bed, Kip’s nose suddenly perked up and he let out a low growl. “What is it, boy? You smell something?” Jump whispered to the dog, tracking as he pointed his head to the right, along the bed. “I think something’s down there,” she said to Cornelius as she pointed.

Cornelius grunted in affirmation and signaled to his men to form a skirmish line. “Stay behind us and cover our rear, scout,” he whispered to Jump. Her face took on a sour expression, but now was not the time to argue. She fell into formation twenty paces behind the legionaries and peered into the darkness.

Two of the legionaries crept ahead, armed only with machetes. One crossed to the other side of the creek bed while Brush Snake climbed into it. Behind them, their comrades were spread across the near bank.

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In the darkness below, the four members of Patrol Alpha huddled behind a bush in the dry creek bed, grimly fascinated by the ceremony on the peak. They had seen the bonfire flare up and heard the war cry echo across the desert, seemingly reaching for their homeland. They were trying to report to base, but static kept breaking in, distorting their message. The radioman could only repeat himself and hope the message got through.

At that moment Brush Snake rounded the corner and immediately charged the patrol. One of the Timekeeper’s let off a burst from his submachine gun, killing the legionary instantly. However, this had given away Patrol Alpha’s position, and the legionaries were nearly upon them. Another four legionaries charged the patrol while another threw his spear. Meanwhile, Cornelius and the other four riflemen found cover and fired at the bank sheltering the Timekeepers.

Jump was rushing forward to join the battle when another burst rang out. She felt a burning sensation in her thigh and collapsed as her leg suddenly gave out. As she fell, Cornelius and his men returned fire, covering the other legionaries in the final charge. Moments later, the patrol was overwhelmed as the legionaries got on top of them and hacked with their machetes.

Even as the patrol was wiped out, Jump felt her blood spilling out across the desert. Her vision was beginning to blur, and the pain was getting worse. Suddenly, Cornelius filled her fading vision as he knelt beside her. “Faex!” he cursed as he inspected the wound and pulled some powder from a pouch.

“You are fortunate the bullet passed all the way through. This is going to hurt,” he said. As he applied the powder to the wound, Jump felt a sudden, blinding pain. Her mind went blank except for the sudden agony centered on her thigh but spreading through her body. By the time Cornelius had bandaged the wound, the pain had hit her head and caused her to pass out.

“Carry her back to camp,” Cornelius ordered two legionaries. As they picked up the wounded scout, another legionary approached carrying the patrol’s radio. It was squawking out, “Patrol Alpha, this is Victor Bravo! What is your status? Can you confirm an impending attack?”

Cornelius took the radio and sneered, “Your patrol is dead. We are coming for you. Run and we will catch you. Hide and we will drag you from your holes like the worms you are. Fear us, for we are the Legion!”


Note: The Timekeepers are a mod-only creation, and I've added a lot of information on them to flesh them out. All the mod establishes is they're from a vault and have a big clock for some reason. I hope you enjoy my thoughts on them, as well as a glimpse into my vision of White Leg culture. There will be another update out on Saturday, I just felt like sharing this a little early!
 
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Salt-Upon-Wounds looked out on the desert scrubland from his vantage point on Indian Peak
Indian Peak? What a convenient name/location for the tribe to live. ;)
Jump was growing tired of the Legion-man that had been with the tribe. He had taught her how to shoot, but she could tell he thought her a moron
Moron, Moroni, it makes no difference to the Legion.
The Timekeepers are a mod-only creation, and I've added a lot of information on them to flesh them out. All the mod establishes is they're from a vault and have a big clock for some reason. I hope you enjoy my thoughts on them, as well as a glimpse into my vision of White Leg culture.
I like that you fleshed them out a bit. From my little knowledge on Fallout, isn't every Vault supposed to be a psychological/social experiment? Rather than actually protecting people from bombs.

The White Legs stuff was also good. A climactic battle is about to be had, even if HOI4 can't really model it.
 
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Indian Peak? What a convenient name/location for the tribe to live.
It really is, and it's even a real world location, making things even better!

Moron, Moroni, it makes no difference to the Legion.
They really are jerks, but we'll get a more sympathetic perspective later, or at least one that's less dismissive of the tribe.

I like that you fleshed them out a bit. From my little knowledge on Fallout, isn't every Vault supposed to be a psychological/social experiment? Rather than actually protecting people from bombs.
Yes, almost all the Vaults were twisted experiments with a handful serving as controls that actually did save people. Most in the games ended in failure, but there's some amount that worked well. I guess my Vault 24 can be an experiment with idolatry or something, but it doesn't really matter since the White Legs have no idea of that stuff.

The White Legs stuff was also good. A climactic battle is about to be had, even if HOI4 can't really model it.
Glad you enjoyed it!

I've been a bit disappointed by HOI4's battles, so I'm going to take some liberties to help the story. It won't be a play-by-play like my HOI3 AAR since I can't find notifications for battle results and think they don't exist. Instead we will get a few snapshots, giving a feel of how the war is progressing, together with narrative of course :)

How long will the White Legs be content being pawns of the Legion?
Well, they haven't even realized they're pawns yet, so it might be a while...

How harsh is the environment of southwest Utah for a hunter-gatherer society?
It's certainly not hospitable, and the White Legs have been supplementing their hunting and gathering by raiding basically all of their neighbors. The impetus of this sudden urge to conquer is that Salt-Upon-Wounds subjugated most of the small groups in southwest Utah, forcing his tribe to either starve or conquer the bigger states.

The low-level tribal warfare from before Salt's rise to power acted as a limit on the White Legs' population, killing off enough warriors that the tribe never starved. Now that they're powerful, that mechanism is gone, leaving them in danger of dying from their success. It's also part of the reason the Legion is attractive since they are a powerful society that seems stable while holding many of the values of the White Legs.

That's my interpretation anyways, so hopefully that makes sense!
 
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Cornelius took the radio and sneered, “Your patrol is dead. We are coming for you. Run and we will catch you. Hide and we will drag you from your holes like the worms you are. Fear us, for we are the Legion!”
What a jack-ass (or wanker as we’d describe him in Australia)! Talk about giving away any element of surprise. But then, one can also grudgingly admire the bravado as well.
All the mod establishes is they're from a vault and have a big clock for some reason. I hope you enjoy my thoughts on them, as well as a glimpse into my vision of White Leg culture.
Yes, that was excellent flavour. More interesting than a lot of the game’s mechanics!
I've been a bit disappointed by HOI4's battles, so I'm going to take some liberties to help the story. It won't be a play-by-play like my HOI3 AAR since I can't find notifications for battle results and think they don't exist.
Same here: I‘ve played it a little bit, though not recently. Unlike HOI3 or CK2, it’s not as ‘made for AARs’ I feel. I think I recall finding where the post battle info is listed, but you can’t get it as easily or flexibly as the reports system from HOI3, nor have it advise you conveniently. Maybe one day I’ll explore it again, or even do an HOI4 AAR, but not yet.
 
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What a jack-ass (or wanker as we’d describe him in Australia)!
:D I'm glad he's coming off that way! I must be writing him well if his personality annoys the readers!

Talk about giving away any element of surprise. But then, one can also grudgingly admire the bravado as well.
It's definitely not a great military decision, but it is probably inspiring some fear. I've always pictured the Legion as brutal and terrifying to their opponents.

Yes, that was excellent flavour. More interesting than a lot of the game’s mechanics!
I'm glad you enjoyed it! I like the economic model of the game, but I continue to be disappointed by many of the other mechanics.

Same here: I‘ve played it a little bit, though not recently. Unlike HOI3 or CK2, it’s not as ‘made for AARs’ I feel.
I agree with that. It's so hard to convey progression in battles since there don't seem to be province names(?), so it really just ends up being a general flow of things.

The AI battle planner is a bit of a problem in my opinion since it doesn't give as much actual strategy beyond drawing an arrow and waiting. I refuse to use the stupid thing since that takes away the fun of the game in my opinion.

I should post the first war update tomorrow, so I'll be curious to see what people think of that.

I think I recall finding where the post battle info is listed, but you can’t get it as easily or flexibly as the reports system from HOI3, nor have it advise you conveniently. Maybe one day I’ll explore it again, or even do an HOI4 AAR, but not yet.
That's fair since all of the HOI4 AARs I've looked at either make fun of the game or are defined by their excellent writing, not the game itself. I think if you have an idea where HOI4 makes the most sense (i.e. one of the excellent mods or a good focus tree) it makes sense, but otherwise I don't see an advantage over HOI3.
 
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Part 7: Metal Monsters
Metal Monsters

Salt-Upon-Wounds stood among row upon row of ramshackle tents, surrounded by his fiercest and most loyal warriors. It was finally time to make war upon the Timekeepers and drive them from their lands, bringing glory upon the White Legs in the eyes of the gods and Caesar!

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Note: Added war dogs to Salt's warband, my best one. The other support is demolitions. I know nothing about HOI4's combat mechanics, but this seems to work well and fit the tribal theme so I'm sticking with it!

When Cornelius had returned to the camp on Indian Peak, he had dragged Salt from the ceremony, angering the chief greatly. However, Cornelius’ head was saved when he gave his report, informing Salt that the Timekeepers’ patrol had been wiped out but now knew the tribe was going to attack.

The tribe had immediately set out the following day, leaving only the young, old, sick, and wounded at Indian Peak. Jump remained among them despite her desperate desire to follow her tribe into battle because her injured leg made her useless. However, the blow had been lessened when Salt-Upon-Wounds informed her she was head of the camp’s few guards that remained. It was not as prestigious as making war, but she was still honored her chief trusted her to guard the tribe in his absence.

As the White Legs marched to war, the tribe divided into three war parties. Yao had distinguished himself during the fighting with the Followers, so he was given eight warbands to lead and entrusted with the southern portion of the border. Vipponah, a warrior that had only recently proven himself, was given command of four warbands stationed in the north. These warriors were the youngest, eager to gain riches and glory. Finally, Salt-Upon-Wounds had positioned himself and his greatest warriors along the center of the border, ready to drive deep into the Timekeepers’ lands.

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One day later, the White Legs fell upon their enemies all along the border. Some of Yao’s southernmost warbands had briefly skirmished against the Timekeepers but gave up when they did not make progress. Instead, the main attacks came in the center.

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The Timekeepers’ mustered forces fought well for nearly a week, but they were not ready for a prolonged campaign. A breakthrough occurred in the south, and Salt’s elite warbands won their battle only two days later.

These warbands continued to pursue the retreating Timekeepers into the settlement at Cricket Mountains, taking it after a brief battle. It looked like some Timekeepers had been surprised by the breakthrough and were about to become surrounded...

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Timekeeper Alex had fortified his unit on a small hill that commanded his assigned stretch of the border. Unfortunately for him, his comrades to the north and south had been driven off, leaving him surrounded by the savages. He had extended the trenches all the way around the hill and readied his men for the inevitable assault.

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Salt-Upon-Wounds charged forward with his elite warriors as bullets whistled past. The Timekeepers’ fire had been weakening as they ran out of bullets and fortifications got overwhelmed all along the hillside. It appeared that the battle was about to end when Salt saw a streak of red light fly past and cut one of his followers down. Suddenly, five strange figures emerged from the Timekeepers’ lines and advanced, blasting red lasers from their hands, cutting down numerous tribal warriors. The metal monsters had a roughly human shape, but a much bulkier body that merged into a conical head topped with a sensor node. Their limbs were not jointed like a human, enhancing the mechanical horror.

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A pre-war Protectron security robot used by the Timekeepers to augment their human fighters

Salt ducked behind a rock and narrowly avoided another laser bolt. To his left, a White Leg charged forward and hurled a spear at one of the advancing robots. There was a loud clang as it struck the metal body before bouncing off harmlessly. The robot turned to the threat and unleashed another laser, felling the woman instantly.

“Deiyape!” one of Salt’s warriors cried as he joined the chief. “What are these metal demons? They are cutting us down with hell-fire!” Salt and his trusted warriors had found cover behind several rocks and a dip in the ground, and they saw the robots turning to face them after driving off most of the other warriors. There was a sudden lull in gunfire, producing an eerie silence broken only by the whirs and clicks of the advancing robots.

“I do not know, but we must destroy them,” Salt replied. Two of his followers peeked out of cover and fired upon the robots with their makeshift handguns but had little effect. The mechanical weapons continued their relentless advance as bullets ricocheted off, pausing only to fire lasers in return. One of the warriors was slow in getting behind cover and was badly burnt by a narrow miss, taking him out of the fight. The robots were now within thirty paces of Salt and his five remaining warriors, and the rock was beginning to fall apart under blistering laser fire.

A White Leg warrior was cowering behind a large rock just up the hill, terrified by the metal demons cutting down his friends and family. Beside him, his wife and fellow warrior was dying from a gunshot wound she had taken in the initial assault. Two of the robots were advancing on him as his wife faded away. “Kindred Spirit, do not leave me,” he begged of her, desperately squeezing her hand.

“It is my time. I shall see you again someday. Be brave for me…” she gasped as her hand slipped from his and she drew her last breath. Something broke in the warrior, sending him into a rage as he stood up. Before him were two of the hated metal demons, staring into his soul with their lifeless sensors.

“Please remain calm, peace will be restored shortly,” a monotone, electronic voice commanded. The heartbroken warrior lit a stick of dynamite and resolved to see his wife again. A laser lashed out, cutting him down instantly. The two robots continued their slow advance forward as the fuse continued to burn.

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Salt had gathered his warriors for a final, desperate attack on the metal demons. He and two of his best warriors planned to charge the monsters and engage in melee combat, sacrificing themselves to save the remaining warriors. Salt’s final prayers to the gods were broken by an explosion which tore the furthest two robots apart. A third was sent flying and landed on its back, unable to get up. Salt and his followers charged forward in a desperate attack on the last two robots.

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The warrior to his right was cut down by a laser, but Salt and his final companion were now upon the robots. “Please stand down,” one of the robots intoned; Salt responded by punching the robot on its conical ‘head’, causing it to shatter when the pneumatic ram impacted. Salt followed this with a swift uppercut which bowled the robot over, leaving it a sparking wreck. To his left, the final robot was leaking fluid and stumbling as the other warrior punctured the hydraulics controlling its limbs. Salt punched the machine in the side, shattering the armored plate and knocking it to the ground.

The White Legs had won the skirmish, but the cost had been high. Salt and his warriors returned to their camp in order to regroup, buying the trapped Timekeepers yet another day. The beginning of the war was going well, but the metal demons had the power to stop entire warbands. One was trapped behind the lines, tying up far too many White Legs and preventing an advance to the north. The war was not quite as easy as Cornelius had promised, causing Salt-Upon-Wounds to steel himself for much more bloodshed…
 
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Note: Added war dogs to Salt's warband, my best one. The other support is demolitions. I know nothing about HOI4's combat mechanics, but this seems to work well and fit the tribal theme so I'm sticking with it!
I have about 100 hours in HOI4 and I still don't really get the combat system. Never played HOI3, but it sounds a lot simpler.

The war goes well, but at what cost?
 
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Never played HOI3, but it sounds a lot simpler.
I would argue it is, while still leaving room for different division compositions. I think the big thing is it's almost impossible to make a really bad division as long as you have at least two infantry brigades of some type, whereas HOI4 seems to have optimal sizes that aren't very intuitive.

Cursed robots! How far is this from our drones on war tech?
I'd say they're quite a bit more advanced since they have lasers and are wholly autonomous, but I'm not sure they're particularly practical. Fallout's pre-war was basically what people in the '50s thought the future would look like (bit of a Jetsons aesthetic really), so the robots are more of a style over substance. They're very slow and protectrons are the flimsiest in the games.
 
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I'm rooting for the timekeepers, they sound awesome :D
 
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I'm rooting for the timekeepers, they sound awesome
Thanks for reading! I had a lot of fun writing them since they are just so weird from our perspective! We'll see how they do in the next couple updates, but you must remember they are being run by an AI...
 
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Part 8: A Glimpse of Home
A Glimpse of Home

Jump stood upon the summit of Indian Peak, lost in contemplation of the strange seal at her feet. The metal circle had been worn by hundreds of years of weather, but it was still legible. She knelt and ran her finger over the engravings on its surface, wondering what great battle or hero’s burial site they told of. Surely the people from before knew what a majestic, holy site Indian Peak was.

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Jump was broken from her reverie by the calls of a young boy. “Jump, Jump! Warriors are coming back!” he yelled, bursting with excitement. “Come on, let’s greet them!” he called before running back down the winding trail. Jump began working her way back down the summit, limping slightly due to her injured leg.

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When she finally returned to the camp, she saw a mass of prisoners entering under the watchful eye of White Legs warriors. The prisoners were worn down and covered in grime from a long march. The people appeared to be from all walks of life; Jump saw vault dwellers, farmers, and even a handful of tribals. At their head stood Cornelius and his contubernium.

The two locked eyes and met in the middle of the camp while the prisoners were herded into a stockade. “Ave, scout. How has the camp been in our absence?” Cornelius inquired, not sounding dismissive for once.

“It has been boring. My leg is almost healed, but I still won’t get to join the war!” Jump pouted.

“You don’t have to worry about that. The tribe is approaching Vault 24 at this very moment. The Timekeepers are all but defeated, as you can tell,” he said, gesturing at the prisoners behind them.

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A few moments later, two warriors walked past them, dragging a destroyed robot behind them. “What is that?!” Jump gasped. The machine’s sensor node was shattered while its front armor plate was cracked open, unveiling the complex mass of electronics within.

“It is a Timekeeper war machine. They are cowards, reliant on their machines. The machines halted our attack briefly, but we soon learned how to defeat them,” Cornelius boasted. “Courageous men will always overcome some soulless machine!” A few moments after this declaration, the shaman hobbled his way over to the group, visibly upset.

“We cannot take them, that’s too many!” the shaman exclaimed. “How long do we have to feed them for?”

“Calm, elder. It will be less than a moon until my men and I take them south to Caesar. Your chief demands I return north to him immediately, so I cannot take the slaves until the war is over,” Cornelius replied.

“They are going to eat all our food, leaving us to starve!” The old man was getting more agitated, and his face was beginning to turn red despite the white paint he wore.

“My scouts and I shall gather food, venerable elder. Do not worry,” Jump replied. “The children can gather plants while I lead a hunt.” The shaman was mollified, although he continued to grumble under his breath as he left Jump and Cornelius.

A few hours later, Jump had organized the handful of scouts still at Indian Peak into hunting parties while the children began harvesting plants near the war camp. Jump set out with her loyal companion Kip and Echo, a member of her scavenging party. Kip quickly found the scent of a herd of bighorners, mutated bighorn sheep.

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The dog led them through dense desert scrub before heading along a dry creek. After half an hour of walking, the creek bed slowly ended, leading into a series of bluffs. Echo spotted a herd of bighorners grazing at the top of the nearest bluff, oblivious to the hunters below them. There were three calves, a huge bull, and three females. A bull alone would provide plenty of meat for the tribe, so Jump worked to position herself downwind of the herd.

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After finding a good position to lie down and stabilize her rifle, Jump took aim at the bull. She lined up a shot for its heart, paused her breathing, and slowly squeezed the trigger. The rifle barked out, and the bull fell, mortally wounded. A moment later, the hunters heard a man cry out in pain as the rest of the herd fled down the far side of the bluff.

Jump and Echo went running, Kip excitedly yapping at their heels, suddenly curious where the scream came from. When they reached the bluff, the bighorner was on its side, drawing a few ragged breaths as blood oozed from its wound. A pair of human legs could be seen sticking out from under the beast, clad in combat boots and bluish pants. The two tribals heaved the bighorner off the unfortunate man and were shocked by what they saw.

There was a man, clearly alive except for the bullet wound in his side, but he looked like a corpse! His skin looked badly burnt as it was covered in scrabs and open wounds showing the muscle beneath while his nose was almost entirely gone, and his hair was patchy.

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“By the Sky Father, what are you?” Echo exclaimed as Jump applied healing powder and began to bandage the hideous man’s bullet wound. Neither of them could understand his strange language, but Jump noticed he kept repeating himself, saying something like “Al bert”.

“Help me carry him. We have to get him to the shaman, I’ve only stopped the bleeding,” Jump ordered.

“What about the bighorner?” Echo demanded.

“Leave it! You can come back with more hunters after we get back,” Jump said. She then took one of Echo’s spears and drove it into the ground. She tied a strip of fabric to the haft, marking the site of their kill. The two then set out, with Echo taking hold of the man’s upper body, and Jump his legs. The going was rough as Jump’s injured leg pained her and caused her to stop briefly. The final push through the scrub proved the hardest, but the scouts pushed on despite the branches clawing at their legs.

When they finally reached the camp, almost all the hunters and gatherers had already returned and were preparing what they gathered. “Help, help! Someone is hurt!” Jump called out, spurring the White Legs into action. The shaman was roused from his meditation and gathered his medicinal herbs while the others brought the strange man to a well-lit hut, placing him on a crude wooden table.

Jump shooed the tribals from the room since they only wanted to ogle the hideous man in the hut. She took his hand, silently willing him to cling to life. “The shaman is almost here; he will help you,” she babbled while the strange man weakly opened his eyes. He muttered something in response, but it was faint as a whisper. A few moments later, the shaman opened the flap and entered, leaning heavily on his staff. Another tribal rushed in, her arms filled with medicinal herbs and bandages.

“He is an Old One! Where did you find him?” the shaman demanded of Jump, turning his stern gaze on her. The apprentice deposited her load and rushed from the tent once more.

“He was standing behind a bighorner, and I shot him!” she exclaimed. “Please save him! I do not want this man to die because of me,” she continued, visibly upset at the thought.

“It is alright child, I will do everything I can for him,” he said. At this point, the apprentice returned, bearing a bucket full of water. “Now go, child, sleep. I will care for this man. Someone will come when he is better,” he continued, pointing Jump toward the exit.

The scout left as ordered and absentmindedly walked to her own tent, climbing into her bedroll. She slept, but it was the restless, anxious sleep of a worried mind. Several thoughts went through her head, foremost among them the possibility of killing an innocent man…killing the tribe’s enemies in war was good, but the strange man was not an enemy. Another thought nagged at her; how did the shaman know what this strange man was?

When Jump awoke, she felt the soft light of a new morning filtering through her tent, giving her body a faint yellow glow. She resisted opening her eyes a few moments, relishing the comfort of her bedroll. However, the thoughts soon returned, driving her to check on the strange man. As she walked through the camp, few were stirring. A handful of people were preparing the morning’s cook-fires while a few hunters were returning with their haul from the traps.

Jump reached the tent where the strange man was and paused briefly. She feared the man might be dead but had to know. She steeled her mind and gently lifted the flap, stepping inside. The shaman slept in the corner on a bundle of furs while the strange man was still on the table. His chest gently rose and fell, relieving Jump greatly. His wound had obviously been bad though, as bloody bandages were strewn all about the ground.

Jump seated herself in the corner and patiently waited for the shaman to wake up. After quite some time he finally did, slightly shocked to see the scout back in the tent. “Help me up, child, and then we can talk,” he whispered. The two left the tent and seated themselves on the ground twenty paces away.

“Will he live?” Jump immediately demanded, the concern clear on her face.

“I have done all I can, and it is in the gods’ hands now,” the shaman replied. “But I think there is a good chance. I was able to remove the bullet, and he made it through the night.” Jump was clearly relieved but needed more answers.

“You know what he is, don’t you, venerable elder?” she inquired, thirsting for knowledge. The shaman hesitated for a moment, clearly collecting his thoughts.

“He is an Old One, a man from before the Harrowing. In exchange for eternal life, their bodies become like a corpse. Most say it is a curse, some say it is a blessing. Regardless, he knows secret, terrible things from the Old World,” the shaman finally offered.

“What tongue does he speak? I do not understand him but want to,” Jump pleaded, desperate to know more.

“It is something the Outmen call In-glisch,” the shaman said, pronouncing the strange word hesitantly. “It is the tongue of the Legion, as well as those to the west, on the shores of the Great Sea. I know only a few words, but it was enough to know the man’s name is Albert.”

“Thank you, venerable elder. Has Cornelius left already?” she inquired with a hint of urgency.

“I do not think so, child. He planned to leave tomorrow,” the shaman said. “Why the change in topic?”

“I must go to see him! Thank you!” Jump called out as she excitedly rose and ran off to find the servant of the Bull. The shaman shook his head, concerned at this sudden need to know the Old World…


Note: So, a new character is introduced. I hope you don't mind the adventure at home. It can be hard to write battle scenes that are unique and interesting, so I'm trying to save them for critical moments. This also allows me to develop my characters and the Fallout world, so hopefully you enjoy!

We should learn more about this mysterious man, but I'm willing to answer any questions now if interested. Thanks for following along, and I look forward to your thoughts!
 
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I sure hope the Legion doesn’t have that negative of an opinion on ghouls. Though Albert being potentially old enough to remember the old world might not endear him to the Legion anyway. I don’t think Caesar thought to highly of pre-war America though I can’t remember if he ever explicitly mentioned that.
 
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Note: So, a new character is introduced. I hope you don't mind the adventure at home. It can be hard to write battle scenes that are unique and interesting, so I'm trying to save them for critical moments. This also allows me to develop my characters and the Fallout world, so hopefully you enjoy!

We should learn more about this mysterious man, but I'm willing to answer any questions now if interested. Thanks for following along, and I look forward to your thoughts!
I didn't mind it at all! It's nice to have breaks in the action every now and then.

I'm guessing this man has somehow been mutated by the radiation, which has allowed him to live this long?
 
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I sure hope the Legion doesn’t have that negative of an opinion on ghouls.
Thanks for commenting! I don't think the Legion has a problem with ghouls considering Raul in Fallout NV is OK with the Legion, and they never bother him.

Though Albert being potentially old enough to remember the old world might not endear him to the Legion anyway. I don’t think Caesar thought to highly of pre-war America though I can’t remember if he ever explicitly mentioned that.
That could be awkward, but the White Legs can't even talk to him, and we'll see what the Legion thinks soon enough. I don't think Caesar ever worries about the pre-war world, he seems most focused on NCR. However, America was on the same path as NCR, so I can't see him approving.

I didn't mind it at all! It's nice to have breaks in the action every now and then.
I'm glad you still found it interesting!

I'm guessing this man has somehow been mutated by the radiation, which has allowed him to live this long?
Yes, Fallout calls them ghouls, but I'm going with Old Ones for the White Legs' name. They're basically Fallout's elves in that they're old and wise, but they're hideous and crippled rather than beautiful and graceful. It's a bit silly to have radiation cure people, but it's one of those things we'll hand wave away.
 
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At least the Timekeepers are putting up a bit of a fight - too easy a win would not be honourable or glorious enough.

He is an Old One, a man from before the Harrowing. In exchange for eternal life, their bodies become like a corpse
Die You Zombie Bastards! :p
Yes, Fallout calls them ghouls, but I'm going with Old Ones for the White Legs' name.
You know those zombies are out to get a piece of your mind. :D An interesting new inclusion and more interesting than an HOI4 battle summary;)
 
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Thank you for a wonderful update. Often too much emphasis is placed on great events like battles and not enough on daily life. While finding the man could be big in the future, this is more about daily life in the camp (village?).
 
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