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CdePlatter

Corporal
66 Badges
Mar 24, 2013
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So I have a character and RP that I really want to continue but the "Know Thyself" perk's death countdown script has triggered and now my character unavoidably dies. From what I can tell, in my save file this is marked with the following flag under my character:
Code:
 {
                    flag="had_death_management_9998_recently"
                    tick=104
                    data={
                    }

                }
 {

I deleted this line from my characters data, successfully load the save, and it plays like normal (ie the save is not corrupted or crashs) but I still die on the same day. I've also tried setting my health stat way up in my save file, using immortality mods ( I use multiple backup saves to try these) setting my age back with console commands or save edits. Also tried deleting the following know_thyself flags under my character in the save file:
Code:
                    flag="know_thyself_perk_delay_period"
                    tick=64
                    data={
                    }

                }
 {
                    flag="know_thyself_has_triggered_delay"
                    data={
                    }

                }
 {

Nothing I do seems to prevent my inevitable death. I totally appreciate that the game tries to throw monkeywrenchs into the player's plans and prevent characters from living too long but I have a particular RP I was really enjoying until the game decided my time was up and I suddenly have to up and die despite having no health issues or being particularly old. I have specific goals I want to achieve with this character before moving on to any heirs and I'd be very disappointed if I have to abandon the playthrough to start over or revert to a save so far back that I may as well start over.

If anyone has any solutions or insight it'd be much appreciated!
 
Coming at it with fresh eyes I think I've figured it out. I assumed that the event was triggered by the flag expiring. In fact, there is a list of scheduled triggered events within the save file. For anyone who is interested:
Code:
triggered_event={
    event="death_management.9999"
    scope={
        root={
            type=char
            identity=43875
        }

        seed=563186268
    }

    date=1091.12.8
}

Now I can just alter the date or delete the event altogether. I think I'll just nudge the date up a bit so I don't mess up my save file too much as just deleting it could mean I'm stuck with the know_thyself flag forever making me effectively immortal, which wasn't my aim.

I've mostly only modded older paradox games so its interesting to learn how triggered events and flags work in newer CK3.
 
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