How are planet tile resources organized in the gamestate file of the save game? For example:
These are three tiles from a planet. How are the values under the resources section of each tile structured? It seems that the first value is the displayed value and the one used in-game. The third value seems to be the difference between the first value and the second value. So how is the second one generated and what does it do? What is the function of the third value?
Code:
13={
active=yes
resources={
energy={4.000 4.000 0.000}
}
deposit="d_immense_energy_deposit"
}
14={
active=yes
resources={
energy={0.000 1.000 1.000}
}
blocker="tb_dense_jungle"
}
16={
active=yes
pop=766
resources={
minerals={0.000 1.000 1.000}
food={3.000 5.000 2.000}
}
deposit="d_vast_farmland_deposit"
}