co_avanya
Community Manager at Colossal Order
Moderator
QA
Community Ambassador
Colossal Order Dev
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- Jan 4, 2021
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How large is your city? If it's over the 100k citizens mark there's a decent chance that you can still turn a profit with some adjustments to tax and services. I managed to get my 122k city into the green with the maximum tiles unlocked, but the citizens will be paying a bit more tax for a while until I can grow the city some more.I just wanted to thank you for your reply.
I didn't expect to get a reply so soon, so I am very touched.
Also, I could feel your passion for this update.
Thank you.
I am positive about this update because I like the challenge of difficult economic issues.
However, I have already unlocked all the tiles in my most favorite city.
If I try to continue the challenge in my most favorite city, I will be faced with an unrealistic payment of 22,000,000 per month.
I could continue the challenge by making the funds unlimited, but that is not my favorite challenge.
With this update I will no longer be able to take on difficult economic problems in my most favorite city.
Hopefully someday the ability to re-lock tiles will be implemented.
My English is not good,
If I came across as harsh, I apologize.
I am always supportive.
I'm so sorry for your loss. Take good care of yourself, the game will be here when you come back.Thank you very much for this information. I will get back to you with my feedback later as my grandma has passed away and I won't be able to play it for the time being.
I really hope to have more responsibilities as mayor of my city and citizens.
We aim for it to be out by then. Wishing you a smooth recovery!I'm having a minor surgery on 27th, pls release before that so I can play during my recovery![]()
Elevated stations are on our wishlist, but I can't promise them at this time. As for the issue with only the most popular park being used, I'll check up on this and make sure it's an issue we have logged already (and if not, make sure it gets looked into).I wanted to ask a few things that still are really important to me for this game:
- Will we have elevated subway/train stations? Today we can create invisible paths but it takes a long time to build and the sims always go down the platform
- When will the empty parks be fixed? Today, when we have multiple parks in the city, sims only use the ones high the highest attraction value. In this game we can create park areas but they are irrelevant because of this issue. Will this ever be fixed? This would be a big addition to make the game feel more real
With the Tile Upkeep Cost we hope to give your choices more meaning, especially in medium or large cities. Currently, the only things to consider when expanding your city are 1) can you afford to buy a tile, and 2) what the tile offers (resources, connections, buildable area, etc). When you have an established city with a good economy, it often ends up just being a matter of time before you can afford the tiles. The Tile Upkeep Cost adds another thing to consider that affects your city, not just in the moment you buy it but also going forward. We think of it as a land tax paid to the government that increases as your city grows and is expected to have a larger income.All of this looks great!
I might have missed the new tile upkeep costs but I am weary of it. What is the simulation behind what justifies an upkeep costs for tiles or is it simply an upkeep costs to make the game harder?
If the Tile Upkeep isn't your cup of tea, the new option to "Unlock Map Tiles" can be enabled. This unlocks the entire map and disables the Tile Upkeep Cost, so you're free to expand your city as you want to without having to worry about the cost.