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Trexeth

Banned
4 Badges
Dec 27, 2013
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  • Crusader Kings II
  • Europa Universalis IV
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Would be nice to have a save converter that would convert saves for nearly all Paradox Games.
From CK2 - EU4 (i know it already exists), then from EU4 to Victoria 2, or Victoria 3 if it is released soon, and From Victoria to Hearts of Iron, and from HoI to East vs West.

This would allow players to play in their "own" world for a long time.


Your first argument will be: If i conquered half of the world in EU4, i don't want to play such a big empire in VIC.
Answer: You can switch to another country!
 
it's amazing they actually made the one for CKII to EUIV as it's a lot of work for something most people don't do. people have made their own converters you can look in the relevant mod forums for them
 
Anything passed EU -> Vic would not make sense. WWII and the Cold War era are extremely niche and would have been vastly different without yet another niche event, World War One.
 
Anything passed EU -> Vic would not make sense. WWII and the Cold War era are extremely niche and would have been vastly different without yet another niche event, World War One.
Do you play much Vic2? Because world wars (okay "great wars") are common. Brutally common. And remember, the Great Wars Mod that the Great War concept arguably borrowed from included disassembled empires - a perfect setup for a WW2 style revanchism gone mad.

Admitedly, it would be hard to fit the Vic2 endgame into a HoI scenario because the comintern would almost always lack a major power - at least in my experience, Proletarian Dictatorships are too unstable in large powers to last and always wind up flipping back. Likewise, fascism doesn't always get a strong foothold in the game. Also, random new world is completely out (though, there's no reason why SI's changes would cause problems). Events are also a concern, because friendly relations between the US and UK might not make any sense if the US was a German Colony that broke free and fought a century of war against the Germans+English while allied with, I dunno, unified Italy...

The problems, besides events, can be mitigated fairly well by players who intend to go for the "grand campaign" so to speak: either loading into other nations after reaching a critical peak (~100 years in CK2 for example) or playing extremely conservatively, then making sure to "fix-up" the AI feedback-looped nations to keep them up and running through history. The people who got me into PDS did things like this, although that was CK2->EU3->Vicy2->HoI (not sure if it was 2 or 3 but I think 3). This is the reason I play PDS games.

The converters do not have to make a "no effort conversion" - converting a boring world is a player problem, not a dev problem, and it already exists - just try CK2->EU4 after a CK2 WC.
 
Do you play much Vic2? Because world wars (okay "great wars") are common. Brutally common. And remember, the Great Wars Mod that the Great War concept arguably borrowed from included disassembled empires - a perfect setup for a WW2 style revanchism gone mad.

Admitedly, it would be hard to fit the Vic2 endgame into a HoI scenario because the comintern would almost always lack a major power - at least in my experience, Proletarian Dictatorships are too unstable in large powers to last and always wind up flipping back. Likewise, fascism doesn't always get a strong foothold in the game. Also, random new world is completely out (though, there's no reason why SI's changes would cause problems). Events are also a concern, because friendly relations between the US and UK might not make any sense if the US was a German Colony that broke free and fought a century of war against the Germans+English while allied with, I dunno, unified Italy...

The problems, besides events, can be mitigated fairly well by players who intend to go for the "grand campaign" so to speak: either loading into other nations after reaching a critical peak (~100 years in CK2 for example) or playing extremely conservatively, then making sure to "fix-up" the AI feedback-looped nations to keep them up and running through history. The people who got me into PDS did things like this, although that was CK2->EU3->Vicy2->HoI (not sure if it was 2 or 3 but I think 3). This is the reason I play PDS games.

The converters do not have to make a "no effort conversion" - converting a boring world is a player problem, not a dev problem, and it already exists - just try CK2->EU4 after a CK2 WC.

You could just make the HoI Converter dynamically create three factions out of any group.
 
I must say that I find it rather odd why they don't just make these converters and then sell them as DLC. People would buy them so it would not just be a waste of their time and money.